Commit graph

566 commits

Author SHA1 Message Date
Guillem Jover
32b793cb7f compositor: Clarify XDG_RUNTIME_DIR misconfiguration message
If only the mode or the owner are wrong, do not say both are wrong.
Change the text to state that there's a problem and the current
values, and let the user figure it out.

Signed-off-by: Guillem Jover <guillem@hadrons.org>
2014-02-01 01:16:07 -08:00
U. Artie Eoff
2e2384aac5 compositor: free memory from str config sections after done using it
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
2014-01-19 22:10:19 -08:00
Jason Ekstrand
81038fba86 Only update the surface size if a new buffer is attached
This fixes a regression caused by either 918f2dd4 or da75ee1d.  In
particular, if a client called commit without attaching a buffer and if the
compositor had already released its reference to the buffer, then a size of
0x0 would be set on the surface.  In particular, this affects the wayland
backend because it frequently sends only a frame request in order to cause
a refresh.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2014-01-13 15:59:08 -08:00
Kristian Høgsberg
b0fb25dedc compositor: Init output listeners in weston_view if it's not on any output
If we don't add the listener back to a new output, we have to init the
list links so we can remove them unconditionally.

Closes: https://bugs.freedesktop.org/show_bug.cgi?id=73415
2014-01-09 22:42:28 -08:00
Pekka Paalanen
b0420aeb3d protocol: rename wl_surface_scaler to wl_viewport
This seems like a better name, and will not conflict if someone later
extends wl_surface with a request scaler_set (yeah, unlikely).

This code was written by Jonny Lamb, I just diffed his branches and made
a patch for Weston.

Cc: Jonny Lamb <jonny.lamb@collabora.co.uk>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-01-08 21:33:19 -08:00
Ander Conselvan de Oliveira
18536764b4 compositor: Destroy renderer in weston_compositor_shutdown()
Currently we destroy the renderer before the outputs are destroyed, but
that sometimes leads to an error since a reference to the renderer is
necessary in order to destroy a gl_renderer_output.

Since destroying the renderer is common among all backends, just move
that call into weston_compositor_shutdown() immediately after the
outputs being destroyed.
2013-12-22 13:45:29 -08:00
Ander Conselvan de Oliveira
24dff2b704 compositor: Clean up view output move and destroy listeners
Remove those listeners when the output is destroyed, otherwise they'll
point to invalid data that may lead to corruption when assigning a new
output for the view.

--
This is possibly related to bug 72845. I didn't have enough equipment
to try and reproduce it.

https://bugs.freedesktop.org/show_bug.cgi?id=72845
2013-12-19 21:52:09 -08:00
Kristian Høgsberg
df42a80ea2 compositor: Initialize output listener links
Make sure the links are initialized so we can safely remove the listeners
in weston_view_unmap().

https://bugs.freedesktop.org/show_bug.cgi?id=72808
2013-12-17 14:58:19 -08:00
Jonny Lamb
7413076f82 compositor: transform surface coordinates if a surface scaler is used
Implements wl_surface_scaler.set by setting desired
src_{x,y,width,height} and dst_{width,height} values in the
weston_buffer_viewport struct, then altering coordinates in
weston_surface_to_buffer* functions if there is a scaler set for said
surface.
2013-12-16 22:38:07 -08:00
Jonny Lamb
8ae3590325 compositor: add stub scaler resources
This registers the wl_scaler global object and lets clients create
wl_surface_scaler objects for surfaces. wl_surface_scaler.set is not
implemented so this doesn't really do anything useful yet.
2013-12-16 22:36:11 -08:00
Jason Ekstrand
5c11a3340b Add a weston_surface_set_size function
Surfaces that are created by clients get their size automatically updated
by the attach/commit.  Surfaces created directly by shells (such as black
surfaces) sometimes need to be manually resized.  This function allows you
to do that while being somewhat less messy than messing with the internals
of weston_surface manually.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-12-16 17:23:09 -08:00
Zhang, Xiong Y
31236932a1 desktop-shell: Invalidate saved position when output is destroyed
If the saved position for a fullscreen or maximized output view is in an
output that has been unplugged, the coordinates don't make sense
anymore. In that case, invalidate them and use the initial position
algorithm when changing them back to the basic state.

Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2013-12-16 17:23:08 -08:00
Ander Conselvan de Oliveira
54e90c7e1e compositor: Make pointers visible when an output is unplugged
Previously, if a pointer was inside an output that was unplugged, it
could potentialy end up outside any valid output forever. With this
patch, the pointer is moved to the "closest" output to the pointer.
2013-12-16 17:23:08 -08:00
Ander Conselvan de Oliveira
e1e2352dcc compositor: Don't repaint outputs being destroyed
Set a flag when an output is being destroyed and use that to avoid
repainting. This allows functions that schedule an output repaint to
be called when the output is being destroyed without causing the
compositor to crash.
2013-12-16 17:23:01 -08:00
Zhang, Xiong Y
010d0b1695 compositor: Ensure views are visible if their output was unplugged
Use the output destroy signal to move the views in the event the output
was unplugged.

Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2013-12-16 16:46:22 -08:00
Zhang, Xiong Y
f301241d1a compositor: Move views when outputs are moved
Previously, when an output was moved due to another output being
unplugged, the views on the first output would remain in the same
position.

This patch adds an output_move signal that the views listen too in
order to repostion themselves in the event of an unplug.

Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2013-12-16 16:23:11 -08:00
Zhang, Xiong Y
a4b54c0b79 compositor: Move the logic of moving outputs into the core
Instead of having the backends move the remaining outputs when one is
destroyed, let the core compositor deal with that.

Signed-off-by: Zhang, Xiong Y <xiong.y.zhang@intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2013-12-16 16:20:51 -08:00
Ander Conselvan de Oliveira
f749fc3782 compositor: Remove output from list in weston_output_destroy()
When destroying ouputs, they would sometimes be removed before the call
to weston_output_destory() and sometimes after, depending on the
backend. Now the output is remove withing that function so the behavior
is standard across all backends.
2013-12-16 16:19:46 -08:00
Jason Ekstrand
918f2dd4cf Remove the weston_view.geometry.width/height fields
This has a couple of additional implications for the internal weston API:
 1) weston_view_configure no longer exists.  Use weston_view_set_position
    instead.
 2) The weston_surface.configure callback no longer takes a width and
    height.  If you need these, surface.width/height are set before
    configure is called.  If you need to know when the width/height
    changes, you must track that yourself.
2013-12-02 22:17:58 -08:00
Philip Withnall
83ffd9d17b shell: Remove weston_view_restack()
It’s tied too deeply into the shell’s window stacking and ordering code
to legitimately be split out into compositor.c. Inline it in the shell,
and refactor some code around it a little, tidying up the stacking
behaviour for fullscreen surfaces.
2013-12-02 11:44:51 -08:00
Tomeu Vizoso
e4f7b92204 rpi: Support opaque regions
This is needed for XWayland surfaces with alpha channel, as X will be
sending crap in there that should be discarded.

This is currently done with a copy in the compositor, while we wait for
support in the VideoCore side.
2013-12-02 11:36:29 -08:00
Pekka Paalanen
da75ee1de0 compositor: merge surface size from buffer size funcs
Replace the two functions getting the intended surface dimensions from
the surface's buffer and buffer transformation parameters by a single
function that just set the surface size according to all the buffer
state.

The old functions were always called in pairs, and always assigned to
the surface dimension variables.

This function also deals with a NULL buffer by setting the dimensions to
zero, just like the callers used to do.

The new function has no users outside this source file, so do not export
it. This basically unexports the old functions.
2013-11-28 14:14:10 -08:00
Pekka Paalanen
1fd9c0f81a compositor: gather buffer_transform and _scale into a struct
Gather the variables affecting the coordinate transformations between
buffer and local coordinates into a new struct weston_buffer_viewport.

This will be more useful later, when the crop & scale extension is
implemented.
2013-11-28 14:14:05 -08:00
Axel Davy
40ee921fff Do not set output->current_mode in compositor.c
The field is already set - correctly - in the backend switch_mode.
setting output->current_mode to mode in compositor.c leads to bugs,
since mode can be freed by the shell.
For example, the shell allocates it on the stack for
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DRIVER

Signed-off-by: Axel Davy <axel.davy@ens.fr>
2013-11-27 22:56:43 -08:00
Giulio Camuffo
0d379744d3 compositor: set weston_surface:resource to NULL when destroyed
with the previous patch the resource isn't used inside weston_surface_destroy()
anymore (aside sending events unuseful for a closing client), so we can safely
reset it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
2013-11-21 22:00:17 -08:00
Pekka Paalanen
b188e912c3 compositor: fix sub-surface view stacking order
If you opened a window with sub-surfaces, and then raised another window
on top of that, the underlaying window's main surface was stacked
properly, but the sub-surfaces remained on top of the raised window.
IOW, the raised window was in between the other window and its
sub-surfaces.

This got broken in a7af70436b, "Split the
geometry information from weston_surface out into weston_view".

Fix the issues:

In view_list_add_subsurface_view(), the views need to be added to the
end of the list, not to the head. This alone fixes the above problem,
but causes the sub-surface views to be stacked irrespective of their
surface stacking order. The stacking order in this test case is fixed by
the changes to view_list_add(), but for sub-sub-surfaces a similar
change is needed in view_list_add_subsurface_view() too.

In view_list_add(), build the view list in the sub-surface stacking
order, instead of pulling the parent surface always on top. Also handle
the case, when the subsurface_list is completely empty: the parent
surface's view must still be added.

Reported-by: Julien Isorce <julien.isorce@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
2013-11-19 12:57:24 -08:00
Daniel Stone
96d47c0ef7 Add modifier-only binding
Add the ability to bind to modifiers; the binding is armed when a key
which sets the requested modifier is pressed, and triggered if the key
is released with no other keys having been pressed in the meantime, as
well as mouse buttons or scroll axes.

This only works for direct modifiers (e.g. Shift and Alt), not modifiers
which latch or lock.

[pochu: rebased]
2013-11-19 11:49:25 -08:00
Pekka Paalanen
a662206e71 protocol: move sub-surfaces to Wayland
This reverts commit 2396aec684.

This exact version of the sub-surface protocol has been copied into
Wayland core. Therefore it must be removed from here to avoid build
conflicts and useless duplication.

No other changes to sub-surface protocol consumers are needed, the
identical API is now offered by libwayland-client and libwayland-server.

The commit adding sub-surfaces to Wayland is:
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>

    protocol: add sub-surfaces to the core

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-11-15 16:23:17 -08:00
Lubomir Rintel
ba44c6bf2e Add [core] backend option
This allows specifying a particular backend to load in a manner similar to
modules.

Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
2013-11-15 16:17:51 -08:00
Giulio Camuffo
cdb4d29096 compositor: add a way to override the default pointer grab 2013-11-15 16:17:51 -08:00
Kristian Høgsberg
a3a784adae compositor: Schedule a repaint in weston_view_damage_below()
We always want a repaint if the view was damaged or changed.  In
particular, we want weston_view_update_transform() to schedule a
repaint for the old and new position if we change the view transform.
2013-11-13 21:33:43 -08:00
Jason Ekstrand
5ea048014d compositor-wayland: Add fullscreen support
This adds fullscreen support to the wayland backend.  You can make any
output fullscreen by the shortcut CTRL+ALT+F.  You can also run weston with
the --fullscreen option which causes it to create a single fullscreen
output.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-11 13:38:02 -08:00
Jason Ekstrand
12c6dd965b compositor-wayland: Add a --scale option
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-11 13:37:19 -08:00
Jason Ekstrand
48ce42177f compositor-wayland: Parse [output] config sections and more options
This commit makes the wayland backend search through the config for
[output] sections with names starting with "WL" and create outputs
accordingly.  Outputs created due to the config file support mode, scale,
and transform parameters.  It also listens for the --output-count
command-line option.

This brings the wayland backend almost up to par, in terms of functionality
with the X11 backend.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:35:01 -08:00
Jason Ekstrand
33ff636812 Move region transformation code to weston_transformed_region
Both the Pixman renderer and the X11 backend contained effectively the same
region transformation code.  This commit adds a weston_transformed_region
function and changes pixman-renderer and compositor-x11 to use it.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:34:59 -08:00
Jason Ekstrand
b6a3cc7f17 Make weston_output_transform_coordinate more sane
The output is renamed "output" from "x11_output" and the input coordinates
are changed to wl_fixed_t from int.  This way it is useable in
compositor-wayland as well as compositor-x11 and evdev.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:34:57 -08:00
Jason Ekstrand
00b842854b Remove the concept of a border from weston_output.
The only user for this was the wayland backend with the GL renderer.  It is
not needed in the Pixman renderer because you can easily create subimages.
All of the fancy output matrix calculations can be replaced by a single
glViewport call.  Also, it didn't work with outputs located anywhere but
(0, 0) and I'm pretty sure output transformed outputs would break it too.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:34:54 -08:00
Jason Ekstrand
ff2fd46e9c compositor-wayland: Add pixman/SHM fallback mode
This also adds a --use-pixman command-line option to enable the pixman
renderer explicitly.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:34:47 -08:00
Tomeu Vizoso
96dc9e4f1f rpi: Remove create_view and destroy_view implementations
And also remove the vfunc definitions from the compositor as they
are unused now.
2013-10-28 14:36:26 -07:00
Ander Conselvan de Oliveira
aa398ae1f3 compositor: Let renderers create and destroy surface state on their own
Remove create_surface() and destroy_surface() from the renderer
interface and change the renderers to create surface state on demand
and destroy it using the weston_surface's destroy signal.

Also make sure the surfaces' renderer state is reset to NULL on
destruction.

This is a step towards runtime switchable renderers.

(rpi-renderer changes are only compile-tested)
2013-10-25 12:21:51 -07:00
Kristian Høgsberg
aa2700dcc8 compositor: Remove two unused variables 2013-10-24 15:54:49 -07:00
Xiong Zhang
971165368d compositor: set surface->plane from destroyed plane to NULL
In drm backend, the cursor_surface->plane point to
drm_output->cursor_plane.when this output is removed,
drm_output->cursor_plane is destroyed, butcursor_surface->plane
still point to destroyed plane. So once mouse move to this
cursor_surface and system will repaint this cursor_surface,
segment fault will generate in weston_surface_damage_below() function.

V2:
-set surface->plane to NULL whose plane point to unplugged output,
 then change weston_surface_damage_below() to do nothing if
 surface->plane is NULL (Kristian)
-set surface->plane to NULL in weston_surface_unmap(),
 so that all surfaces that have a non-NULL plane pointer wil be
 on compositor->surface_list (Kristian).

bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69777

Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
2013-10-23 22:23:28 -07:00
Jason Ekstrand
a7af70436b Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:

 * The weston_surface structure storres everything required for a
   client-side or server-side surface.  This includes buffers; callbacks;
   backend private data; input, damage, and opaque regions; and a few other
   bookkeeping bits.

 * The weston_view structure represents an entity in the scenegraph and
   storres all of the geometry information.  This includes clip region,
   alpha, position, and the transformation list as well as all of the
   temporary information derived from the geometry state.  Because a view,
   and not a surface, is a scenegraph element, the view is what is placed
   in layers and planes.

There are a few things worth noting about the surface/view split:

 1. This is *not* a modification to the protocol.  It is, instead, a
    modification to Weston's internal scenegraph to allow a single surface
    to exist in multiple places at a time.  Clients are completely unaware
    of how many views to a particular surface exist.

 2. A view is considered a direct child of a surface and is destroyed when
    the surface is destroyed.  Because of this, the view.surface pointer is
    always valid and non-null.

 3. The compositor's surface_list is replaced with a view_list.  Due to
    subsurfaces, building the view list is a little more complicated than
    it used to be and involves building a tree of views on the fly whenever
    subsurfaces are used.  However, this means that backends can remain
    completely subsurface-agnostic.

 4. Surfaces and views both keep track of which outputs they are on.

 5. The weston_surface structure now has width and height fields.  These
    are populated when a new buffer is attached before surface.configure
    is called.  This is because there are many surface-based operations
    that really require the width and height and digging through the views
    didn't work well.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-22 13:34:11 -07:00
Kristian Høgsberg
10ddd97ecf compositor: Remove redundant and not well-defined focus field
It was never clear what this field really did.
2013-10-22 12:40:54 -07:00
David Herrmann
1edf44ce26 compositor: finish frame if redraw fails
If we are about to finish a frame, but a redraw is pending and we let the
compositor redraw, we need to check for errors. If the redraw fails and
the backend cannot schedule a page-flip, we need to finish the frame,
anyway.

All backends except DRM use a timer to schedule frames. Hence, they cannot
fail. But for DRM, we need to be able to handle drmModePageFlip() failures
in case access got revoked.

This fixes a bug where logind+drm caused keyboard input to be missed as we
didn't reenable it after a failed page-flip during deactivation.
2013-10-22 12:24:56 -07:00
Kristian Høgsberg
991810c1b3 compositor: Stop the repaint loop if the compositor went to sleep
We check the state when we schedule a repaint, but we will still repaint
in weston_output_finish_frame() if a repaint is needed.  Now we check
whether we went to sleep while waiting for the page flip and stop repainting
in that case.

https://bugs.freedesktop.org/show_bug.cgi?id=65802
2013-10-16 11:10:12 -07:00
Ander Conselvan de Oliveira
97f2952bca gl-renderer: Build as a loadable module
The time spent loading EGL and GLES libraries from disk can be a
considerable hit in some embedded use cases. If Weston is compiled
with EGL support, the binary will depend on those libraries, even if
a software renderer is in use.

This patch splits the GL renderer into a separate loadable module,
and moves the dependency on EGL and GLES to it. The backends still
need the EGL headers for the native types and EGLint. The function
load_module() is renamed to weston_load_module() and exported, so
that it can be used by the backends.

The gl renderer interface is changed so that there is only one symbol
that needs to be dlsym()'d. This symbol contains pointers to all the
functions and data necessary to interact with the renderer. As a side
effect, this change simplifies gl-renderer.h a great deal.
2013-10-14 15:02:20 -07:00
Neil Roberts
a28c69358c Add a touch binding to activate a surface
Adds a new binding type for touch events via the new function
weston_compositor_add_touch_binding. The binding can only be added for
a touch down with the first finger. The shell now uses this to install
a binding to activate the current surface.
2013-10-14 13:53:08 -07:00
Neil Roberts
8b62e2043a Set new state before emitting wake signal in weston_compsitor_wake
The wake handler set up by the shell will try to unlock the screen
which works by setting up an animation which fades in the display. The
animation is started by first scheduling a repaint. Subsequent
repaints are scheduled whenever the previous frame is finished.
However in the case of the wake up signal the state is still
WESTON_COMPOSITOR_SLEEPING when the animation is started.
weston_output_schedule_repaint() ignores attempts to schedule a
repaint if the compositor is sleeping which means the animation never
gets run and will never complete.

The animation gets unstuck and continues if anything else schedules a
repaint after the state has been changed so the bug only gets hit in
certain conditions. The first wake up creates the lock surface which
causes a redraw when the first buffer is attached so the first wake up
is always ok. A redraw can be triggered in the subsequent wake ups
just by moving the mouse.

A good way to trigger the bug is to try to wake up the compositor by
pressing the shift key. If you let the compositor go back to sleep
after waking it up without unlocking it, the second press of the shift
key will not cause a redraw so the animation will not run and it won't
fade in.

https://bugs.freedesktop.org/show_bug.cgi?id=69719
2013-10-01 10:56:34 -07:00
Alexandru DAMIAN
5f42930a41 config: Don't crash if we don't have a config file
Adding a check in weston_config_full_path so that
we don't crash if we started without a config file.

Signed-off-by: Alexandru DAMIAN <alexandru.damian@intel.com>
2013-09-26 16:24:33 -07:00