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gl-renderer: log EGLConfig component type
Now that we also support EGLConfig with floating-point, let's log this information. Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
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1 changed files with 9 additions and 0 deletions
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@ -208,6 +208,15 @@ print_egl_config_info(FILE *fp, struct gl_renderer *gr, EGLConfig eglconfig)
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else
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else
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fputs("-", fp);
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fputs("-", fp);
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fputs(" val: ", fp);
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if (egl_display_has(gr, EXTENSION_EXT_PIXEL_FORMAT_FLOAT) &&
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eglGetConfigAttrib(gr->egl_display, eglconfig, EGL_COLOR_COMPONENT_TYPE_EXT, &value) &&
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value == EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT) {
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fputs("flt", fp);
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} else {
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fputs("fix", fp);
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}
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fputs(" vis_id: ", fp);
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fputs(" vis_id: ", fp);
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if (eglGetConfigAttrib(gr->egl_display, eglconfig, EGL_NATIVE_VISUAL_ID, &value)) {
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if (eglGetConfigAttrib(gr->egl_display, eglconfig, EGL_NATIVE_VISUAL_ID, &value)) {
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if (value != 0) {
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if (value != 0) {
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