weston_output_init() should be setting all members to a default value,
it can't assume anything is already 0.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Since commit "xdg-shell: handle xdg_wm_base being destroyed before its
children", we raise a protocol error DEFUNCT_SURFACES for misbehaved
clients.
This adds a test to ensure that DEFUNCT_SURFACES is being posted for
such clients.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There's no need to use the desktop-shell if the purpose of these tests
is to test our xdg-shell implementation.
In the next commits it will be important to have a simpler shell to
work with, as we'll introduce additional tests for xdg-shell that
trigger leaks that are hard to fix with the desktop-shell.
So let's change this test file to use SHELL_TEST_DESKTOP.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Functions that implement the xdg_surface, toplevel and popup
interfaces may depend on struct weston_desktop_client::resource.
In normal circumstances, this resource can't be NULL. The xdg protocol
extension forbids destroying xdg_wm_base before destroying all its child
surfaces. If that happens, we disconnect the client with protocol error
DEFUNCT_SURFACES (see commit "xdg-shell: handle xdg_wm_base being
destroyed before its children").
But during client teardown resources are destroyed in arbitrary order,
so it is possible that client resource becomes NULL before its surfaces
are destroyed.
This commit adds checks to avoid using NULL client resource, in order to
avoid crashes. It is safe to silently do nothing in these cases, as the
client is being destroyed anyway.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Currently if weston_desktop_surface_add_resource() fails to create a
wl_resource, it disconnects the client and destroys the desktop surface
that we pass.
It is odd to do that, callers should be responsible for destroying the
desktop surface when it is reasonable to do so. This is dangerous and
can leave dangling pointers.
Besides that, in many cases callers should not even destroy the desktop
surface, as they are not the owners of it. When we are giving the role
of toplevel/popup to a xdg_surface and we fail to do so, client gets
disconnected and the base desktop surface will get destroyed by the
destructor of the xdg_surface resource.
This commit fixes these issues, bringing a more consistent behavior.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
According to the xdg-shell protocol specification, if the xdg_wm_base
object is destroyed while there are still xdg_surface objects associated
with it, the compositor must post a protocol error (DEFUNCT_SURFACES) to
the client. In this patch we do that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This signal is never emitted when touch focus changes. In this patch we
start emitting it, allowing listeners to react to touch focus changes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We can get this right from the plane state/paint node now, so let's do
that and get rid of a bunch of crufty stuff.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Right now, any non-renderer plane only has a single paint node on it. It
can be useful to know what paint node that was after the damage flush.
This will be used shortly to simplify cursor handling in the drm backend.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
I found it confusing to read:
[view] view 3-2-1 will be placed on the renderer: no color transform
The view definitely has a color transform. What this means is:
[view] view 3-2-1 will be placed on the renderer: cannot off-load color transform
I hope that's more clear.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The scene-graph debug already uses these names, and they are much more
human-friendly to read than memory addresses.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Makes the print-out a little bit tidier. Passing NULL for "%s" is
handled by glibc gracefully, but I'm not sure what standard requires it
if any.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have a consistent and more human-friendly name for views. Use it
instead of pointer values, view_idx, and protocol object ID. This makes
the scene-graph print more readable.
I presume the view_idx was just an ad hoc human-readable addressing for
views. It was stable only as long as the scene-graph didn't change. The
view internal_name is always stable and unique.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Views did not have any identification of their own, except the memory
address "%p" (not human-readable) and very likely assumption that a
surface would have only one view (but we support multiple views).
For trace and debug print purposes, give views nice names like we just
added for surfaces. The owning surface is apparent from the view name.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
So far we have had two ways of identifying a weston_surface: by its
memory address "%p", and by its get_label function. The memory address
is not human-friendly and can get recycled. get_label() is not unique,
and in some cases it is client-controllable.
Oh, we also have the protocol object ID, but that does not exist for
internally created weston_surfaces.
We also have weston_surface::s_id, damage_track_id and flow_id. These
are used by some Perfetto instrumentation. s_id comes from a
compositor-wide counter rather than per-client counter, the others are
probably not what I'm looking for.
None of these are really nice for trace and debug prints for identifying
surfaces for human reading. Therefore, let's add one more ID, and with
it, a nice name for each surface.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds the framework to track clients with custom data. The first use
is to associate an ID with each client. The ID is much better suited for
debug printing than a pointer value.
The string representation is stored so that it can be overridden if
desired for compositor forked clients like Xwayland or shell helpers.
Change to a struct in the public header forces a major version bump for
this development cycle.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a basic implementation. First the input parametric profile's
transfer function is decoded, and a HDR-aware luminance mapping into a
[0, 1] relative SDR luminance expected by the ICC workflow is done.
Then, a shaper+matrix ICC profile is crafted with the primaries, white
point and black point of the input profile. That is connected with the
output ICC profile similar to init_icc_to_icc_chain(). LittleCMS handles
the rendering intents.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a basic implementation. The input ICC profile is connected to a
shaper+matrix profile that uses the output primaries, white point, and
black point. This way LittleCMS applies the rendering intent. Then, we
manually add HDR-aware luminance mapping and the output electrical
encoding when necessary.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
To see what is outside of the ICC-to-ICC pipeline, when falling back to
3D LUT for example. This will be particularly useful with
parametric<->icc color transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Set up the color transformer even when steps_valid.
There will be cases where the color transformation needs to be applied
on the CPU: solid color surfaces, renderer debug drawings, and
DRM-backend 3D LUT when it cannot realize the steps for some reason.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When parametric<->ICC color transformations are created in the future,
they need more than the icc_chain. Add the needed elements.
This path is used for the 3D LUT fallback when the steps in struct
weston_color_transform cannot be used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When parametric<->ICC color transformations are implemented, a single
cmsHTRANSFORM will not be enough for evaluating a color transformation.
At least one more curve and a matrix will be needed. This introduces the
structure to encapsulate them all. For now, we just wrap the existing
cmsHTRANSFORM.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Check that we never store an identity matrix as an arbitrary matrix.
This can make processing of weston_color_mapping more efficient.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When we have the ext-linear transfer function, normalize that into the
identity curve. Then it's easier to avoid adding unnecessary identity
elements when translating a weston_color_curve to something else.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Texture storage formats and parameters validity checks are done using
glGet*() functions which can be pretty slow depending on the OpenGL
implementation. Wrap these checks around a define disabled by default
in order to get the best OpenGL renderer performance in release
builds.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This helps to see if the driver returned garbage that triggers an
assertion failure, or if the assertion failure in
weston_output_finish_frame() is more subtle.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If we might tear, we cannot claim we don't tear.
If we read the software clock, we don't use measurements from the KMS
hardware.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Remove the explicit newline in the log message. Since the log may be wrapped by
the viewer, having the newline in there is not helpful.
While at it, rewrap the string to have shorter lines in the source code.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Check that the view and region completely cover the whole output.
If the view is (partly) semi-transparent, the background region should
cover the area below it - after the changes in the previous commits.
This allows us to remove the now redundant check in the plane selection.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
In the following commits we want to allow semi-transparent views to go
to the primary plane in more cases, e.g when two (or more) instances of
weston-simple-egl are visible on top of a black background.
In that scenario both/all instances would qualify, resulting in the
first candidate to be picked, accidentally making us use underlay
planes. While the visual result would still be correct wherever
supported by the HW (e.g. on the AMD system I mainly test on), it may
break if only overlay planes are supported. Generally it's an unexpected
and unintended change of the plane selection algorithm.
Thus let's be conservative and only consider the background region for
the last visible pnode (the one with the lowes zpos).
This leaves room for further optimizations in the future.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
The background region only contains visible parts of the region, excluding
any regions obscured by pnodes on top of it. If such (partly) opaque pnodes
have been assigned to overlay planes, we should consider them when checking
whether a view can go to the primary/scanout plane.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
To make use of recent optimizations for the is_fully_opaque
calculation, not only relying on the opaque region any more.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
When we switch to the deferred state, we want to complete all outstanding
repaints first - even ones started from the idle handler immediately
after we called weston_backend_set_deferred().
Fixes#1090
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>