listen the signal and create new ivi screens.
this is required to handle hotplug events.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
don't need to check the output in event, remove the typecast
Signed-off-by: Tran Ba Khang(MS/EMC31-XC) <Khang.TranBa@vn.bosch.com>
The controller sets the source and destination rectangles for any surface,
based on these parameters configure event is sent from the client application.
The controller commit the properties in the initial time, so
the view mask is capped to the current buffer dimensions of the
client. In runtime the client maybe sends some the bigger
configures of buffers. In this case view mask will be of smaller
dimension compared to the client buffer and it results in un-desired
clipping of client buffer.
To resolve this, use source rectangle as view mask. weston will take
care to clip the boundingbox of view to client buffer dimension if the
view mask is smaller.
Signed-off-by: Harsha M M <harsha.manjulamallikarjun@in.bosch.com>
It's ok if the rectangle is too large: If the calculation fails, the
bounding rectangle is used anyways. However, a rectangle that is too small
will create incorrect results. So make sure to round all edges outwards.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
If a controller requests the layers under a surface that has no views attached,
Weston crashes since it tries to free the array that would be used to return the
found layers, but has not been allocated before.
Free the ppArray only if it was allocated in ivi_layout_get_layers_under_surface
before and no layers were found.
While at it, make it obvious that checking the length is an integer comparison
by comparing it to 0.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Activate keyboard focus for surfaces created with xdg-shell protocol. If
the surface has child surface, the child surface is activated instead of
the parent surface.
Fixes: #630
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Without this, the earliest signal the ivi controller receives for a new surface
is configure_desktop_changed signal. And this is not emitted until the surface
has the first buffer attached.
By emitting the signal during surface creation, the controller is able to set
the initial width and height for the first configure.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
This ensures the layers are torn down properly.
See commit: libweston: add weston_layer_fini()
There would be a lot more to tear down here, but that is for another
time.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The opaque region of a weston view is updated only if the alpha value is 1
and the transform matrix is of type WESTON_MATRIX_TRANSFORM_TRANSLATE.
While using ivi-shell, opaque region is never updated, as we are performing
scaling operations to the view transform matrix, even when the scaling
factor is 1 and thereby changing the type to WESTON_MATRIX_TRANSFORM_SCALE.
Perform scaling of the view transformation matrix only when the scaling
factor is non-zero.
Signed-off-by: Rajendraprasad K J <KarammelJayakumar.Rajendraprasad@in.bosch.com>
weston_desktop_surface_unlink_view() does now call weston_view_destroy() so the
weston_view is not destroyed here. This is a problem because the view remains in
the weston_layer view_list. If ivi_view_destroy() is called from
ivi_layout_surface_destroy() and the view list is rebuilt in the 'removed'
signal, then the list gets corrupted when the view is destroyed immediately
afterwards.
Fix this by calling weston_view_destroy() unconditionally for all view.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Whenever shell_surface_send_configure() is called
weston_desktop_surface_set_size() should be used instead for desktop
surfaces. It is already done for IVI_LAYOUT_TRANSITION_VIEW_FADE_ONLY, do
it everywhere else too.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The main idea is to make libweston users use the form
#include <libweston/libweston.h>
instead of the plain
#include <compositor.h>
which is prone to name conflicts. This is reflected both in the installed
files, and the internal header search paths so that Weston would use the exact
same form as an external project using libweston would.
The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Introduced signal configure_desktop_changed with interface. This signal
should be sent, when a desktop-surface is configured.
Signed-off-by: Michael Teyfel <mteyfel@de.adit-jv.com>
If the view is not mapped, we do not need to update its
properties. We can use ivi_view_is_mapped() function to
check it.
Also we don't need to call weston_view_damage_below()
for weston_views, which were in the scenegraph. Because
we are calling weston_view_unmap for views of unmapped
ivi_views in build_view_list() function
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
From Michael Olbrich:
"Both the core in weston_compositor_build_view_list() with view.link
and the ivi-shell in commit_screen_list() with view.layer_link
don't remove the old views from the list.
As a result, all views that are not currently in the list have
old broken links. Destroying such a view tries to remove
the view from these lists and will access the old, invalid pointers."
Therefore, we have to unmap weston_views which are not in current
scenegraph of ivi-shell. I implemented ivi_view_is_mapped() function
to check mappedness of ivi_views. The functions checks:
- the view is on a layer's order list
- the layer is on a screen
- the layer and view's ivi_surface are visible
If ivi_view is not mapped but weston_view is still mapped,
we have to unmap the weston_view with weston_view_unmap() call.
Reported-by: Michael Olbrich <m.olbrich@pengutronix.de>
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
if the layer is in order of some screen we need to remove it
from there and mark the screen order as dirty so it will be removed
in commit_screen_list call later
layer should only be assigned to one screen at a time
Signed-off-by: Eugen Friedrich <efriedrich@de.adit-jv.com>
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
it is assigned in weston_view_assign_outputs
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
it is not necessary to repaint all outputs after
each commit_changes. Only outputs with modified
views has to be repainted.
We need to call weston_view_update_transform
for assigning views to outputs first.
Then, We can call weston_view_schedule_repaint
to trigger repaint for outputs.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
controller modules can be loaded as weston modules
from the main function of weston.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Fix the code to use the correct bitwise AND operator '&', instead of the
currently used logical AND operator '&&', to check the value of a bit
flag in a bit mask.
This problem was reported as a warning when building with clang.
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>
Dead code as orientation cannot be changed anymore, see patches:
ivi-shell: remove layer_set_orientation API
ivi-shell: remove surface_set_orientation API
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: added commit message]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This API is used to rotate the contents of
application's buffer, which are in the render
order list of the layer. But this API is not
needed because an application can rotate
its buffers with set_buffer_transform request
of wl_surface interface
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This API is used to rotate the contents of
application's buffer. But it is not needed
because an application can rotate its buffers
with set_buffer_transform request of
wl_surface interface.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
It is analagous to layer_remove_surface API.
The API removes a layer from the render order
of the screen.
v3:
add the new vfunc at the end of
the ivi_layout_interface struct.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Eugen Friedrich <friedrix@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If ivilayer or ivisurf of ivi_view is made invisible in the
commit_changes call, we have to damage the weston_view below this
ivi_view. Otherwise content of this ivi_view will stay visible.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
It is a better idea to use one for loop instead
of using three nested for loops.
We do not need to update the transformation of
views according to the scenegraph. The important
thing is that every visible view is updated before
commit_changes function returns.
The first if statement checks, if the view is on
the currently rendered scenegraph. The second if
statement checks, if the view's layer or surface
is visible. These checks ensure that we do not
update the transformation matrix of a view, which
is not visible on the screen.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: minor whitespace fix]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We can get ivisurf, ivilayer and iviscreen
easily from ivi_view. Then, we do not need
to check, if ivi_view's layer is the same
as the given ivilayer.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If a layer is removed from a screen's render order list, but the
changes are not commited. Then, the layer could not be added to the
same screen. Because on_screen property of the layer is only changed
in ivi_layout_commit_changes API, when active render order of the screen
is changed.
It is not possible to change the order of layers in a screen without
clearing and commiting the changes before. This patch fixes this issue.
After this patch, the pending render order list of a screen is always
modified regardless of its active render order list.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If a surface is removed from a layer's render order list, but the
changes are not commited. Then, the surface could not be added to the
same layer. Because ivi_view of the surface is still in the render order
list of the layer.
It is not possible to change the order of surfaces in a layer without
clearing and commiting the changes before. This patch fixes this issue.
After this patch, the pending render order list of a layer is always
modified regardless of its active render order list.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Currently, layers’ order depends on the module loading order and it does
not survive runtime modifications (like shell locking/unlocking).
With this patch, modules can safely add their own layer at the expected
position in the stack, with runtime persistence.
v4 Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Acked-by: Daniel Stone <daniels@collabora.com>
[Pekka: fix three whitespace issues]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
I wrote comments on which list they are used with
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: fix surface_list to layer_list, add ivi_layout_transition_set::transition_list]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
I removed unused members of ivi_layout* data
structs.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This is a follow up for ivi-shell to manually
set mapped status for views/surfaces it controls
v2:
- Updated for changes in git master
Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This patch introduces ivi_layout_view data struct,
which is a wrapper of weston_view.
There is always only one ivi_layout_view for an
ivi_layout_surface and ivi_layout_layer pair.
A surface could have many views with different
geometry and transformations, so that a surface
can be shown on:
1. On many screens
2. On the same screen with different positions
The geometry of a view is modified, when properties of
its layer are changed through ivi_layout_interface.
Users of ivi_layout_interface does not have direct access
to ivi_layout_view structure.
v2 changes:
1. Use ivi_view_is_rendered function instead of
active member
2. Add descriptions to introduced members of
structs
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Natsume: add empty line]
Reviewed-by: Wataru Natsume <wnatsume@jp.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This is the start of separating weston-the-compositor source files from
libweston source files.
This is moving all the files related to the 'weston' binary. Also the
CMS and systemd plugins are moved.
xwayland plugin is not moved, because it will be turned into a
libweston feature.
To avoid breaking the build, #includes for weston.h are fixed to use
compositor/weston.h. This serves as a reminder that such files may need
further attention: moving to the right directory, or maybe using the
proper -I flags instead.
v2: Move also screen-share.c, and add a note about weston-launch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
Acked-by: Benoit Gschwind <gschwind@gnu-log.net>
[Pekka: rebased]
A surface could have more than one views.
Therefore, it is not possible to map a surface to
a specific view. The implementation of the API
iterates the list of views of the surface, and
returns the first found view.
It is not necessary to have this API to found
a view of the surface. Therefore, I removed the API.
Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The backends are now installed in lib/libweston-0, and the include
files that will be used by libweston in include/libweston-0. The other
modules and weston-specific include files are kept in the old paths.
A new wet_load_module() is added to load plugins in the old path,
which is not part of libweston, but weston only and defined in main.c.
To allow that to be used by out of tree weston plugins, the function
is declared in a new weston.h, installed in include/weston.
The -0 in the paths is the abi version of libweston, and it will also
be used by the libweston .so. If the abi changes the number will need
to be increased.
Signed-off-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add ivi-layout API for getting an ivi_layout_surface from a
weston_surface if it exists. This can be used by controllers that hook
up to core Weston callbacks and get handed a weston_surface, but need to
use ivi-layout API to manipulate it.
The only ways ivi-layout itself would be able to go from weston_surface
to ivi_layout_surface are either searching through the list of all
ivi_layout_surfaces or adding a dummy destroy listener to the
weston_surface. Therefore the implementation is delegated to
ivi-shell.c.
Ivi-shell.c can easily look up the ivi_shell_surface for a
weston_surface, and that will map 1:1 to an ivi_layout_surface.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Emre Ucan <eucan@de.adit-jv.com>