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My reading of the GL spec is that a dmabuf becomes a sibling to the EGLImage created from it, and that all updates to the dmabuf will be propagated to the EGLImage. A rebind is still required every time the dmabuf content changes, but this should be satisfied by gl_renderer_attach(), which does a rebind when the buffer is commit. Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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| .. | ||
| egl-glue.c | ||
| fragment.glsl | ||
| gl-renderer-internal.h | ||
| gl-renderer.c | ||
| gl-renderer.h | ||
| gl-shader-config-color-transformation.c | ||
| gl-shaders.c | ||
| meson.build | ||
| vertex.glsl | ||