Commit graph

785 commits

Author SHA1 Message Date
Kristian Høgsberg
861a50c141 compositor: Move non-GL initialization out of weston_compositor_init_gl() 2012-09-06 21:08:12 -04:00
Kristian Høgsberg
ecf6edec1f compositor: Move surface repaint code to gles2-renderer.c 2012-09-06 21:08:12 -04:00
Kristian Høgsberg
d7c172648d compositor: Consolidate output repaint logic
We move the EGL and GLES2 output repaint code into a new gles2-render.c
file.  The eglMakeCurrent, glViewPort, surface loop etc was duplicated
across all backends, but this patch moves it to a new file.
2012-09-06 21:08:12 -04:00
Pekka Paalanen
7c7d464ce7 compositor: do not round a zero area to non-zero
surface_accumulate_damage() will call surface_compute_bbox() with the
extents of the surface damage region, for transformed surfaces only. If
there is no damage, surface_compute_bbox() will round up the empty
rectangle to a 1x1 rectangle. Triangles are produced for this 1x1
rectangle intersected with the surface.

The problem showed up with the triangle fan debug, where some seemingly
garbage pixels showed up relative to rotated surfaces.

Fix this by explicitly checking, that the area, for which a bounding box
is being computed for, is not zero.

Note, that the bbox will also be empty if only one of width and height
is zero. We do not paint things with zero thickness.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Cc: Rob Clark <rob.clark@linaro.org>
2012-09-04 16:15:43 -04:00
Pekka Paalanen
27a8c53020 compositor: do not duplicate ARRAY_SIZE
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:15:36 -04:00
Pekka Paalanen
85a46671db compositor: reduce the number of triangles
The intersection of two rectangles is guaranteed to be convex. Therefore
we do not need a center vertex for the triangle fan, we can simply use
the whatever first vertex the intersection polygon has. This reduces the
number of triangles, while still painting the exact same area.

While at it, emit_vertex() nested function is factored into the
for-loop, since that is the only calling site left.

Comments are updated to reflect the changes, and some unrelated comment
fixes are in repaint_region().

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Cc: Rob Clark <rob.clark@linaro.org>
2012-09-04 16:15:29 -04:00
Pekka Paalanen
c73bd54b58 compositor: fix fan_debug mode
- make it respect output transforms by making sure the uniforms are
  up-to-date

- properly restore the current shader program, in case it was
  overridden

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:14:39 -04:00
Pekka Paalanen
2abe2e6d41 compositor: paint opaque regions with RGBX shader
weston_surface_draw() is restructured so that it will always use the
RGBX shader for opaque regions, if the surface is assigned the RGBA
shader.

Previously for opaque regions, we simply assumed, that the texture alpha
would be 1.0. If it was not (which really is an application bug), the
region would be misrendered. The RGBX shader forces the texture alpha to
1.0.

Xwayland surfaces may have bad alpha data in the opaque client area. If
blending was enabled, the bad alpha would be used with the RGBA shader.
This patch fixes rendering opaque xwayland windows with full-surface
alpha applied.

Test case: xterm, with full-surface alpha one step below 1.0. Before,
black text was fully transparent, now it is correctly only slightly
transparent.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:14:35 -04:00
Pekka Paalanen
4f9c07bf11 xwayland: replace opaque_rect, fix an alpha problem
Remove weston_surface::opaque_rect completely.

Instead, set the opaque region in xwayland.

Before this patch, black text in xterm was transparent. Now it is not.

However, this patch fixes only a part of the alpha problem. If you apply
full-surface alpha with super+alt+wheel, the problem reappears. This
problem is still due to bad alpha channel contents on xwayland windows.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-09-04 16:14:29 -04:00
Philipp Brüschweiler
067abf67cd workspaces: don't segfault on invalid move_surface_to_workspace request
Also fixes the off-by-one in toytoolkit that exposed the issue.
2012-09-04 15:56:24 -04:00
Jonas Ådahl
8538b22ff4 shell: Improve focus handling when moving surfaces between workspaces
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-08-31 19:51:55 -04:00
Jonas Ådahl
e9d2250549 shell: Introduce workspace manager interface
The workspace manager interface purpose is to provide clients with
control and knowledge about the current workspace state. Initially only
one function and one event exists; moving a surface and state updated
event. A workspace is represented as an index in a 1 dimensional array.

A client keeps track of the state by being broadcasted events when the
state changes, currently limited to current workspace or number of
workspaces available.

A client can send an asynchronous request to the manager asking to move
a surface to workspace identified by an index. It is up to the shell to
actually move it.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-08-31 19:51:49 -04:00
Jonas Ådahl
8de6a1ddae shell: Add possibility to move surfaces to other workspaces
By default, Control + Shift + Up/Down will move the currently active
surface, if any, while changing to another workspace.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-08-31 19:51:14 -04:00
Jonas Ådahl
568994400b shell: Always set focus when restoring focus state
To avoid having a surface on a hidden workspace in focus always set the
focus (even to NULL) when restoring.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-08-31 19:51:04 -04:00
Pekka Paalanen
07c91f8371 compositor: triangle fan debug
Draw the borders of all the triangles.

v1: original
v2: add keybinding to enable/disable fan debug (super-alt-space),
    cycle colors to make it easier to see individual draws, and
    redraw undamaged region to clean up previous frames debug
    lines

Signed-off-by: Rob Clark <rob@ti.com>
2012-08-31 17:52:01 -04:00
Pekka Paalanen
8a15bb83f3 compositor: fix blending for full-surface alpha
We can use and render the opaque region only, if we are not applying a
full-surface alpha.

Test case: weston-terminal; use super+alt+mousewheel to adjust the
window transparency. Before it went black, now it blends correctly.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-08-31 17:51:58 -04:00
Pekka Paalanen
6b5585be0d compositor: specialised fragment shader for RGBX
Remove the weston_surface::blend attribute, which really meant that the
texture produced valid alpha values. This was used to override the opaque
region for RGBX surfaces, which produce undefined values for alpha.

Instead, compile a new shader especially for RGBX surfaces, that
hardcodes the sampled alpha as 1.0.

Before "compositor: optimize/simplify shaders" there was a 'vec4 opaque'
in the shaders, that would cause part of the texture to be forced to
alpha=1.0. Now that is gone, and we need this replacement.

To test: launch simple-shm, and use the super+alt+mousewheel combination
to make it transparent. It should not show a light cross over the window.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-08-31 17:51:54 -04:00
Rob Clark
0e5a2d0219 compositor: simplify shaders
Re-work how the shaders and emitted vertices work.  Rather than always
rendering clip-rect sized quads and doing transformation in tex coords
(and requiring the corresponding clipping in frag shader), instead
emit transformed vertices, clipped wrt. dirty region, and use simpler
frag shaders.  Also, split the rendering, so blended surfaces with an
opaque region have the opaque region drawn with blend disabled.  The
result is considerably fewer pixels drawn with blend enabled, and much
fewer cycles in the frag shader.

This requires having some more complex logic to figure out the vertices
of the shape which forms the intersection of the clip rect and the
transformed surface.  Which has perhaps got a few bugs or missing cases,
still (visual glitches in some cases) but at this point more or less is
starting to work.  I think it is at least far enough along to get some
initial review.

The result, on small SoC GPU (omap4/pandaboard) on 1920x1080 display,
for simple stuff like moving windows around, I get 60fps (before 30fps
or less), and pushing YUV buffers for hw decoded 1080p video goes from
~6fps to 30fps, with no drop in framerate for transformed/rotated video
surface.

v1: original
v2: check that perpendicular intersect vertex falls within bounds of
    transformed surface
v3: update w/ comments and fixes from Pekka Paalanen
v4: fix for full surface alpha from Pekka Paalanen, fix compositor-
    wayland build

Signed-off-by: Rob Clark <rob@ti.com>
2012-08-31 17:51:50 -04:00
Rob Clark
e3b9591513 compositor: add support for OES_EGL_image_external
In cases where the GPU can natively handle certain YUV formats,
eglQueryWaylandBufferWL() can return the value EGL_TEXTURE_EXTERNAL_WL
and the compositor will treat the buffer as a single egl-image-external.

See:
http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt

v1: original
v2: rename EGL_TEXTURE_EXTERNAL_OES -> EGL_TEXTURE_EXTERNAL_WL and query
    for the extension
v3: fix build without updated mesa headers, if EGL_TEXTURE_EXTERNAL_WL
    #define is missing from older mesa headers.
v4: resend without missing parts

Signed-off-by: Rob Clark <rob@ti.com>
2012-08-31 17:51:42 -04:00
Scott Moreau
1bad5db9d6 Implement output transformations.
This patch allows rotation and mirroring outputs for x11 and drm backends.
A new 'transform' key can be set in the [output] section. From the protocol:

"The flipped values correspond to an initial flip around a vertical axis
followed by rotation."

The transform key can be one of the following 8 strings:

normal
90
180
270
flipped
flipped-90
flipped-180
flipped-270
2012-08-29 14:39:13 -04:00
Ander Conselvan de Oliveira
4f5217313e compositor: Clear only the the damage that was actually repainted
Instead of clearing the whole output region after a repaint, clear
only the regions that were actually painted. This way, the damage
added when a surface moves from the primary plane to another one is
kept while this region is obscured by the opaque region. This allows
the contents below an overlaid surface to be culled, but to make this
work properly, it is also necessary to change the way previous damage
is drawn.

Consider the following scenario: a surface is moved to an overlay plane
leaving some damage in the primary plane. On the following frame, the
surface on the overlay moves, revealing part of the damaged region on
the primary plane. On the frame after that, the overlaid surface moves
back to its previous position obscuring the region of the primary plane
repainted before. At this point, the repainted region was added to the
output's previous damage so that it is draw to both buffers. But since
this region is now obscured, the redrawing is skipped. If the overlaid
surface moves again revealing this region, one of the buffers actually
contains the wrong content.

To fix this problem, this patch ensures that any previous damage that
would be lost is actually preserved by folding it back into the
primary plane damage just before repainting.
2012-08-16 10:25:23 -04:00
Scott Moreau
243f59f5bb Remove unused enum. 2012-08-16 10:23:54 -04:00
Rob Clark
48cd58b25c compositor: a couple debug logs
Well, they were useful to me in debugging, so probably sooner or later
useful to someone else.

Signed-off-by: Rob Clark <rob@ti.com>
2012-08-14 19:53:39 -04:00
Kristian Høgsberg
90bc88c710 compositor-wayland: Set make and model 2012-08-14 10:17:06 -04:00
Kristian Høgsberg
539d85f69d compositor-wayland: Call notify_pointer_focus() for content area only
We don't want to send enter/leave events to the compositor when the pointer
enters the surface, only when the pointer enters the content area.  This
avoids hiding the cursor when entering the frame and sending out-of-bounds
coordinates to notify_pointer_focus().
2012-08-14 10:17:06 -04:00
Kristian Høgsberg
d3800e4788 compositor: Use pointer_cursor_surface_configure() in wl_pointer.set_cursor
This way we map the surface if it currently isn't mapped and avoid
duplicating some of the code already in pointer_cursor_surface_configure().
Without this, the cursor code relied on a wl_surface.attach() to show the
new pointer surface.  If we're not changing the cursor buffer, we don't
get that, but we still need to map the cursor.
2012-08-13 18:18:32 -04:00
Philipp Brüschweiler
6cef009272 shell: don't segfault when pressing super+k when no surface is focused 2012-08-13 16:30:55 -04:00
Kristian Høgsberg
33d7509d37 compositor: Set WAYLAND_DISPLAY only after creating backend
The wayland backend needs to connect to the original WAYLAND_DISPLAY
before we overwrite it.

https://bugs.freedesktop.org/show_bug.cgi?id=53064
2012-08-13 14:34:01 -04:00
Scott Moreau
4272e63991 shell: Eliminate unneeded function.
Replace all occurrences of workspace_damage_all_surfaces() with
weston_compositor_schedule_repaint(). This fixes a bug exposed by
982387011f where trying to switch workspaces while there are no
surfaces on the current workspace fails to start the animation.
2012-08-13 12:57:56 -04:00
Rob Bradford
4cb88c79e0 shell: Avoid modulo by zero error in positioning algorithm
As spotted by Philipp Brüschweiler <blei42@gmail.com>
2012-08-13 11:12:17 -04:00
Rob Bradford
ac63e5bd7e shell: Enhance the basic random positioning algorithm
Place the window in a random position on the output where the first seat with
a pointer is. When calculating the random position limit the range to the
area that would ensure that the whole surface is visible. If the surface is
larger than the output then the surface is placed at the origin of the
output.

This change is based on the good work of Scott Moreau <oreaus@gmail.com>
2012-08-13 10:01:46 -04:00
Kristian Høgsberg
92374e1409 shell: Ignore unsolicited pong requests
If a client sends a pong message out of the blue, we deref ping_timer
which is NULL and then crash.  Unsolicited pong requests indicate that
something is wrong on the client, but the compositor should survide that.
2012-08-13 10:01:46 -04:00
Jan Arne Petersen
cd8cdccdd3 text: Deactivate text_model on keyboard focus lost
Assign a surface to a text_model on the text_model_activate request and
deactivate the text_model when the surface looses the keyboard focus.
2012-08-10 13:00:52 -04:00
Jan Arne Petersen
e829adc514 text: Assign text_model to a wl_seat
Add a wl_seat argument to the activate and deactivate requests of
text_method.

On activation a text_model gets assigned to the input_method of the
wl_seat specified in the activate request.
2012-08-10 13:00:52 -04:00
Jan Arne Petersen
de3b6a15c0 text: Add activate/deactivate events
Let the client know when a text model gets activated or deactiavted.
2012-08-10 13:00:52 -04:00
Jan Arne Petersen
5196374218 text: Rename text_model_manager to factory
The text_model_manager interface is just used to create text_model
instances. It is more a factory than a manager so rename it to
text_model_factory.
2012-08-10 13:00:52 -04:00
Kristian Høgsberg
cb3eaae9ad compositor: Change notify_* function to take a weston_seat
Fewer indirections and derefs, and it's also more appropriate for a
backend calling into weston core to pass a weston_seat.
2012-08-10 13:00:52 -04:00
Kristian Høgsberg
05890dc621 compositor: Don't hardcode output transform when sending the event
We add a transform field to weston_output and backends can override it
when they create the output.
2012-08-10 10:09:20 -04:00
Kristian Høgsberg
16333ab0ab compositor: Remove compositor->seat
Get rid of this quick-and-dirty assumption.
2012-08-10 10:08:21 -04:00
Kristian Høgsberg
ef6f136d65 zoom: Pick the first seat in seat_list instead of compositor->seat 2012-08-10 10:07:55 -04:00
Kristian Høgsberg
5ba31891a1 xwm: Use a simple heuristic for mapping X input events to a weston seat 2012-08-10 10:06:59 -04:00
Kristian Høgsberg
f4d2f237f0 shell: Track pointer focus for all seats 2012-08-10 10:05:39 -04:00
Kristian Høgsberg
4f92c5392a compositor-x11: Move X11 core input seat into x11_compositor
There can only ever be one of these, but keep that assumption in the
X11 backend.
2012-08-10 10:04:36 -04:00
Kristian Høgsberg
7af7cede2d compositor-wayland: Move weston_seat into wayland_input 2012-08-10 10:01:33 -04:00
Kristian Høgsberg
99fd1015d0 compositor: Drop output->flags
All outputs are EGLSurface based so we can drop this detail now.
2012-08-10 09:58:02 -04:00
Kristian Høgsberg
8a01580f17 compositor-drm: Fix bad rebase
I failed to compile test my rebase of Robs compositor-drm fixes.
2012-08-09 17:19:23 -04:00
Philipp Brüschweiler
711fda86cc shell: move input panels into a designated layer
This makes the separation between panels and input panels clearer and
prevents the (desktop) panel from removing existing input panels on
redraw.

The input panel layer is below the panel layer.
2012-08-09 17:13:14 -04:00
Rob Clark
ab5b1e3149 compositor-drm: don't keep trying if hw doesn't support cursors
Not all hw supports hw cursors.  Similar to the case with sprites, if
the driver does not support it, don't keep trying and spamming the log
with error messages.

Signed-off-by: Rob Clark <rob@ti.com>
2012-08-09 17:11:03 -04:00
Rob Clark
4339add9e9 compositor-drm: don't attempt sprite for out of bounds dimensions
The drmModeAddFB2() call will fail anyways, and cause us to unnecessarily
set sprites_are_broken.

Signed-off-by: Rob Clark <rob@ti.com>
2012-08-09 17:08:40 -04:00
Rob Clark
702ffaea3e compositor-drm: skip overlay for shm buffers
They can't be imported by gbm, so no point in trying, and segfaulting
in gbm when we try to import (because it tries to deref the buffer as
a wl_drm_buffer).

Signed-off-by: Rob Clark <rob@ti.com>
2012-08-09 17:05:20 -04:00