/* * Copyright © 2012 John Kåre Alsaker * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #pragma once #include "config.h" #include #include #include "backend.h" #include "libweston-internal.h" #ifdef ENABLE_EGL #include #include #else typedef int EGLint; typedef int EGLenum; typedef void *EGLDisplay; typedef void *EGLSurface; typedef void *EGLConfig; typedef intptr_t EGLNativeDisplayType; typedef intptr_t EGLNativeWindowType; #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) #define EGL_PBUFFER_BIT 0x0001 #define EGL_WINDOW_BIT 0x0004 #endif /* ENABLE_EGL */ /** * Options passed to the \c display_create method of the GL renderer interface. * * \see struct gl_renderer_interface */ struct gl_renderer_display_options { struct weston_renderer_options base; /** The EGL platform identifier */ EGLenum egl_platform; /** The native display corresponding to the given EGL platform */ void *egl_native_display; /** EGL_SURFACE_TYPE bits for the base EGLConfig */ EGLint egl_surface_type; /** Array of pixel formats acceptable for the base EGLConfig */ const struct pixel_format_info **formats; /** The \c formats array length */ unsigned formats_count; }; struct gl_renderer_output_options { /** Native window handle for \c eglCreateWindowSurface */ EGLNativeWindowType window_for_legacy; /** Native window handle for \c eglCreatePlatformWindowSurface */ void *window_for_platform; /** Size of the framebuffer in pixels, including borders */ struct weston_size fb_size; /** Area inside the framebuffer in pixels for composited content */ struct weston_geometry area; /** Array of pixel formats acceptable for the window */ const struct pixel_format_info **formats; /** The \c formats array length */ unsigned formats_count; }; struct gl_renderer_fbo_options { /** Size of the framebuffer in pixels, including borders */ struct weston_size fb_size; /** Area inside the framebuffer in pixels for composited content */ struct weston_geometry area; }; struct gl_renderer_interface { /** * Initialize GL-renderer with the given EGL platform and native display * * \param ec The weston_compositor where to initialize. * \param options The options struct describing display configuration * \return 0 on success, -1 on failure. * * This function creates an EGLDisplay and initializes it. It also * creates the GL ES context and sets it up. It attempts GL ES 3.0 * and falls back to GL ES 2.0 if 3.0 is not supported. * * If \c platform is zero or EGL_EXT_platform_base is not supported, * choosing the platform is left for the EGL implementation. Otherwise * the given platform is used explicitly if the EGL implementation * advertises it. Without the advertisement this function fails. * * If neither EGL_KHR_no_config_context or EGL_MESA_configless_context * are supported, the arguments egl_surface_type, formats, and * formats_count are used to find a so called base EGLConfig. The * GL context is created with the base EGLConfig, and outputs will be * required to use the same config as well. If one or both of the * extensions are supported, these arguments are unused, and each * output can use a different EGLConfig (pixel format). * * The first format in formats that matches any EGLConfig * determines which EGLConfig is chosen. On EGL GBM platform, the * pixel format must match exactly. On other platforms, it is enough * that each R, G, B, A channel has the same number of bits as in the * DRM format. */ int (*display_create)(struct weston_compositor *ec, const struct gl_renderer_display_options *options); /** * Attach GL-renderer to the output with a native window * * \param output The output to create a rendering surface for. * \param options The options struct describing output configuration * \return 0 on success, -1 on failure. * * This function creates the renderer data structures needed to repaint * the output. The repaint results will be directed to the given native * window. * * If EGL_EXT_platform_base is supported then \c window_for_platform is * used, otherwise \c window_for_legacy is used. This is because the * handle on X11 platform is different between the two. * * The first format in formats that matches any EGLConfig * determines which EGLConfig is chosen. See \c display_create about * how the matching works and the possible limitations. * * This function should be used only if \c display_create was called * with \c EGL_WINDOW_BIT in \c egl_surface_type. */ int (*output_window_create)(struct weston_output *output, const struct gl_renderer_output_options *options); /** * Query rendering formats supported by EGL on GBM platform * * \param ec The weston_compositor. * \param formats_count The number of formats in the returned array. * \return The array of formats supported, or NULL on failure. * * This function returns the formats that are present in the EGLConfig's * that we query from the EGLDisplay. Such formats can be used for * rendering. */ const struct pixel_format_info ** (*get_supported_rendering_formats)(struct weston_compositor *ec, unsigned int *formats_count); /** * Attach GL-renderer to the output with a frame buffer object * * \param output The output to prepare for FBO rendering. * \param options The options struct describing the render geometry * \return 0 on success, -1 on failure. * * This function creates the renderer data structures needed to repaint * the output. The repaint results will be stored in FBO renderbuffers * passed to \c repaint_output. */ int (*output_fbo_create)(struct weston_output *output, const struct gl_renderer_fbo_options *options); void (*output_destroy)(struct weston_output *output); /* Create fence sync FD to wait for GPU rendering. * * Return FD on success, -1 on failure or unsupported * EGL_ANDROID_native_fence_sync extension. */ int (*create_fence_fd)(struct weston_output *output); };