weston/libweston/renderer-gl
Loïc Molinari ba0cb38d0a gl-renderer: Disable texture validity checks by default
Texture storage formats and parameters validity checks are done using
glGet*() functions which can be pretty slow depending on the OpenGL
implementation. Wrap these checks around a define disabled by default
in order to get the best OpenGL renderer performance in release
builds.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2026-02-13 17:04:05 +00:00
..
egl-glue.c gl-renderer: add function to query supported rendering formats 2025-09-02 13:34:00 +00:00
fragment.glsl libweston: collapse CVD correction into single matrix multiplication 2026-01-22 18:24:29 +00:00
gl-renderer-internal.h libweston: collapse CVD correction into single matrix multiplication 2026-01-22 18:24:29 +00:00
gl-renderer.c libweston: collapse CVD correction into single matrix multiplication 2026-01-22 18:24:29 +00:00
gl-renderer.h gl-renderer: add function to query supported rendering formats 2025-09-02 13:34:00 +00:00
gl-shader-config-color-transformation.c libweston: collapse CVD correction into single matrix multiplication 2026-01-22 18:24:29 +00:00
gl-shaders.c renderer-gl: Check for valid CVD uniform 2026-01-28 07:48:28 +00:00
gl-utils.c gl-renderer: Disable texture validity checks by default 2026-02-13 17:04:05 +00:00
meson.build gl-renderer: Move utilities to new file gl-utils.c 2025-02-06 08:42:56 +00:00
vertex.glsl gl-renderer: Remove sub-mesh wireframe coloring 2024-07-04 14:15:04 +00:00