weston/include/libweston/linalg-4.h
Pekka Paalanen eadc3d32ce libweston: add C++ braces to linalg headers
Forgot to add these. Looks like all public headers should have them.

Fixes: e8b7ade58b

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2025-04-30 16:11:58 +03:00

206 lines
5.2 KiB
C

/*
* Copyright 2025 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <math.h>
#include <libweston/linalg-types.h>
/* ================= 4-vectors and 4x4 matrices ============== */
/** Construct a column vector from elements */
#define WESTON_VEC4F(x, y, z, w) ((struct weston_vec4f){ .el = { (x), (y), (z), (w) }})
/** Construct the [0, 0, 0, 0]^T vector */
#define WESTON_VEC4F_ZERO ((struct weston_vec4f){ .el = {}})
/** Construct matrix from elements a{row}{column} */
#define WESTON_MAT4F(a00, a01, a02, a03, \
a10, a11, a12, a13, \
a20, a21, a22, a23, \
a30, a31, a32, a33) \
((struct weston_mat4f){ .colmaj = { \
a00, a10, a20, a30, \
a01, a11, a21, a31, \
a02, a12, a22, a32, \
a03, a13, a23, a33, \
}})
/** Construct the identity 4x4 matrix */
#define WESTON_MAT4F_IDENTITY \
((struct weston_mat4f){ .colmaj = { \
1.0f, 0.0f, 0.0f, 0.0f, \
0.0f, 1.0f, 0.0f, 0.0f, \
0.0f, 0.0f, 1.0f, 0.0f, \
0.0f, 0.0f, 0.0f, 1.0f, \
}})
/** Construct a translation matrix */
static inline struct weston_mat4f
weston_m4f_translation(float tx, float ty, float tz)
{
return WESTON_MAT4F(
1.0f, 0.0f, 0.0f, tx,
0.0f, 1.0f, 0.0f, ty,
0.0f, 0.0f, 1.0f, tz,
0.0f, 0.0f, 0.0f, 1.0f);
}
/** Construct a scaling matrix */
static inline struct weston_mat4f
weston_m4f_scaling(float sx, float sy, float sz)
{
return WESTON_MAT4F(
sx, 0.0f, 0.0f, 0.0f,
0.0f, sy, 0.0f, 0.0f,
0.0f, 0.0f, sz, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
/** Construct a 2D x-y rotation matrix
*
* \param cos_th Cosine of the counter-clockwise angle.
* \param sin_th Sine of the counter-clockwise angle.
*/
static inline struct weston_mat4f
weston_m4f_rotation_xy(float cos_th, float sin_th)
{
return WESTON_MAT4F(
cos_th, -sin_th, 0.0f, 0.0f,
sin_th, cos_th, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
static inline struct weston_mat4f
weston_m4f_from_m3f_v3f(struct weston_mat3f R, struct weston_vec3f t)
{
return WESTON_MAT4F(
R.col[0].el[0], R.col[1].el[0], R.col[2].el[0], t.el[0],
R.col[0].el[1], R.col[1].el[1], R.col[2].el[1], t.el[1],
R.col[0].el[2], R.col[1].el[2], R.col[2].el[2], t.el[2],
0.0f, 0.0f, 0.0f, 1.0f
);
}
/** 4-vector dot product */
static inline float
weston_v4f_dot_v4f(struct weston_vec4f a, struct weston_vec4f b)
{
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
}
/**
* Matrix infinity-norm
*
* http://www.netlib.org/lapack/lug/node75.html
*/
static inline float
weston_m4f_inf_norm(struct weston_mat4f M)
{
unsigned row;
double infnorm = -1.0;
for (row = 0; row < 4; row++) {
unsigned col;
double sum = 0.0;
for (col = 0; col < 4; col++)
sum += fabsf(M.col[col].el[row]);
if (infnorm < sum)
infnorm = sum;
}
return infnorm;
}
/** Transpose 4x4 matrix */
static inline struct weston_mat4f
weston_m4f_transpose(struct weston_mat4f M)
{
struct weston_mat4f R;
unsigned i, j;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
R.col[j].el[i] = M.col[i].el[j];
return R;
}
/** Matrix-vector multiplication A * b */
static inline struct weston_vec4f
weston_m4f_mul_v4f(struct weston_mat4f A, struct weston_vec4f b)
{
struct weston_vec4f result;
unsigned r;
for (r = 0; r < 4; r++) {
struct weston_vec4f row =
WESTON_VEC4F(A.col[0].el[r], A.col[1].el[r], A.col[2].el[r], A.col[3].el[r]);
result.el[r] = weston_v4f_dot_v4f(row, b);
}
return result;
}
/** Matrix multiplication A * B */
static inline struct weston_mat4f
weston_m4f_mul_m4f(struct weston_mat4f A, struct weston_mat4f B)
{
struct weston_mat4f result;
unsigned c;
for (c = 0; c < 4; c++)
result.col[c] = weston_m4f_mul_v4f(A, B.col[c]);
return result;
}
/** Element-wise matrix subtraction A - B */
static inline struct weston_mat4f
weston_m4f_sub_m4f(struct weston_mat4f A, struct weston_mat4f B)
{
struct weston_mat4f R;
unsigned i;
for (i = 0; i < 4 * 4; i++)
R.colmaj[i] = A.colmaj[i] - B.colmaj[i];
return R;
}
bool
weston_m4f_invert(struct weston_mat4f *out, struct weston_mat4f M);
#ifdef __cplusplus
}
#endif