Commit graph

2239 commits

Author SHA1 Message Date
Marius Vlad
e271b2ed99 backend-headless: Nuke band-aid
With commit a1f8c49d5b 'compositor: repaint backends separately'
we will be repainting outputs independently so there's no need to keep
this band-aid on.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-07-03 09:30:08 +00:00
Loïc Molinari
4566eae245 gl-renderer: Improve wireframe rendering
Render wireframe within paint nodes instead of drawing lines in a
second pass. The wireframe is blended over the node in a single draw
call. This slightly simplifies the logic by removing the computation
of a second set of indices and enables wireframe anti-aliasing using
Celes and Abraham's "Fast and versatile texture-based wireframe
rendering" paper from 2011.

Celes and Abraham use a one-dimensional set of texture coords for each
triangle edge, 1.0 for the 2 vertices defining the edge and 0.0 for
the other vertex, which basically define barycentric coords. Texture
mapping and the mip chain is then exploited to give a constant-width
edge. The main drawback of the technique is that contour edges of
node's damage mesh are drawn half as thick as interior lines since
each triangle draws half of each line's thickness.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-06-27 20:40:37 +00:00
Loïc Molinari
0729ffbdb8 build: Add generic compiler builtins support
Wrap compiler builtins into shared functions with proper generic
implementations. __builtin_clz() isn't wrapped for now because its use
by screenshooter is pretty specific. It will be properly wrapped in
the next commit which needs a round up to the next power of 2
function.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-06-27 20:40:37 +00:00
Michael Olbrich
f843ba34d1 drm-backend: limit reset/restart to output of a failed commit
When a commit fails, then only the outputs that where part of this commit should
be reset or restarted.

Otherwise an unrelated output that has another successful pending commit may be
restarted incorrectly. Then the output is in an inconsistent state and will
trigger an assertion:

weston: ../libweston/backend-drm/state-propose.c:627: drm_output_propose_state: Assertion `!output->state_last' failed.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2024-06-21 21:39:32 +02:00
Michael Olbrich
ef175c8ed4 backend-drm: handle commit failures correctly
Currently only the return value of the last backend that implements
repaint_flush() is actually used. That only works because the drm backend is the
only backend that implements repaint_flush().
In the drm backend only the return value of the last device is used. And if a
failure is actually detected, then all repainted outputs of all backends are
reset. This can trigger asserts:
weston_output_schedule_repaint_reset() (or _restart()) will change the state of
the output but the backend that did not cause the failure will still call
weston_output_finish_frame().
The same thing can happen with multiple devices in the drm backend. Or outputs
get stuck if an error is dropped.

Since the drm backend is the only one that implements repaint_flush() anyways,
move the failure handling into the backend and make it device specific.
This way only the outputs that need it are reset.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2024-06-21 15:35:30 +02:00
Michael Olbrich
e8166e854d backend-drm: skip building atomic state and logging for "empty" repaints
With multiple backends or devices repaint_begin/repaint_flush may be called even
if no outout of a device will be repainted. This results in an "empty" drm state
without any output.
The actual commit to the kernel is already skipped but the drm-backend log is
still filled with "Beginning repaint"/"repaint-flush" messages and the scene
graph.

Use the new prepare_repaint() callback to determine if a backend needs to be
repainted and only create the pending_state if necessary.
Exit early in repaint_flush()/repaint_cancel() when no pending_state was created.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2024-06-21 15:35:30 +02:00
Michael Olbrich
a1f8c49d5b compositor: repaint backends separately
When a repaint is triggered then not all backends may have outputs that need to
be repainted.
Check which outputs will be repainted first and then repaint only the backends
that need it.
This way unnecessary repaint_begin() and repaint_flush()/repaint_cancel() can
be skipped and errors are handled for each backend separately.

Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
2024-06-21 15:35:30 +02:00
Philipp Zabel
060f010c35 compositor: access correct weston_buffer union field according to type
Stop writing weston_buffer::shm_buffer when weston_buffer::type is not
WESTON_BUFFER_SHM. Instead, explicitly write to the union field
that corresponds to the buffer type.
Also add a comment why we clear the shm_buffer/dmabuf/legacy_buffer
pointer here.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2024-06-20 14:18:50 +00:00
Derek Foreman
c3321d5819 rdp: Use current_scale instead of scale for input translation
current_scale appears to be the only one of the two updated on mode switch.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-20 06:28:37 -05:00
Marius Vlad
3184f5a2df backend-drm: Print out planes IDs that have been excluded
Makes things clearer which planes we have been skipped due to fmt/modifier.
All other debug sites print out the plane id, and the assumption might
be that we retried the same plane when it fact is a different one.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-06-20 13:26:23 +03:00
Jeffy Chen
3b7cfdb561 renderer-gl: Support more shm RGB formats
Some applications, e.g. Chromium browser, may provide ABGR format buf.

Tested with gstreamer 1.22.8:
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=RGB' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=BGR' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=ARGB' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=xRGB' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=ABGR' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=xBGR' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=RGBA' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=RGBx' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=BGRA' ! waylandsink
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=BGRx' ! waylandsink

Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
2024-06-19 15:42:59 +08:00
Jeffy Chen
be43297679 gl-renderer: Support NV24 shm format
Some HDMI input devices may provide NV24 images.

Tested with:
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=NV24' ! waylandsink

Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
2024-06-19 15:41:20 +08:00
Jeffy Chen
a073f93aba renderer-gl: Support NV16 shm format
Tested with:
gst-launch-1.0 videotestsrc ! 'video/x-raw,format=NV16' ! waylandsink

Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
2024-06-19 15:38:52 +08:00
Pekka Paalanen
c4a403b2a6 color-lcms: print ICC profile class on error
Gives a better idea what's wrong.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-06-19 07:40:08 +00:00
Derek Foreman
83b37c0ac4 renderers: pull dmabuf initial setup out of attach
With attach only being called at render time, the dmabuf can be deleted
along with its private data before we attach for the first time.

Let's move the first-time logic into its own callback to call at
buffer setup time instead.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-18 08:45:43 -05:00
Pekka Paalanen
2b6fe57e81 gl-renderer: fix texcoord in shader desc
Seems like a typo, found by reading shader debug scope logs and
wondering why "!?!?" is there, e.g.:

Deleting shader program for: !?!? SHADER_VARIANT_XYUV
SHADER_COLOR_CURVE_IDENTITY SHADER_COLOR_MAPPING_IDENTITY
SHADER_COLOR_CURVE_IDENTITY -input_is_premult -green

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2024-06-18 11:33:53 +03:00
Leandro Ribeiro
2c44a4ea4a color: introduce API to create color profile from parameters
Add API to create color profiles from parameters. It is a public API
that should be used by the frontend and also by the color management
protocol implementation.

Currently our protocol implementation does not support clients that want
to create color profiles from parameters, and this is a step towards
supporting that.

As warned in "color: add get_color_profile_from_params() to color
managers", we still do not fully support creating color profiles from
parameters. This just creates a boilerplate color profile that we're
planning to extend later.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-17 11:50:41 -03:00
Leandro Ribeiro
141f466a03 color-lcms: move ICC profile data to nested struct
No behavior change. Move ICC profile data to nested struct to keep
the code more organized.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-17 11:50:41 -03:00
Leandro Ribeiro
0b9565e859 color-lcms: avoid destroying cprof without rofile
In cmlcms_get_color_profile_from_icc(), if we fail to create the
ro_anonymous_file we end up calling cmlcms_color_profile_destroy() with
a cprof whose cprof->prof_rofile is NULL.

For now that's alright, because cmlcms_color_profile_destroy() checks
if this field is NULL. But in the future we'll drop this check, so
the idea of this patch is to avoid an issue in the future.

Reorganize cmlcms_get_color_profile_from_icc() to avoid destroying a
cprof without a ro_anonymous_file.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-17 11:50:41 -03:00
Leandro Ribeiro
93d086f068 color: add get_color_profile_from_params() to color managers
Add function to color managers to create color profiles from parameters.
This will be used by the parametric color profile builder that we'll add
in the next commit.

WARNING: we still do not fully support creating color profiles from
parameters. This just creates a boilerplate color profile that we're
planning to extend later.

Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-17 11:50:40 -03:00
Leandro Ribeiro
89a57c7b10 color: keep track of supported primaries and transfer functions
In the next commits we'll start support clients that want to create
image descriptions through params using the CM&HDR protocol extension.

In order to do that, we'll have to expose the primaries and transfer
functions that the color manager supports. So keep track of that.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-17 11:50:40 -03:00
Leandro Ribeiro
9707a3320d color: add WESTON_TF_POWER
Up to now we had support only for transfer functions with pre-defined
parameters in struct weston_color_tf_info. Add support for the first
parameterized transfer function (a function whose params are not
pre-defined).

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-17 11:49:09 -03:00
Leandro Ribeiro
1c54ad7fd6 color: make some color struct's and enum's public
In the next commits we are going to introduce a public API to libweston
to allow creating color profiles from parameters. This should be used
by both the frontend and by the color protocol implementation.

This API require some color struct's and enum's that are currently
defined in libweston core, so move them to a public header.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-17 11:15:26 -03:00
Marius Vlad
8288cead93 timeline: Fix order with sub-surface clients
This corrects the order in which the parent ID surface is higher
than that of the sub-surface.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-06-14 11:41:13 +00:00
Leandro Ribeiro
cf59ed0ebe shared: remove load_image()
We have a single user of load_image(), and that can be easily replaced
by the new and more flexible weston_image_load() function.

So replace and drop load_image() from the code.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-11 10:13:18 -03:00
Derek Foreman
984d36aaca compositor: Move censor/direct checks into paint node update
By moving this here we can use the information to disable damage tracking
for placeholder surfaces, as well as render them entirely opaquely.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
8c26480c09 gl-renderer: Use pnode is_opaque when drawing
We test if the surface is fully opaque during paint node updates, and
store that information. Now that we've refactored the blended calculations
a little bit, we can easily use this test to make paint_node->is_opaque
override the blend calculation entirely.

This is preparation for future patches that will override is_opaque
when performing content censoring or fallback rendering of solid colors
for weston_direct dmabufs.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
b80d4f4c8d gl-renderer: Use calculated opaque region instead raw opaque region
These should effectively be the same, thought the one we've calculated
may be clipped with the scissor. The end result of the math should be
identical.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
3538466083 gl-renderer: Calculate opaque region before blended
Just moving things around for now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
38487ec7e5 compositor: Dirty paint nodes when output protection changes
We'll be doing censoring via the paint node update code shortly, so
let's make sure we notice when protection changes.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
290301882f renderers: Pass a paint node to the attach callbacks
Since we only call this from the paint node update code now, we can pass
the paint node directly.

A bit of internal refactoring is required to support copy_content.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
c08a6ff8bd compositor/renderer: Only attach buffer to renderer in repaint
Instead of doing this in several places, just do it when we're updating
the paint nodes in the repaint loop, or when we're about to copy
content via weston_surface_copy_content().

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
da6622f1d6 compositor: Add PAINT_NODE_BUFFER_DIRTY
In the future we'll use this, but for now just add the tracking.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
e2763565b6 compositor: Pass a mask to weston_surface_dirty_paint_nodes
For now we're just continuing to make the view dirty, but there will be
more dirt in the future.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
71079ffd1a renderers: Make flush_damage take a weston_paint_node
Currently we're passing in a surface, a buffer, and an output. All of
these things are available in the paint node.

Further, if we pass in the paint node directly, we don't have to walk
a list of paint nodes to figure out if the texture is used in the
upcoming repaint.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
39d9e67b08 gl-renderer: Don't flush damage on surface create
We'll flush this during repaint eventually, so there's no need to do it
now.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
14599d0607 gl-renderer: Rename surface_flush_damage to paint_node_flush_surface_damage
And in doing so, pass the paint node instead of a surface and a buffer.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
101e270f9b gl-renderer: Use pnode->surface directly instead of pnode->view->surface
We don't need the view, so let's skip the extra indirection.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
4a8e8f5e83 gl-renderer: Stop returning bools for things that can't fail
None of these can fail, so let's not return anything from them.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
4be5e79f8d gl-renderer: Don't check zalloc return in gl_render_attach_shm
We don't always check allocation failures, so why bother here?

Removing this allows simplifying some code in a further patch.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Derek Foreman
41ff97a0d9 gl-renderer: Rename maybe_censor_override
This doesn't just handle censoring protected content anymore, fix the name
and the comments.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2024-06-11 09:23:27 +00:00
Lukasz Czechowski
05e5405651 vnc: Allow neatvnc in version 0.8.0
Neat VNC 0.8.0 does not introduce any changes that breaks API used
by VNC backend, so it is safe to extend compatibility.

Signed-off-by: Lukasz Czechowski <lukasz.czechowski@thaumatec.com>
2024-06-07 12:57:54 +00:00
Marius Vlad
f2486c8b96 compositor: Remove layer_entry_remove/layer_entry_insert
There are no longer users of these two function. With the
weston_view_move_to_layer() helper being capable of doing this it is time
to retire these entirely to avoid users using them.

Release notes should mention that migrating to the newer helper will be
required when bumping to Weston 14.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-06-07 11:59:25 +00:00
Marius Vlad
904811100e libweston/desktop: Use the weston_view_move_to_layer helper
Rather than using layer_entry_insert, use the
weston_view_move_to_layer().

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2024-06-07 11:59:25 +00:00
Ray Smith
e79600483f backend-drm: always create gem_handle_refcnt hash table
Devices created via drm_device_create have this hash table, but those
created via drm_backend_create don't.

Signed-off-by: Ray Smith <rsmith@brightsign.biz>
2024-06-07 11:27:27 +00:00
Ray Smith
80f096d9d2 backend-drm: don't leak gem_handle_refcnt in drm_destroy
Signed-off-by: Ray Smith <rsmith@brightsign.biz>
2024-06-07 11:27:27 +00:00
Ray Smith
433f648adb backend-headless: Don't try to finish frame if it was cancelled
When multiple outputs are present, a failure in one's repaint will
cause any repaints of all other outputs to be cancelled. If this
happens during the headless "frame" time, the assertion on
repaint_status in weston_output_finish_frame fails.

Do the same as the DRM backend does in its equivalent callback
drm_output_update_complete and don't finish the frame.

Signed-off-by: Ray Smith <rsmith@brightsign.biz>
2024-06-07 11:00:25 +00:00
Leandro Ribeiro
bcd76c372b libweston: fix indentation of a few files
Recently I accidentally created a few files using spaces instead of
tabs. This patch fixes that.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2024-06-04 17:32:39 -03:00
Loïc Molinari
06436d8adc gl-renderer: Define attrib array locations in an enum
This makes the code slightly easier to read and prevents using
incorrect locations now that shader permutations can provide different
vertex streams.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-06-04 17:24:12 +00:00
Loïc Molinari
26a69cb2f2 gl-renderer: Rename fan debug mode to wireframe debug
There's no fans anymore, so wireframe makes more sense now.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-06-04 17:24:12 +00:00