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text: Don't crash if a seat has no keyboard
A keyboard might not be present in a seat, so check that before dereferencing keyboard related pointers. Also, use the keyboard pointer we set to shorten the code a little bit. Signed-off-by: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Jan Arne Petersen <janarne@gmail.com>
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1 changed files with 10 additions and 6 deletions
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@ -755,15 +755,19 @@ input_method_context_create(struct text_input *model,
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static void
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input_method_context_end_keyboard_grab(struct input_method_context *context)
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{
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struct weston_keyboard_grab *grab =
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&context->input_method->seat->keyboard->input_method_grab;
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struct weston_keyboard *keyboard = grab->keyboard;
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struct weston_keyboard_grab *grab;
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struct weston_keyboard *keyboard;
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if (!grab->keyboard)
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if (!context->input_method->seat->keyboard)
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return;
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if (grab->keyboard->grab == grab)
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weston_keyboard_end_grab(grab->keyboard);
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grab = &context->input_method->seat->keyboard->input_method_grab;
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keyboard = grab->keyboard;
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if (!keyboard)
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return;
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if (keyboard->grab == grab)
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weston_keyboard_end_grab(keyboard);
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keyboard->input_method_resource = NULL;
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}
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