When weston tries to update drm head info, if the connector is disconnected, it cannot get the connector's property.
If get connector's property failed, drm_connector_assign_connector_info returns -1 and head->connector->conn, head->connector->props_drm remain to be nullptr, but they are used in update_head_from_connector, so the crash occurs.
So just return ret when drm_connector_assign_connector_info returns -1, and head->connector, head->connector will not be used later.
Signed-off-by: xufeng wang <550002860@gehealthcare.com>
Some external API's (e.g. DRM/KMS) are not capable of dealing with
enumerated color curves. In such cases, we may need to create LUT's that
correspond to such curves and give them to such API's
So add function weston_color_curve_to_3x1D_LUT() to craft 3x1D LUT from
a color curve.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
When we create a parametric color profile (we still do not fully
support, but plan to), a struct weston_color_tf_info is created.
So add a new function weston_color_curve_from_tf_info() to create a
color curve given a transfer function.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Since "color-lcms: recognize LCMS curves that matches transfer
functions", a few function names became slightly outdated. Rename them.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
LittleCMS curves contain curves that are parametric. They may be
well-known curves, and we are not checking that. If that's the case,
we should create enumerated color curves, instead of parametric.
This can be helpful for renderers and/or backends that want to implement
the curve, as they may have access to an API that accept enumerated
curves.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Not all color curves comes from parameters. For instance, with the
CM&HDR protocol users can set color curves from tf_info.
So let's add a new curve type to accommodate that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This just makes the code more readable and should help us to avoid
mistakes in the future. No behavior changes.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Follow-up of "color: define max number of params for parametric curves
and tf's". Let's do the same for LittleCMS parametric curves.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Up to now we were using 10 as the max number of params for color curves
and transfer functions. But this came from LittleCMS, whose parametric
curves may contain up to 10 params.
But out color curves and tf's are not tied to LittleCMS, so let's define
constants to help avoid confusion.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
weston_global_destroy_save() can directly destroy a global if the
compositor state is WESTON_COMPOSITOR_OFFSCREEN.
Make sure we don't try to set_user_data after this has happened.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
First of all, we make it work for NaN CIE xy values.
We also improve the error message a bit. It was only printing that the
color gamut was invalid, but it didn't explain why. This adds the
explanation (out of valid range).
And finally, we make the code a bit shorter.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
The internal API to create parametric color profiles should be available
not only to libweston, but also to frontend. WL_EXPORT was missing from
the functions, so add that.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Assert that the search param structure is well-formed, so that there
won't be cache misses due inconsistent fields.
Anything called from inside cmlcms_color_transform_get() can skip
asserting these.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a nice clean-up.
The parameter-based color profile is actually fully formed. The problem
of using it is dealt in the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Split the create function into two parts, allocation and finalization.
All ICC-specific code is moved into callers, so that the parameter-based
profile creation can start using alloc/register too.
cmlcms_color_profile 120 bytes, so it's unlikely we could ever deal with
that allocation failing - don't even try.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
While no-op does not support these, other color managers might. Change
the wording so that the user does not think that Weston does not support
these at all.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
drm_output_propose_state() is called during from drm_assign_planes(). At this
point, the output is enabled, but it may be disabled in the current state, that
is copied.
So explicitly enable the output by setting dpms to WESTON_DPMS_ON.
The same thing is already done in drm_output_repaint() but that's to late for
drm_output_propose_state(). Move that to the fallback path when planes are
disabled. It's no longer needed in general and changing the state between the
atomic test and commit is not a good idea anyways.
Without this, the atomic commit may fail, even though the corresponding test was
successful.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Slight oversight of counting page flips from within the atomic commit
handler when we don't really have an output. Do that after *after*
checking for a valid output.
Fixes: cda8de1089, ("backend-drm: Count and display KMS page flips")
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
When the 1st frame of the X11 backend is rendered by the GL renderer,
an invalid call to glBindTexture() with a target of 0 is emitted. This
is because the border status of the window renderbuffers are flagged
dirty while the border status of the output state is not. This commit
ensures that the output state and the renderbuffers border status are
dirty by default. It also enforces the creation of output border
textures even though no valid data have (yet) been passed, in which
case the textures are filled with transparent pixels.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
This makes multiply_matrix_stages() handle offset vectors correctly, but
they will not apprear here yet, because
is_matrix_stage_with_zero_offset() forbids merging such matrices.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This converts weston_matrix and weston_vector to use linalg-types
internally. All direct accesses to members had to be converted
everywhere, mostly in the simplest form possible which leaves some
trivially reducable code around.
The intention is that we can now gradually migrate away from
weston_matrix in the future.
Look like one trailing space got accidentally annihilated in
compositor.c.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The 24 bpp RGB and BGR SHM formats are meant to be stored little
endian, not big endian.
Fixes a regression in commit 815ccaff.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
As we exit early we never have the chance to mark it as is_direct when
the buffer type is direct_display.
This is required as is_direct is never checked in GL attach part we
end up tripping on invalid renderer_private causing it to assert.
Fixes 2db4f17244f, "compositor: re-order paint node placeholder checks"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Found out in https://github.com/mm2/Little-CMS/issues/483
This should be a complete no-op change, but there is one difference.
Previously matrix_inf_norm() summed over rows. Now it sums over columns
as it should be. This shouldn't hurt because it is only used to identify
identity matrices. The bug was actually in is_identity_matrix_stage()
because it deliberately passed what was assumed to be a transpose of the
matrix.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is required to avoid a namespace collision for LED_COMPOSE key
code and was introduced with c112760368, "input: Add support for
LED_COMPOSE and LED_KANA".
If not already done this requires a libweston major version bump.
Fixes: #997
Fixes: c112760368, "input: Add support for LED_COMPOSE and LED_KANA
USB HID LEDs"
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
We get rid of a little bit of fallback code, but the real reason is that
in the future the frontend will start using libdisplay-info as well, and
this lets us avoid adding fallback code there too.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Frontend will be needing it, too, so move it up. In doing so, we make it
a mandatory dependency of Weston. This should be fine, because it was
required by DRM-backend which is the foremost.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
when drm-backend debug scope is set.
This follows-up with the surface counter timer but because this is
buried in the drm-backend we make use the drm-backend scope if there's a
subscription to it and enable and arm the counter as well when that
happens.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This patch counts the page flips (either in atomic or legacy page flips)
for DRM outputs and prints them using the drm-backend scope.
Similar to the frame callback timer counter this installs a counter that
periodically computes page flips per a pre-defined interval.
This also includes a perfetto counter to display these in perfetto.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than having this timer always fire up & running, do it when we actually
enable debug, with the `--debug` cmd line argument.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rather than using wl_surface::commit to count the frame rate, use the
painted frames for each paint node, and implictly the surface.
This happens in the output repaint paint node list parsing, and includes
also a perfetto counter to display it.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This is a continuation of work from
https://gitlab.freedesktop.org/wayland/weston/-/merge_requests/24
This patch adds a surface callback frame rate counter to the scene-graph
debug scope.
The timer interval is set by default to 1 second. This use a timer to
periodically compute the current frame callback commits in that interval
as the surface frame rate per timer interval. Note that is solely based on
wl_surface::commit call.
Together with this, this patch also adds perfetto counter that stores
the same computed frame rate. This means the counter will be updated on
the next interval timer when the timer is armed/fired such that that
perfetto drawings will show up in a window period of time (interval).
Helpful to identify what frame rates clients achieve to debug
performance issues as to provide an objective common group. Using the
debug-scope aggregates all surfaces at the same place. This is not based
on the GPU whatsoever so it can also work on SHM type of buffers.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Signed-off-by: Changwoo Cho <changwoo.cho@lge.com>
This way we can use the same ID when for perfetto counters to allow
to identify clients much easier.
Also, renamed "surface" with "unlabelled surface" when get_label function
is not set.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Shells need to find their own internal structures for weston_outputs.
Let's make that process trivial instead of a list walk.
Add a getter and setter for this private data and use it from the kiosk
shell.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Fixes the following UBSan error:
../../git/weston/libweston/id-number-allocator.c:140:16: runtime error:
left shift of 1 by 31 places cannot be represented in type 'int'
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
realloc() does not initialize the added memory, it needs to be zeroed
explicitly.
Not zeroing this memory had one severe consequence: if the new
lowest_free_bucket was 0xffffffff, weston_idalloc_get_id() would fail an
assertion.
Otherwise non-zero bits in the added memory would just cause id numbers
to be skipped unnecessarily, which does no harm.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/1000
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
No functional change here other than asserting that next_num didn't wrap
around. This reorganization helps adding the code
needed to clear the memory added by xrealloc() in the next patch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It's much more common to have bits defined as enums than having a
position, so let's just directly take a bit as argument to the bit
asserts. For the few cases where only the position is available, it's
easy to get the right bit using a shift.
The is_pow2_64() helper functions have been added in order to validate
the bit passed as argument and prevent programming errors.
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
A window freeze can occur in specific use cases like when using a kiosk
shell. It scales surfaces to fit the compositor size and the transformation
to buffer space can, in some cases, round the size one pixel higher than
the texture size, making glTexSubImage2D() refuse the size argument and
generate a GL_INVALID_VALUE without updating the texture.
This commit ensures the GL renderer doesn't exceed the texture size.
Here is how the issue was reproduced:
$ weston --renderer=gl --backend=wayland --width=1920 --height=1080 --shell=kiosk
$ gst-launch-1.0 videotestsrc ! video/x-raw,height=590,width=500 ! waylandsink display=wayland-1
Signed-off-by: Théo Maillart <tmaillart@freebox.fr>
When in VRR mode, repainting without a wait might happen instantly,
so do it.
This is likely not the best long term solution, but is ok for now
while weston's vrr support is experimental.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Query the vrr_capable property for heads, and expose it to frontends.
Currently we only support game mode VRR, but expose VRR capabilities as
an enum in anticipation of supporting QMS VRR in the future.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>