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For drivers not supporting importing them directly. We use the equivalent values to NV12 but with 16bit. The lowest 6 or 4 bits for P010/P012 are padding and set to zero, so we can use the same subformats like for P016 and share the shader with NV12. Signed-off-by: Robert Mader <robert.mader@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||