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Stop flushing surfaces that are put on an overlay plane on the output to be repainted next, but that have to be painted into another output's primary_plane. Now that each output has its own primary_plane, and flush_damage() knows the output that is going to be repainted, texture_used can be limited to surfaces that will actually be used by the renderer during the following repaint_output(). Always upload when called from gl_renderer_surface_copy_content() or gl_renderer_create_surface() with the output parameter set to NULL. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||