Commit graph

742 commits

Author SHA1 Message Date
Marius Vlad
6588352937 compositor: Annotate surface enter/leave events
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2026-05-27 13:28:51 -05:00
liang zhou
0f3df6f168 libweston: add new API weston_compositor_bind_touch
Allow weston plugins to implement custom touch binding logic by using
this API.

Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
2026-05-26 09:01:37 +00:00
liang zhou
3427788c40 libweston: add API to find weston output by head serial
Add new API weston_compositor_find_output_by_head_serial for touch
binding.

Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
2026-05-26 09:01:37 +00:00
liang zhou
edce1fea4b libweston: add API to get serial number from weston head
Plugins need to get the serial number of the weston_head to match the
touch devices.

Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
2026-05-26 09:01:37 +00:00
liang zhou
d774dba68a libweston: add API to get touch device list
Add API for plugins to retrieve touch device list for initializing touch
devices at startup.

Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
2026-05-26 09:01:37 +00:00
liang zhou
1269a908d5 libweston: add touch device creation signal
Add a signal for touch device creation to allow plugins to detect and
respond to touch device changes.

Signed-off-by: liang zhou <liang.zhou@gehealthcare.com>
2026-05-26 09:01:37 +00:00
Derek Foreman
bc41a11c3b trace: Use flow annotation for weston_surface and surface_state
Use the new method of adding flows for these.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-05-21 16:45:31 -05:00
Derek Foreman
cc2a85cb59 trace: Add flow as an annotation and use it for paint nodes
Annotations give us a more generic way to incorporate flows into our
perfetto traces.

This will eventually let us remove some _FLOW() variants of our trace
macros.

It also lets us have multiple flows through the same function/annotation.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-05-21 16:45:31 -05:00
Marius Vlad
47a3823672 input: Use weston_pointer_move_to on output re-configuration
Replace weston_pointer_move with weston_pointer_move_to and drop
uneeded weston_pointer_motion_event, as weston_pointer_move_to
would clamp the pointer inside the output's area.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2026-05-19 00:21:18 +03:00
Derek Foreman
ae26cde4f6 compositor,renderers: Store a pointer to the view transform in pnode
This pointer is the same for the life of the view, even if the matrix
changes.

This is a last pedantic step towards preventing renderers from directly
accessing a weston_view.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-05-13 11:20:58 +03:00
Derek Foreman
3dc300eceb compositor: Store the output destination and buffer source rects in pnode
Instead of having the drm backend calculate these per frame, let's store
them in the paint node when they change.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-05-13 11:20:58 +03:00
Derek Foreman
a9052522ec compositor: Rename valid_transform to simple_transform
This was confusing, because it seemed to magically imply that we could
transform points by invalid transformations.

Rename and better define the variable.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-05-13 11:20:58 +03:00
Derek Foreman
54a25720c6 compositor: Give paint nodes their own flow id
Since a paint node is a combination of surface, view, and output, using
the surface flow in paint node functions can make a confusing twisty mess.

Perfetto flows have in/out degree of one, so we can't properly express the
1 surface to multiple paint nodes relationship with flows.

So for now let's break up the surface and paint node flows, but in the
future we'll have better ways to map multiple flow starts to the same
function via INSTANT events, and we'll be able to better link surface
content update to paint node render.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-04-29 10:10:08 -05:00
Leandro Ribeiro
e0c5b8a26b compositor: emit sleep signal
A few custom shells want to know when the compositor is going to sleep.
This adds a new sleep signal and emits it when DPMS is going off.

To showcase the feature, this adds a sleep signal listener to
desktop-shell whose handler logs a message.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2026-04-22 17:44:29 +03:00
Pekka Paalanen
35527e6eed frontend,libweston: remove color_characteristics
Since the commit "color-lcms: extract HDR static metadata from profile"
this was all dead code.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-04-16 13:46:22 +00:00
Derek Foreman
22bcfead57 compositor: Add a weston_coord_global_to_surface_for_paint_node and use it
Add compositor code to handle this so the gl-renderer can reference just
the paint_node.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-04-09 08:58:15 -05:00
Derek Foreman
1ec218026a compositor: Store view alpha in the paint node
This is one of the few things backends and renderers still need to grab
from the view.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-04-09 08:58:15 -05:00
Derek Foreman
6f09ba42bd compositor: Add cursor layer status to paint nodes
Store this in the paint node so we don't have to look it up in the view
in the backends.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-04-09 08:58:15 -05:00
Derek Foreman
febd93e4da compositor: Replace view_has_valid_buffer with paint_node_had_valid_buffer
Backends should be relying on paint nodes for their information, not
views.

Since we always have a paint node when we want to pass a buffer, we can
pass that instead of a view.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-04-09 08:39:58 -05:00
Pekka Paalanen
528566527e libweston: allow calling weston_compositor_exit() early
Assertions are the usual way of failing tests in the compositor code,
but it means the test program cannot continue further. It would be
better to save an error exit code and run the compositor to the finish,
and then continue with the next test fixture.

I want to force some paths in GL-renderer output initialization for a
test, and fail otherwise. Calling weston_compositor_exit_with_code()
crashes there though, because the frontend has not installed the exit
handler yet.

Skip the exit handler if it's not there. The error exit code is still
saved, and will eventually bubble out of the compositor.

While at it, let's document these.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-04-08 21:55:45 +00:00
Marius Vlad
d59e58bb79 compositor: Pass the length to opem_stream for one shot scene-graph
Rather than passing a NULL use sizeloc to pass the size. Otherwise
fflush(3) and fclose(3) would die out crashing in libc.

Use size also when printing out to a subscriber.

Fixes: e9665ef36

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2026-04-04 08:11:04 +03:00
Pekka Paalanen
f324d30024 doc: Doxygen group for client
Fix the following error:

Generating doc/sphinx/weston-doc-breathe with a custom command
FAILED: [code=1] doc/sphinx/weston
doc/sphinx/run_doxygen_sphinx.sh
/home/pq/git/weston/libweston/compositor.c:10001: error:
Found non-existing group 'client' for the command '@ingroup',
ignoring command (warning treated as error, aborting now)

Fixes: df622cbb20

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-04-03 09:05:42 +03:00
Derek Foreman
b88695e3d5 compositor: Update transform in weston_coord global converters
I added these assert()s and have regretted it ever since. I'm sorry.

They've led to a bunch of places that just cargo-cult call
weston_view_update_transform() immediately after dirtying the transform,
as well as a lot of very carefully chosen places that took far too long to
sort out.

weston_view_update_transform() is an immediate return if the transform
isn't dirty, so let's just update them here instead of making everyone
think really hard about when to call weston_view_update_transform().

This should let us remove a few transform updates, and should
make the weston_coord functions a little easier to use.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-04-02 15:29:55 +03:00
Derek Foreman
1f7bdea5c4 compositor: Fix rotated opaque surfaces
When a paint node is drawing rotated content, it's treated like its axis
aligned bounding box. Even if it only contains fully opaque content,
the parts of the axis aligned bounding box outside of that content
are not opaque.

We need to ensure we don't claim a paint node that isn't axis aligned
is fully opaque, or we'll improperly update regions outside of the
really opaque content.

Fixes 485e1796af

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-04-01 08:07:35 +03:00
Derek Foreman
bec568f002 compositor: Update transforms before opacity checks
It makes more sense to update the transform than to bail.

These functions are sort of hints - they have to be correct when true, so
the previous code isn't really buggy. But they make more sense at a glance
this way.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-04-01 08:07:35 +03:00
Daniel Stone
d532ac0452 surface: Mark surface as dirty from attach_solid()
As weston_surface_attach_solid() can change quite a lot about a surface,
we need to mark it as dirty.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2026-04-01 08:01:44 +03:00
Pekka Paalanen
9b177e381a libweston: store format modifier name in weston_buffer
This should cut the cost of debug_scene_view_print_buffer() in half on
ARM A55 CPU. Debug printing is quite expensive on such platform.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-10 16:40:40 +02:00
Pekka Paalanen
d993f783b0 libweston: add internal weston_buffer_destroy()
Two lines open-coded in two places was not much a problem, but I'm going
to add a new member to weston_buffer that needs freeing, and I want to
do it in just one place.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-10 16:40:40 +02:00
Pekka Paalanen
9d1320b8fb libweston: use fputs() in scene-graph printing
Use fputs() as much as possible. My theory is that since fprintf() needs
to scan through the format string to find any formatting codes, it must
be less efficient than fputs() that does not scan.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-10 16:40:40 +02:00
Marius Vlad
cba56affdc libweston: Add a bits_to_str_stream() equivalent variant
This is useful for cases where we already have an open stream which we
can pass straight in and use it when printing node information.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2026-03-10 16:40:40 +02:00
Pekka Paalanen
e9665ef36f libweston: print scene-graph into FILE
Being able to print the scene-graph straight into a FILE removes one
temporary memory allocation that used to be mandatory. That memory
allocation is now gone from the DRM-backend debug log. It has moved into
the scene-graph log scope. In the case of
weston_log_subscription_printf() it shouldn't matter, because it is only
used when new subscribers appear.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-10 16:40:40 +02:00
Marius Vlad
f8b39037ad libweston: Track weston_compositor_print_scene_graph
For logging performance profiling.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2026-03-10 16:40:40 +02:00
Leandro Ribeiro
32d0bd3d0e compositor: add grayscale output color effect
This adds a new output color effect: grayscale. It takes RGB color as
input and computes a gray pixel color using the luminance formula for
linear sRGB:

Y = 0.2126 * R + 0.7152 * G + 0.0722 * B

Just like the other color effects we have, this only works for sRGB and
are not enabled when color-management is on.

Note: although the technique is designed to be applied in linear, it's
costly to convert to linear and then back to electrical. As doing the
conversion in electrical still gives a reasonable result, we do it this
way. When we add support for color effects with color-management on,
we'll apply the effect in linear.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
2026-03-04 13:11:56 -03:00
Derek Foreman
77156786f0 compositor: Remove weston_compositor_stack_plane
It's been a long time since the core has cared about plane z-order. Remove
this.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-03-04 13:17:49 +00:00
Derek Foreman
313ea43f35 compositor: Remove x,y co-ordinates from weston_plane
Turns out nothing actually uses these anymore.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-03-04 13:17:49 +00:00
Pekka Paalanen
eefcd97e2a libweston: delete weston_surface::get_label as unused
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-04 09:40:32 +02:00
Marius Vlad
78d15a6f95 libweston: do not call weston_surface::get_label()
Use the new label field instead. The code becomes much simpler.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-04 09:40:29 +02:00
Marius Vlad
286f58c3d2 libweston: Use the new label infra for subsurfaces
Subsurfaces labels do not have dynamic fields that change so we can just
use it as is.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-04 07:28:49 +00:00
Marius Vlad
2e61633b32 libweston: Use a string for storing surface label
This is an alternative to using set_label_func to avoid using get_label()
callback. get_label() is inconvenient to set up and to call. It incurs
the cost of creating the string every time it is needed. During
debug logging, the string is needed much more often than it changes.

The new label field simply stores the string, making it easy and cheap
to use. As the trade-off, components that set the label string must
re-create the string when it changes, whether it is needed or not.

For the migration to the new label field, get_label_member callback is
used. It will be deleted once the migration is done.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-04 07:28:49 +00:00
Pekka Paalanen
03a081f2c8 libweston: ensure weston_surface::get_label is non-NULL
On the quest to delete the get_label() vfunc completely, a temporary
default get_label implementation needs to be plugged in. This would
affect all the code that checks whether the get_label vfunc is NULL.

Let's make get_label vfunc non-NULL always intentionally first. We can
delete all the code that checked for NULL, and the bespoke label
replacements in that case. Now all those different "no label" cases are
unified.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-04 07:28:49 +00:00
Pekka Paalanen
f02c628ee0 libweston: drop a copy in debug_scene_graph_cb()
Doing

	weston_log_subscription_printf(sub, "%s", str);

would malloc a new buffer, copy str into it, flush it our to the
subscriber, and free the buffer before returning.

Using weston_log_subscription_write() instead there is no malloc and
copy. Only open_memstream() has a malloc'd temporary buffer.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-03-03 15:59:39 +02:00
Derek Foreman
b61898fecd compositor: Initialize output vrr_mode
weston_output_init() should be setting all members to a default value,
it can't assume anything is already 0.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-02-23 11:02:02 +00:00
Derek Foreman
0a0ed0653b compositor: return paint node from weston_output_damage_flush_for_plane
Right now, any non-renderer plane only has a single paint node on it. It
can be useful to know what paint node that was after the damage flush.

This will be used shortly to simplify cursor handling in the drm backend.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2026-02-19 14:35:53 -06:00
Pekka Paalanen
42cf94143c libweston: give paint nodes internal_name and use it
Makes it much easier for humans to track paint nodes through debug logs.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-02-19 16:21:19 +02:00
Pekka Paalanen
ccce888a68 libweston: two more view %p to change
Use the internal name here as well, to match the scene-graph and for
easier reading.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-02-19 16:21:19 +02:00
Pekka Paalanen
b9a8c4d80c libweston: reword FAILURE_REASONS_NO_COLOR_TRANSFORM
I found it confusing to read:

[view] view 3-2-1 will be placed on the renderer: no color transform

The view definitely has a color transform. What this means is:

[view] view 3-2-1 will be placed on the renderer: cannot off-load color transform

I hope that's more clear.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-02-19 16:21:19 +02:00
Pekka Paalanen
f87b1afbc4 libweston: do not pass NULL role_name to fprintf
Makes the print-out a little bit tidier. Passing NULL for "%s" is
handled by glibc gracefully, but I'm not sure what standard requires it
if any.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-02-19 16:21:19 +02:00
Pekka Paalanen
9c2ea5c11f libweston: use view internal_name in scene-graph prints
We have a consistent and more human-friendly name for views. Use it
instead of pointer values, view_idx, and protocol object ID. This makes
the scene-graph print more readable.

I presume the view_idx was just an ad hoc human-readable addressing for
views. It was stable only as long as the scene-graph didn't change. The
view internal_name is always stable and unique.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-02-19 16:21:19 +02:00
Pekka Paalanen
cfecdce2f5 libweston: give weston_views a simple name
Views did not have any identification of their own, except the memory
address "%p" (not human-readable) and very likely assumption that a
surface would have only one view (but we support multiple views).

For trace and debug print purposes, give views nice names like we just
added for surfaces. The owning surface is apparent from the view name.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-02-19 16:21:19 +02:00
Pekka Paalanen
a209e13526 libweston: give weston_surfaces a simple name
So far we have had two ways of identifying a weston_surface: by its
memory address "%p", and by its get_label function. The memory address
is not human-friendly and can get recycled. get_label() is not unique,
and in some cases it is client-controllable.

Oh, we also have the protocol object ID, but that does not exist for
internally created weston_surfaces.

We also have weston_surface::s_id, damage_track_id and flow_id. These
are used by some Perfetto instrumentation. s_id comes from a
compositor-wide counter rather than per-client counter, the others are
probably not what I'm looking for.

None of these are really nice for trace and debug prints for identifying
surfaces for human reading. Therefore, let's add one more ID, and with
it, a nice name for each surface.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2026-02-19 16:21:19 +02:00