weston/tests/color-representation-common.h
Robert Mader 75d75ac6cd tests: Add color-representation tests for DRM and GL
Test the various combinations of:
1. Renderer backends - currently GL only.
2. Renderer modes - plane-offloading/vkms, shaders in Mesa, internal
   shaders.
3. Buffer-types - SHM and DMABuf.
4. Coefficient/range combinations.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2025-12-19 17:08:39 +01:00

66 lines
2.3 KiB
C

/*
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#pragma once
#include "weston-test-client-helper.h"
struct setup_args {
struct fixture_metadata meta;
enum weston_renderer_type renderer;
enum client_buffer_type buffer_type;
bool gl_force_import_yuv_fallback;
};
struct color_state {
bool create_color_representation_surface;
enum wp_color_representation_surface_v1_coefficients coefficients;
enum wp_color_representation_surface_v1_range range;
};
static const struct color_state color_state_cases[] = {
#define CRS(x) WP_COLOR_REPRESENTATION_SURFACE_V1_ ##x
{ false, 0, 0 },
{ true, 0, 0 },
{ true, CRS(COEFFICIENTS_BT601), CRS(RANGE_LIMITED) },
{ true, CRS(COEFFICIENTS_BT601), CRS(RANGE_FULL) },
{ true, CRS(COEFFICIENTS_BT709), CRS(RANGE_LIMITED) },
{ true, CRS(COEFFICIENTS_BT709), CRS(RANGE_FULL) },
{ true, CRS(COEFFICIENTS_BT2020), CRS(RANGE_LIMITED) },
{ true, CRS(COEFFICIENTS_BT2020), CRS(RANGE_FULL) },
#undef CRS
};
enum feedback_result {
FB_PENDING = 0,
FB_PRESENTED,
FB_PRESENTED_ZERO_COPY,
FB_DISCARDED
};
enum test_result_code
test_color_representation(const struct color_state *color_state,
enum client_buffer_type buffer_type,
enum feedback_result expected_result);