mirror of
https://gitlab.freedesktop.org/wayland/weston.git
synced 2025-12-20 02:20:13 +01:00
With the addition of the weston_output_set_ready() call, the shell fade animation is now started during the very first repaint. The first repaint doesn't have an accurate frame_time for the previous repaint, as none has occurred yet. Since we set the time base for an animation based on the output's frame time the second time the animation is run, we end up setting the shell fade start time to 0, and the first real repaint advances the timer to the real time, generating a warning and truncating the animation. Instead of tracking the number of animation frames, let's just continue to reset the time base until we finally get a non-zero time. Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
563 lines
15 KiB
C
563 lines
15 KiB
C
/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "config.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <math.h>
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#include <inttypes.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <libweston/libweston.h>
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#include "libweston-internal.h"
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#include "shared/helpers.h"
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#include "shared/timespec-util.h"
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WL_EXPORT void
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weston_spring_init(struct weston_spring *spring,
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double k, double current, double target)
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{
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spring->k = k;
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spring->friction = 400.0;
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spring->current = current;
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spring->previous = current;
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spring->target = target;
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spring->clip = WESTON_SPRING_OVERSHOOT;
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spring->min = 0.0;
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spring->max = 1.0;
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}
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WL_EXPORT void
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weston_spring_update(struct weston_spring *spring, const struct timespec *time)
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{
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double force, v, current, step;
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/* Limit the number of executions of the loop below by ensuring that
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* the timestamp for last update of the spring is no more than 1s ago.
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* This handles the case where time moves backwards or forwards in
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* large jumps.
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*/
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if (timespec_sub_to_msec(time, &spring->timestamp) > 1000) {
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weston_log("unexpectedly large timestamp jump "
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"(from %" PRId64 " to %" PRId64 ")\n",
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timespec_to_msec(&spring->timestamp),
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timespec_to_msec(time));
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timespec_add_msec(&spring->timestamp, time, -1000);
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}
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step = 0.01;
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while (4 < timespec_sub_to_msec(time, &spring->timestamp)) {
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current = spring->current;
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v = current - spring->previous;
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force = spring->k * (spring->target - current) / 10.0 +
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(spring->previous - current) - v * spring->friction;
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spring->current =
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current + (current - spring->previous) +
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force * step * step;
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spring->previous = current;
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switch (spring->clip) {
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case WESTON_SPRING_OVERSHOOT:
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break;
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case WESTON_SPRING_CLAMP:
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if (spring->current > spring->max) {
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spring->current = spring->max;
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spring->previous = spring->max;
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} else if (spring->current < 0.0) {
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spring->current = spring->min;
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spring->previous = spring->min;
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}
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break;
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case WESTON_SPRING_BOUNCE:
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if (spring->current > spring->max) {
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spring->current =
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2 * spring->max - spring->current;
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spring->previous =
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2 * spring->max - spring->previous;
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} else if (spring->current < spring->min) {
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spring->current =
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2 * spring->min - spring->current;
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spring->previous =
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2 * spring->min - spring->previous;
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}
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break;
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}
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timespec_add_msec(&spring->timestamp, &spring->timestamp, 4);
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}
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}
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WL_EXPORT int
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weston_spring_done(struct weston_spring *spring)
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{
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return fabs(spring->previous - spring->target) < 0.002 &&
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fabs(spring->current - spring->target) < 0.002;
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}
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typedef void (*weston_view_animation_frame_func_t)(struct weston_view_animation *animation);
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struct weston_view_animation {
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struct weston_view *view;
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struct weston_animation animation;
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struct weston_spring spring;
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struct weston_transform transform;
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struct wl_listener listener;
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float start, stop;
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weston_view_animation_frame_func_t frame;
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weston_view_animation_frame_func_t reset;
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weston_view_animation_done_func_t done;
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struct wl_event_source *idle_destroy_source;
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void *data;
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void *private;
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};
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WL_EXPORT void
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weston_view_animation_destroy(struct weston_view_animation *animation)
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{
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wl_list_remove(&animation->animation.link);
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wl_list_remove(&animation->listener.link);
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weston_view_remove_transform(animation->view, &animation->transform);
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if (animation->reset)
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animation->reset(animation);
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if (animation->done)
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animation->done(animation, animation->data);
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free(animation);
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}
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static void
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handle_animation_view_destroy(struct wl_listener *listener, void *data)
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{
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struct weston_view_animation *animation =
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container_of(listener,
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struct weston_view_animation, listener);
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if (animation->idle_destroy_source)
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wl_event_source_remove(animation->idle_destroy_source);
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weston_view_animation_destroy(animation);
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}
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static void
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idle_animation_destroy(void *data)
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{
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struct weston_view_animation *animation = data;
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weston_view_animation_destroy(animation);
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}
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static void defer_animation_destroy(struct weston_view_animation *animation)
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{
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struct weston_compositor *ec = animation->view->surface->compositor;
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struct wl_event_loop *loop = wl_display_get_event_loop(ec->wl_display);
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if (animation->idle_destroy_source)
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return;
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animation->idle_destroy_source =
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wl_event_loop_add_idle(loop, idle_animation_destroy,
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animation);
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}
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static void
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weston_view_animation_frame(struct weston_animation *base,
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struct weston_output *output,
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const struct timespec *time)
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{
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struct weston_view_animation *animation =
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container_of(base,
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struct weston_view_animation, animation);
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struct weston_compositor *compositor =
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animation->view->surface->compositor;
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/* Animations are created with timestamp 0, so we need to set a
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* real time base on the first repaint.
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*
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* In some cases, such as when the repaint loop has just started
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* for a new display, the time we're given could be 0 for our
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* second call - but this is ok because weston_spring_update() will
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* do nothing as long as spring.timestamp == time.
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*
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* We can safely just keep updating the timestamp until we get
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* something non-zero, and the spring will start updating after
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* that.
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*/
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if (!timespec_to_msec(&animation->spring.timestamp))
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animation->spring.timestamp = *time;
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weston_spring_update(&animation->spring, time);
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if (weston_spring_done(&animation->spring)) {
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defer_animation_destroy(animation);
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return;
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}
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if (animation->frame)
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animation->frame(animation);
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weston_view_add_transform(animation->view,
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&animation->view->geometry.transformation_list,
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&animation->transform);
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weston_view_update_transform(animation->view);
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/* The view's output_mask will be zero if its position is
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* offscreen. Animations should always run but as they are also
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* run off the repaint cycle, if there's nothing to repaint
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* the animation stops running. Therefore if we catch this situation
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* and schedule a repaint on all outputs it will be avoided.
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*/
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if (animation->view->output_mask == 0)
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weston_compositor_schedule_repaint(compositor);
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}
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static struct weston_view_animation *
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weston_view_animation_create(struct weston_view *view,
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float start, float stop,
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weston_view_animation_frame_func_t frame,
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weston_view_animation_frame_func_t reset,
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weston_view_animation_done_func_t done,
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void *data,
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void *private)
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{
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struct weston_view_animation *animation;
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animation = zalloc(sizeof *animation);
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if (!animation)
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return NULL;
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animation->view = view;
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animation->frame = frame;
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animation->reset = reset;
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animation->done = done;
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animation->data = data;
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animation->start = start;
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animation->stop = stop;
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animation->private = private;
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weston_matrix_init(&animation->transform.matrix);
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wl_list_init(&animation->transform.link);
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animation->animation.frame = weston_view_animation_frame;
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animation->listener.notify = handle_animation_view_destroy;
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wl_signal_add(&view->destroy_signal, &animation->listener);
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if (view->output) {
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wl_list_insert(&view->output->animation_list,
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&animation->animation.link);
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} else {
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wl_list_init(&animation->animation.link);
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defer_animation_destroy(animation);
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}
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return animation;
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}
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static void
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weston_view_animation_run(struct weston_view_animation *animation)
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{
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struct timespec zero_time = { 0 };
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weston_view_animation_frame(&animation->animation, NULL, &zero_time);
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}
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static void
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reset_alpha(struct weston_view_animation *animation)
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{
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struct weston_view *view = animation->view;
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weston_view_set_alpha(view, animation->stop);
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weston_view_update_transform(view);
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}
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static void
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zoom_frame(struct weston_view_animation *animation)
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{
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struct weston_view *es = animation->view;
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float scale;
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scale = animation->start +
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(animation->stop - animation->start) *
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animation->spring.current;
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weston_matrix_init(&animation->transform.matrix);
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weston_matrix_translate(&animation->transform.matrix,
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-0.5f * es->surface->width,
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-0.5f * es->surface->height, 0);
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weston_matrix_scale(&animation->transform.matrix, scale, scale, scale);
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weston_matrix_translate(&animation->transform.matrix,
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0.5f * es->surface->width,
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0.5f * es->surface->height, 0);
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weston_view_set_alpha(es, MIN(animation->spring.current, 1.0));
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}
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WL_EXPORT struct weston_view_animation *
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weston_zoom_run(struct weston_view *view, float start, float stop,
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weston_view_animation_done_func_t done, void *data)
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{
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struct weston_view_animation *zoom;
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zoom = weston_view_animation_create(view, start, stop,
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zoom_frame, reset_alpha,
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done, data, NULL);
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if (zoom == NULL)
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return NULL;
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weston_spring_init(&zoom->spring, 300.0, start, stop);
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zoom->spring.friction = 1400;
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zoom->spring.previous = start - (stop - start) * 0.03;
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weston_view_animation_run(zoom);
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return zoom;
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}
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static void
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fade_frame(struct weston_view_animation *animation)
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{
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float alpha;
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if (animation->spring.current > 0.999)
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alpha = 1.0;
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else if (animation->spring.current < 0.001)
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alpha = 0.0;
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else
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alpha = animation->spring.current;
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weston_view_set_alpha(animation->view, alpha);
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}
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WL_EXPORT struct weston_view_animation *
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weston_fade_run(struct weston_view *view,
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float start, float end,
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weston_view_animation_done_func_t done, void *data)
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{
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struct weston_view_animation *fade;
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fade = weston_view_animation_create(view, start, end,
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fade_frame, reset_alpha,
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done, data, NULL);
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if (fade == NULL)
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return NULL;
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weston_spring_init(&fade->spring, 1000.0, start, end);
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fade->spring.friction = 4000;
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fade->spring.previous = start - (end - start) * 0.1;
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weston_view_set_alpha(view, start);
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weston_view_update_transform(view);
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weston_view_animation_run(fade);
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return fade;
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}
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WL_EXPORT void
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weston_fade_update(struct weston_view_animation *fade, float target)
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{
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fade->spring.target = target;
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fade->stop = target;
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}
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static void
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stable_fade_frame(struct weston_view_animation *animation)
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{
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struct weston_view *back_view;
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float alpha;
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if (animation->spring.current > 0.999)
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alpha = 1.0;
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else if (animation->spring.current < 0.001)
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alpha = 0.0;
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else
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alpha = animation->spring.current;
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weston_view_set_alpha(animation->view, alpha);
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back_view = (struct weston_view *) animation->private;
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alpha = (animation->spring.target - animation->view->alpha) /
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(1.0 - animation->view->alpha);
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weston_view_set_alpha(back_view, alpha);
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}
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WL_EXPORT struct weston_view_animation *
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weston_stable_fade_run(struct weston_view *front_view, float start,
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struct weston_view *back_view, float end,
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weston_view_animation_done_func_t done, void *data)
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{
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struct weston_view_animation *fade;
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fade = weston_view_animation_create(front_view, 0, 0,
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stable_fade_frame, NULL,
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done, data, back_view);
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if (fade == NULL)
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return NULL;
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weston_spring_init(&fade->spring, 400, start, end);
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fade->spring.friction = 1150;
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weston_view_set_alpha(front_view, start);
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weston_view_set_alpha(back_view, end);
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weston_view_animation_run(fade);
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return fade;
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}
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static void
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slide_frame(struct weston_view_animation *animation)
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{
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float scale;
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scale = animation->start +
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(animation->stop - animation->start) *
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animation->spring.current;
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weston_matrix_init(&animation->transform.matrix);
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weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
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}
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WL_EXPORT struct weston_view_animation *
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weston_slide_run(struct weston_view *view, float start, float stop,
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weston_view_animation_done_func_t done, void *data)
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{
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struct weston_view_animation *animation;
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animation = weston_view_animation_create(view, start, stop,
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slide_frame, NULL, done,
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data, NULL);
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if (!animation)
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return NULL;
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weston_spring_init(&animation->spring, 400.0, 0.0, 1.0);
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animation->spring.friction = 600;
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animation->spring.clip = WESTON_SPRING_BOUNCE;
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weston_view_animation_run(animation);
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return animation;
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}
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struct weston_move_animation {
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int dx;
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int dy;
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bool reverse;
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bool scale;
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weston_view_animation_done_func_t done;
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};
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static void
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move_frame(struct weston_view_animation *animation)
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{
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struct weston_move_animation *move = animation->private;
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float scale;
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float progress = animation->spring.current;
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if (move->reverse)
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progress = 1.0 - progress;
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scale = animation->start +
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(animation->stop - animation->start) *
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progress;
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weston_matrix_init(&animation->transform.matrix);
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if (move->scale)
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weston_matrix_scale(&animation->transform.matrix, scale, scale,
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1.0f);
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weston_matrix_translate(&animation->transform.matrix,
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move->dx * progress, move->dy * progress,
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0);
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}
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static void
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move_done(struct weston_view_animation *animation, void *data)
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{
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struct weston_move_animation *move = animation->private;
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if (move->done)
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move->done(animation, data);
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free(move);
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}
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static struct weston_view_animation *
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weston_move_scale_run_internal(struct weston_view *view, int dx, int dy,
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float start, float end, bool reverse, bool scale,
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weston_view_animation_done_func_t done,
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void *data)
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{
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struct weston_move_animation *move;
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struct weston_view_animation *animation;
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move = malloc(sizeof(*move));
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if (!move)
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return NULL;
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move->dx = dx;
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move->dy = dy;
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move->reverse = reverse;
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move->scale = scale;
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move->done = done;
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animation = weston_view_animation_create(view, start, end, move_frame,
|
|
NULL, move_done, data, move);
|
|
|
|
if (animation == NULL){
|
|
free(move);
|
|
return NULL;
|
|
}
|
|
|
|
weston_spring_init(&animation->spring, 400.0, 0.0, 1.0);
|
|
animation->spring.friction = 1150;
|
|
|
|
weston_view_animation_run(animation);
|
|
|
|
return animation;
|
|
}
|
|
|
|
WL_EXPORT struct weston_view_animation *
|
|
weston_move_scale_run(struct weston_view *view, int dx, int dy,
|
|
float start, float end, bool reverse,
|
|
weston_view_animation_done_func_t done, void *data)
|
|
{
|
|
return weston_move_scale_run_internal(view, dx, dy, start, end, reverse,
|
|
true, done, data);
|
|
}
|
|
|
|
WL_EXPORT struct weston_view_animation *
|
|
weston_move_run(struct weston_view *view, int dx, int dy,
|
|
float start, float end, bool reverse,
|
|
weston_view_animation_done_func_t done, void *data)
|
|
{
|
|
return weston_move_scale_run_internal(view, dx, dy, start, end, reverse,
|
|
false, done, data);
|
|
}
|