Commit graph

2348 commits

Author SHA1 Message Date
Michael Olbrich
f87d119e56 libweston-desktop: don't try to move child surfaces to not existing layer
The parent surface may not be on a layer. In that case, remove all child
surfaces from their current layer as well.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
(cherry picked from commit 6e88a851a4)
2025-04-17 11:50:12 +03:00
kang-sooyeon
1cb63e1f83 libweston/input.c: Fix weston crash with the mouse event
Fix weston crash when user click the mouse continuosly while
the video is playing.
Call weston_view_update_transform before calling
weston_coord_global_to_surface to update view->transform.dirty to 0.

Fixes #985

Tested-by: Sooyeon Kang sooyeon8979@gmail.com
Signed-off-by: Sooyeon Kang sooyeon8979@gmail.com
(cherry picked from commit c77a5d386a)
2025-04-17 11:50:00 +03:00
Derek Foreman
11f20fa8e4 drm: Fix underlay test
We need to reset the underlay check inside the view evaluation loop,
otherwise once we need an underlay we'll treat every following view as
needing an underlay.

Fixes: 1065d23406 ("backend-drm: Improve plane assignment for underlay platform")
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
(cherry picked from commit 8dbb3e17d0)
2025-04-17 11:49:29 +03:00
Marius Vlad
9eb44254a7 compositor: Mark pnode accordingly when buffer type is direct
As we exit early we never have the chance to mark it as is_direct when
the buffer type is direct_display.

This is required as is_direct is never checked in GL attach part we
end up tripping on invalid renderer_private causing it to assert.

Fixes 2db4f17244f, "compositor: re-order paint node placeholder checks"

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
(cherry picked from commit 9d841e39e8)
2025-04-17 11:49:16 +03:00
Derek Foreman
8eb0ff8a19 compositor: re-order paint node placeholder checks
Doing these in the wrong order breaks content protection, and breaks
placing direct-display paint nodes on underlays.

Fixes: 827e2276 ("gl-renderer: Draw holes on primary plane for the view on underlay")
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
(cherry picked from commit 53189ebb89)
2025-04-17 11:49:03 +03:00
Marius Vlad
af871d82ef gl-renderer: Take direct-display into consideration
The buffer_init function added with commit 83b37c0ac4, "renderers: pull
dmabuf initial setup out of attach", doesn't take into consideration the
the buffer's direct-display property.

Previously, gl_renderer_attach_dmabuf, wasn't being called when dmabuf's
direct-display  was turned on, but with commit 83b37c0ac4 this has been changed.

So with commit 83b37c0ac4, linux_dmabuf_buffer_get_user_data will never
return a valid gb (gl buffer state), causing a crash using
direct-display extension. This adds an explicit check to return early
when this happens.

Fixes: 83b37c0ac4, "renderers: pull dmabuf initial setup out of attach"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
(cherry picked from commit bf7b2311e7)
2025-04-17 11:48:42 +03:00
Philipp Zabel
353600b6fc vnc: Allow neatvnc in version 0.9.0
Neat VNC 0.9.0 is backwards compatible.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
(cherry picked from commit b4386289d6)
2025-04-17 11:48:12 +03:00
Derek Foreman
a712e803d2 compositor: Prevent startup crash when hdcp mode is set on display
We can startup with the display already in type1 content protection mode.
When this happens, we call weston_output_dirty_paint_nodes() on a display
that hasn't yet been enabled. The paint node list isn't initialized yet,
so we crash.

We don't actually need to touch the paint nodes here anyway, as
weston_output_damage() ensures a repaint if the ourput is enabled, and
weston_output_dirty_paint_nodes() just forces calculation of things
unrelated to protection, and we'll override most of that in
maybe_replace_paint_node() if necessary when we get there.

Just drop the weston_output_dirty_paint_nodes() call to stop the
crash.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
(cherry picked from commit 4f2cc67fde)
2025-04-17 11:47:58 +03:00
Marius Vlad
d70f91d3f1 libweston/desktop: Avoid a potential crash on invalid resource
This checks for a valid resource when getting a xdg_popup. Similar to
the check in get_toplevel.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
(cherry picked from commit 80e47a7161)
2025-04-17 11:47:36 +03:00
Marius Vlad
26e03f3891 libweston/desktop: Don't destroy the xdg_surface
Upon xdg_toplevel::destroy we seem to be calling xdg_surface::destroy
destroy handler. Protocol states that we should umap the surface with
client having the posibility to getting another toplevel role for the
same xdg_surface and re-map the window.

This also adds a guard for an unlikely invalid resource.

Fixes: #774

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
(cherry picked from commit 8b5bb588df)
2025-04-17 11:47:28 +03:00
Jeri Li
502e4bd31d libweston/desktop: avoid weston crash while xdg_surface ack_configure
checks the resource and sends a protocol error if the client tries to
send a request to an inert object then returns out of the request
handler

Signed-off-by: Jeri Li <jeri.li@mediatek.com>
(cherry picked from commit 04f27f1be2)
2024-10-14 14:26:34 +03:00
David Edmundson
1e667cf0c3 libweston: Send seat name before announcing devices
Clients need to know the seat name at the time they create mouse and
keyboard objects. This brings Weston in line with other compositors.

The documentation upstream currently is not super clear. It states name
is explicitly sent on bind, capabilities don't mention being sent on
bind in any way.

Signed-off-by: David Edmundson <davidedmundson@kde.org>
(cherry picked from commit fe64eee3ae)
2024-10-11 13:30:01 +03:00
EatingSumo
efd6789934 libweston/screenshooter: Fix build when __builtin_clz is not available
Fix compilation error when `__builtin_clz` is not available by renaming variable 'u' to 'run'

Signed-off-by: Junyu Long <877730493@qq.com>
(cherry picked from commit 312c8bea66)
2024-10-11 13:29:51 +03:00
Jan Alexander Steffens (heftig)
32f5596178 libweston/noop-renderer: Check shm_buffer for NULL
Copy the check from the pixman renderer.

Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/953
Signed-off-by: Jan Alexander Steffens (heftig) <heftig@archlinux.org>
(cherry picked from commit 0e451e8dc3)
2024-10-11 13:28:48 +03:00
Derek Foreman
50d92f9d6f libweston: Fix crash with mirror-of
Since c4eb15d453 we keep a copy of
native mode parameters, however we forgot to initialize the
native mode parameters in some situations, which breaks the
output mirroring code when it sees uninitialized data.

Fixes c4eb15d453
Fixes #949

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-08-30 08:16:45 -05:00
Marius Vlad
3dc28308e6 libweston/color-management: Add fallback for static_assert
Attempt to fix the following with clang-18:

../weston-9999/libweston/color-management.c:890:2: error: call to
undeclared function 'static_assert'; ISO C99 and later do not support
implicit function declarations [-Wimplicit-function-declaration] 890 |
static_assert(UINT32_MAX <= SIZE_MAX, |         ^

Fixes: #948

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-08-29 16:20:47 +03:00
Marius Vlad
fe2ea233b1 libweston/drm-virtual: Point output base backend the DRM backend
This would allow output_repaint_timer_handler() to find a backend
as well for the DRM virtual outputs created by DRM virtual API and
with it to trigger a repaint for the outputs created by
plug-ins (remoting and pipewre).

Fixes 1f8c49d5bdd20, 'compositor: repaint backends separately'

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Suggested-by: Michael Olbrich <m.olbrich@pengutronix.de>
2024-08-27 17:32:30 +03:00
Marius Vlad
b4726ef024 libweston/drm-virtual: Add prepare_repaint to perform a repaint
With commit a1f8c49d5b, 'compositor: repaint backends
separately' a prepare repaint was introduced. Use it for DRM virtual API
to allow repainting the remoting/pipewire output.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-08-27 17:19:11 +03:00
Derek Foreman
60d777803d drm: Remove unnecessary parameter from drm_output_state_alloc()
We never pass this anything but NULL.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-08-19 10:25:25 -05:00
Lukasz Czechowski
3ecdd0486c vnc: Enable password authentication in non-TLS mode
If VNC is enabled without specifying server certificate and key,
TLS won't be activated. Use regular passsword authentication
instead.

Signed-off-by: Lukasz Czechowski <lukasz.czechowski@thaumatec.com>
2024-08-14 07:48:09 +00:00
Lukasz Czechowski
58a0abcb58 vnc: Allow to disable Transport Layer Security
Some VNC clients, i.e. noVNC, do not support TLS encryption.
Add new argument "--disable-transport-layer-security" to
explicitly disable activation of TLS.
This will allow to extend VNC clients compatibility.

Signed-off-by: Lukasz Czechowski <lukasz.czechowski@thaumatec.com>
2024-08-14 07:48:09 +00:00
Benjamin Herrenschmidt
89f3a8a71e Add support for FreeRDP 3.x
With this, Weston can build against either FreeRDP 3.x or 2.x depending
on what has been detected by meson (3.x takes priority).

The main source of changes is the settings are now opaque and require the
use of accessors. That was pretty mechanical and seems to work on 2.x as
well.

There are a few changes around constants getting a WINPR_ prefix, the UTF
conversion functions we used are obsolete, so use the proper "new" ones,
and other fairly minor things.

The key & cert management changed rather completely, libfreerdp won't load
files for us, we have to use the helpers to do so, and I *think* the RDP RSA
key and SSL key use the same setting location. Seems to work with SSL at
least.

There was also a minor glitch with keyboard input, KBD_FLAGS_DOWN is basically
never set. It appears to be an upstream FreeRDP change in 3.x, it was being
set incorrectly (always on any key down) while it should only be set on
repeats. However the fastpath input code has no way to set it from what I
can tell, so it's just loss. We instead ignore it.

Note that the screen size is odd (and different between freerdp client and
remmina), it also won't adjust dynamically when the window is resized. I
don't think this relates to my port though, I observe the same behaviour
with the packaged FreeRDP 2 based Weston, but I can try to look into it
later

Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
2024-08-14 12:29:28 +10:00
Marius Vlad
75280d2e40 frontend: Disable client resize for RDP remote outputs
Similar to the VNC backend do the same for the RDP backed, as this would
allow to get a matching output, in dimensions, to the one we are
mirroring.

This also re-works a bit the no-clients-resize to be more inline with
VNC one.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-08-12 15:50:13 +00:00
Marius Vlad
d553333da8 frontend: Share a native output using 'mirror-of' keyword
This would allow to screen-share a particular output like the
following:

[output]
name=vnc
same-as=DP-5

[output]
name=rdp-0
same-as=DP-4

[output]
name=pipewire
same-as=eDP-1

Both 'vnc', 'pipewire' 'rdp-0' remote outputs would then be a
screen-share 'DP-5', respectively, 'e-DP1', or the 'DP-4' DRM output.

Currently, this is intended only for VNC, RDP and PipeWire remote outputs.

This patch exports weston_output_set_position(), and uses that for
overlapping a remote output with a native DRM one, rather than using
weston_output_move() as that has a side-effect when reflowing outputs
from shells.

Further more creating this remote output is driven entirely by compositor
signal events such that enabling an DRM native output would enable the
remote output, while disabling the native would have the same outcome
for the remote one.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-08-12 15:50:13 +00:00
Marius Vlad
c4eb15d453 libweston: Keep a local copy of native_mode
This avoids dereferencing a possible stale pointer, and allows
retrieving the modeline/refresh later on when one needs to retrieve
those values. This is a temporary band-aid.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-08-12 15:50:13 +00:00
Marius Vlad
14cfb97949 libweston: Add a helper for retrieving backend type
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-08-12 15:50:13 +00:00
Loïc Molinari
bb6abf3c33 gl-renderer: Clean up comments
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-08-12 10:44:55 +00:00
Loïc Molinari
0078a20f17 gl-renderer: Fix debug clear on shadow buffers
The shadow buffer must be blitted entirely when debug clear is on.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-08-12 10:44:55 +00:00
Loïc Molinari
c65284bf9d gl-renderer: Fix debug clear region
The debug clear region must be generated out of the current render
buffer's damage region, not out of the current damage region, unless
shadow 16F is enabled.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-08-12 10:44:55 +00:00
Loïc Molinari
215d552ce1 gl-renderer: Don't use eglSetDamageRegion() on surfaceless outputs
eglSetDamageRegion() requires a postable surface and shouldn't be
called with EGL_NO_SURFACE.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-08-12 10:44:55 +00:00
Derek Foreman
003e529d46 compositor: Unmap views moved to layers outside of the scene graph
commit 5fe02dc68e partially resolved the issue in #937 by bringing back
the old band-aid solution for layer moves. However, since the events of
commit bf228370ff and following commits we have a problem with
subsurfaces leaving garbage behind when minimized - see #366 which was
probably fixed for a while then became broken again.

When we minimize a view that has subsurfaces, by moving it to a layer
outside of the scene graph, we need to be sure to handle the subsurface
views - which follow their parent's layer instead of having
weston_view_move_to_layer() explicitly called.

Do this by assuming layers with an empty link are not part of the scene
graph and unmapping views when they're moved to these layers. This will
recursively unmap the subsurface views.

We can now remove the band-aid paint node destroy, as the unmap process
will destroy paint nodes as appropriate.

Fixes 5fe02dc68e

Fixes #937

Fixes #366

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-08-08 08:08:10 -05:00
Michael Olbrich
a7e8bd4bea subsurface: don't forget to repaint after the first sub-surface commit
For the following sequence, weston will not trigger a repaint:

1. create the main surface
2. create another surface and attach it as a sub-surface to the main surface
3. set the sub-surface to desync
4. attach a buffer to the main surface and commit it
5. attach a buffer to the sub-surface and commit it

Step 5 should cause the sub-surface to become mapped. However, Weston fails to
schedule a repaint in that case, so the sub-surface will not appear until
something else causes a repaint on that output, e.g. the main window.

And sub-surfaces are special when it comes to mapping because
weston_surface_is_mapped() will not return true until the parent surface is
mapped as well. So right now, weston_surface_map() may be called multiple times
and it will send the map_signal each time.

So to fix all this and make it clearer:

1. define a separate weston_surface_start_mapping() function to make it clearer
   that the (sub-)surface may not be fully mapped at the end
2. check surface->is_mapped explicitly to ensure that the sub-surface is only
   mapped once.
3. call weston_view_update_transform() for all views of the sub-surface when the
   parent surface is already mapped to ensure that a repaint for all relevant
   outputs is triggered.

The new test checks this by waiting for a frame event for the first subsurface
commit. Without these changes, the test will block until it is killed by the
timeout.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2024-08-07 15:10:49 +00:00
Joan Torres
1b793b7acd color: update color-management protocol to xx-v4
The main differences is the split of cm_surface functionality with
cm_surface and cm_feedback_surface.

There can only be one cm_surface to set, unset image descriptions. When
cm_surface is destroyed, the image description is automatically unset.

There can be multiple feedback_surfaces for one surface though.
Now the "preferred_changed" signal can be an initial event.

Creator params now have a new request: set_luminances.

Signed-off-by: Joan Torres <joan.torres@suse.com>
2024-08-07 13:36:49 +00:00
Derek Foreman
5fe02dc68e compositor: Destroy paint nodes in weston_view_move_to_layer()
Commit f2486c8b96 removed some helper functions for layer changes, but
the loop to delete stale paint nodes was elided.

We need to delete paint nodes on a layer change to ensure damage is tracked
properly.

Fixes f2486c8b96

Fixes #937

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-08-06 07:41:26 -05:00
Philipp Zabel
4b4cedfc66 backend-pipewire: add fence to synchronize on finish of render
If the PipeWire-backend renders to a DmaBuf, try to use a fence to synchronize
the submit of the next PipeWire buffer to the completion of the current render
process.

This ensures that the GPU rendering is finished before the buffer is passed to
PipeWire.

If fences are not available, the buffer is submitted without explicit
synchronization as before.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
2024-08-05 09:09:51 +00:00
Loïc Molinari
2d8c1af8b7 gl-renderer: Add pixel storage modes section to best practices
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-29 14:20:43 +00:00
Loïc Molinari
fb4cccc290 gl-renderer: Assume default GL texture unit
Revert active unit to default value right after use so that other
functions can assume the default state. A best practices section is
added to the internal header for reference.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-29 14:20:43 +00:00
Loïc Molinari
b755345a46 gl-renderer: Assume fixed wireframe tex unit
The wireframe unit can only be used by the wireframe texture so
there's no need to bind it anymore before use.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-29 14:20:43 +00:00
Loïc Molinari
69d4f66fab gl-renderer: Use fixed tex units
Provide a fixed allocation to each texture unit in order to prevent
conflicts. This fixes a conflict between colour transforms and the
wireframe debug mode.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-29 14:20:43 +00:00
Loïc Molinari
16390dbae1 gl-renderer: Avoid GL_ as a prefix for constants
Avoid prefixing constants with GL_ as it could be confused with OpenGL
constants.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-29 14:20:43 +00:00
Loïc Molinari
8a9fba9827 gl-renderer: Merge duplicated functions
Merge duplicated gl_renderer_attach_dmabuf() and
gl_renderer_attach_egl() functions into a single
gl_renderer_attach_buffer() one.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-29 14:20:43 +00:00
Robert Mader
9a754434f1 gl-renderer: Fix limited range quantization
The highest possible value is 255, not 256, like in previous part of the
calculation. While on it, use the values directly, making the code more
readable.

Fix suggested by Pekka Paalanen and Loïc Molinari.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2024-07-25 19:03:01 +02:00
Pekka Paalanen
fa587e3fc0 backend-drm: get colorimetry mask from EDID
This is the mask that the sink claims to support. Default is always
supported.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-07-25 13:20:52 +00:00
Pekka Paalanen
77f72ce8f1 backend-drm: expose display_info
Update the field returned by weston_head_get_display_info(). This makes
EDID di_info available to frontends.

Since EDID data has changed, then head device_changed must be true as
well, because di_info may expose all EDID information and not just what
we track in the backend.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-07-25 13:20:52 +00:00
Pekka Paalanen
39b577e3a6 libweston: add weston_head_get_display_info()
This new public API is intended to deliver EDID etc. information to the
frontend. The use case here is display colorimetry, to help the frontend
craft output image descriptions (color profiles).

The frontend will need to link to and use libdisplay-info to make use of
this. This avoids having to replicate in libweston the high-level API
that libdisplay-info already has. The libdisplay-info API is also likely
to be extended, and it is not nice to play catch-up with it.

As a di_info can only be destroyed by calling into libdisplay-info,
libweston core can only ensure it has already been freed. There is not
enough reason to make libweston core depend on libdisplay-info, only the
DRM-backend is.

It will be up to DRM-backend to ensure display_info is updated and
device_changed is set only when necessary.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-07-25 13:20:52 +00:00
Pekka Paalanen
85593d2e4a backend-drm: get_eotf_mask() from di_info
Use libdisplay-info to parse the supported EOTF modes for the
sink/monitor. No more guessing.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-07-25 13:20:52 +00:00
Leandro Ribeiro
f23e511ec7 backend-drm: init dhi in drm_head_info_from_edid()
Instead of initializing dhi in update_head_from_connector(), let
drm_head_info_from_edid() always init that, even when it fails to parse
EDID data.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-07-25 13:20:52 +00:00
Loïc Molinari
95c3f96870 gl-renderer: Assume default GL_UNPACK_* states
Revert pixel store's GL_UNPACK_* changes to default values right after
use so that other part of the code can assume the default state.

Fixes: #928

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-24 09:00:38 +00:00
Loïc Molinari
84d83f5bf8 gl-renderer: Assume default GL_PACK_ALIGNMENT state
Revert pixel store's GL_PACK_REVERSE_ROW_ORDER_ANGLE changes to default
value right after use so that other part of the code can assume the
default state.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-24 09:00:38 +00:00
Loïc Molinari
1a0e450da5 gl-renderer: Assume default GL_PACK_REVERSE_ROW_ORDER_ANGLE state
Revert pixel store's GL_PACK_REVERSE_ROW_ORDER_ANGLE changes to
default value right after use so that other part of the code can
assume the default state.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-07-24 09:00:38 +00:00