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fbdev: Support of TrueColor and Directcolor of video hardware
backend check the type of the framebuffer and accept DirectColor and TrueColor I use a "switch case" to implement other cases in the future.
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1 changed files with 9 additions and 2 deletions
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@ -240,8 +240,15 @@ calculate_pixman_format(struct fb_var_screeninfo *vinfo,
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return 0;
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/* We only handle true-colour frame buffers at the moment. */
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if (finfo->visual != FB_VISUAL_TRUECOLOR || vinfo->grayscale != 0)
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return 0;
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switch(finfo->visual) {
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case FB_VISUAL_TRUECOLOR:
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case FB_VISUAL_DIRECTCOLOR:
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if (vinfo->grayscale != 0)
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return 0;
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break;
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default:
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return 0;
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}
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/* We only support formats with MSBs on the left. */
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if (vinfo->red.msb_right != 0 || vinfo->green.msb_right != 0 ||
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