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compositor-drm: Split drm_assign_planes in two
Move drm_assign_planes into two functions: one which proposes a plane configuration, and another which applies that state to the Weston internal structures. This will be used to try multiple configurations and see which is supported. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Tested-by: Emre Ucan <eucan@de.adit-jv.com>
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1 changed files with 148 additions and 109 deletions
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@ -407,6 +407,8 @@ struct drm_plane_state {
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struct drm_fb *fb;
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struct weston_view *ev; /**< maintained for drm_assign_planes only */
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int32_t src_x, src_y;
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uint32_t src_w, src_h;
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int32_t dest_x, dest_y;
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@ -1984,6 +1986,7 @@ drm_output_prepare_scanout_view(struct drm_output_state *output_state,
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}
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state->fb = fb;
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state->ev = ev;
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state->output = output;
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if (!drm_plane_state_coords_for_view(state, ev))
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goto err;
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@ -3055,6 +3058,7 @@ drm_output_prepare_overlay_view(struct drm_output_state *output_state,
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}
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state->fb = fb;
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state->ev = ev;
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state->output = output;
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if (!drm_plane_state_coords_for_view(state, ev))
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@ -3182,6 +3186,7 @@ drm_output_prepare_cursor_view(struct drm_output_state *output_state,
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}
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output->cursor_view = ev;
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plane_state->ev = ev;
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plane_state->fb =
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drm_fb_ref(output->gbm_cursor_fb[output->current_cursor]);
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@ -3258,6 +3263,149 @@ err:
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drmModeSetCursor(b->drm.fd, output->crtc_id, 0, 0, 0);
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}
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static struct drm_output_state *
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drm_output_propose_state(struct weston_output *output_base,
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struct drm_pending_state *pending_state)
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{
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struct drm_output *output = to_drm_output(output_base);
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struct drm_output_state *state;
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struct weston_view *ev;
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pixman_region32_t surface_overlap, renderer_region;
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struct weston_plane *primary = &output_base->compositor->primary_plane;
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assert(!output->state_last);
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state = drm_output_state_duplicate(output->state_cur,
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pending_state,
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DRM_OUTPUT_STATE_CLEAR_PLANES);
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/*
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* Find a surface for each sprite in the output using some heuristics:
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* 1) size
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* 2) frequency of update
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* 3) opacity (though some hw might support alpha blending)
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* 4) clipping (this can be fixed with color keys)
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*
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* The idea is to save on blitting since this should save power.
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* If we can get a large video surface on the sprite for example,
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* the main display surface may not need to update at all, and
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* the client buffer can be used directly for the sprite surface
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* as we do for flipping full screen surfaces.
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*/
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pixman_region32_init(&renderer_region);
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wl_list_for_each(ev, &output_base->compositor->view_list, link) {
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struct weston_plane *next_plane = NULL;
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/* Since we process views from top to bottom, we know that if
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* the view intersects the calculated renderer region, it must
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* be part of, or occluded by, it, and cannot go on a plane. */
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pixman_region32_init(&surface_overlap);
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pixman_region32_intersect(&surface_overlap, &renderer_region,
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&ev->transform.boundingbox);
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if (pixman_region32_not_empty(&surface_overlap))
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next_plane = primary;
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pixman_region32_fini(&surface_overlap);
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if (next_plane == NULL)
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next_plane = drm_output_prepare_cursor_view(state, ev);
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if (next_plane == NULL)
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next_plane = drm_output_prepare_scanout_view(state, ev);
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if (next_plane == NULL)
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next_plane = drm_output_prepare_overlay_view(state, ev);
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if (next_plane == NULL)
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next_plane = primary;
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if (next_plane == primary)
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pixman_region32_union(&renderer_region,
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&renderer_region,
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&ev->transform.boundingbox);
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}
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pixman_region32_fini(&renderer_region);
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return state;
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}
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static void
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drm_assign_planes(struct weston_output *output_base, void *repaint_data)
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{
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struct drm_backend *b = to_drm_backend(output_base->compositor);
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struct drm_pending_state *pending_state = repaint_data;
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struct drm_output *output = to_drm_output(output_base);
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struct drm_output_state *state;
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struct drm_plane_state *plane_state;
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struct weston_view *ev;
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struct weston_plane *primary = &output_base->compositor->primary_plane;
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state = drm_output_propose_state(output_base, pending_state);
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wl_list_for_each(ev, &output_base->compositor->view_list, link) {
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struct drm_plane *target_plane = NULL;
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/* Test whether this buffer can ever go into a plane:
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* non-shm, or small enough to be a cursor.
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*
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* Also, keep a reference when using the pixman renderer.
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* That makes it possible to do a seamless switch to the GL
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* renderer and since the pixman renderer keeps a reference
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* to the buffer anyway, there is no side effects.
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*/
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if (b->use_pixman ||
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(ev->surface->buffer_ref.buffer &&
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(!wl_shm_buffer_get(ev->surface->buffer_ref.buffer->resource) ||
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(ev->surface->width <= b->cursor_width &&
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ev->surface->height <= b->cursor_height))))
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ev->surface->keep_buffer = true;
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else
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ev->surface->keep_buffer = false;
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/* This is a bit unpleasant, but lacking a temporary place to
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* hang a plane off the view, we have to do a nested walk.
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* Our first-order iteration has to be planes rather than
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* views, because otherwise we won't reset views which were
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* previously on planes to being on the primary plane. */
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wl_list_for_each(plane_state, &state->plane_list, link) {
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if (plane_state->ev == ev) {
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plane_state->ev = NULL;
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target_plane = plane_state->plane;
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break;
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}
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}
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if (target_plane)
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weston_view_move_to_plane(ev, &target_plane->base);
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else
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weston_view_move_to_plane(ev, primary);
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if (!target_plane ||
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target_plane->type == WDRM_PLANE_TYPE_CURSOR) {
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/* cursor plane & renderer involve a copy */
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ev->psf_flags = 0;
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} else {
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/* All other planes are a direct scanout of a
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* single client buffer.
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*/
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ev->psf_flags = WP_PRESENTATION_FEEDBACK_KIND_ZERO_COPY;
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}
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}
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/* We rely on output->cursor_view being both an accurate reflection of
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* the cursor plane's state, but also being maintained across repaints
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* to avoid unnecessary damage uploads, per the comment in
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* drm_output_prepare_cursor_view. In the event that we go from having
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* a cursor view to not having a cursor view, we need to clear it. */
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if (output->cursor_view) {
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plane_state =
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drm_output_state_get_existing_plane(state,
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output->cursor_plane);
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if (!plane_state || !plane_state->fb)
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output->cursor_view = NULL;
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}
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}
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/*
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* Get the aspect-ratio from drmModeModeInfo mode flags.
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*
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@ -3281,115 +3429,6 @@ aspect_ratio_to_string(enum weston_mode_aspect_ratio ratio)
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return aspect_ratio_as_string[ratio];
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}
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static void
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drm_assign_planes(struct weston_output *output_base, void *repaint_data)
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{
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struct drm_backend *b = to_drm_backend(output_base->compositor);
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struct drm_pending_state *pending_state = repaint_data;
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struct drm_output *output = to_drm_output(output_base);
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struct drm_output_state *state;
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struct drm_plane_state *plane_state;
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struct weston_view *ev;
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pixman_region32_t surface_overlap, renderer_region;
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struct weston_plane *primary, *next_plane;
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assert(!output->state_last);
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state = drm_output_state_duplicate(output->state_cur,
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pending_state,
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DRM_OUTPUT_STATE_CLEAR_PLANES);
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/*
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* Find a surface for each sprite in the output using some heuristics:
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* 1) size
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* 2) frequency of update
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* 3) opacity (though some hw might support alpha blending)
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* 4) clipping (this can be fixed with color keys)
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*
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* The idea is to save on blitting since this should save power.
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* If we can get a large video surface on the sprite for example,
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* the main display surface may not need to update at all, and
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* the client buffer can be used directly for the sprite surface
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* as we do for flipping full screen surfaces.
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*/
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pixman_region32_init(&renderer_region);
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primary = &output_base->compositor->primary_plane;
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wl_list_for_each(ev, &output_base->compositor->view_list, link) {
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struct weston_surface *es = ev->surface;
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/* Test whether this buffer can ever go into a plane:
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* non-shm, or small enough to be a cursor.
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*
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* Also, keep a reference when using the pixman renderer.
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* That makes it possible to do a seamless switch to the GL
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* renderer and since the pixman renderer keeps a reference
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* to the buffer anyway, there is no side effects.
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*/
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if (b->use_pixman ||
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(es->buffer_ref.buffer &&
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(!wl_shm_buffer_get(es->buffer_ref.buffer->resource) ||
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(ev->surface->width <= b->cursor_width &&
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ev->surface->height <= b->cursor_height))))
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es->keep_buffer = true;
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else
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es->keep_buffer = false;
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pixman_region32_init(&surface_overlap);
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pixman_region32_intersect(&surface_overlap, &renderer_region,
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&ev->transform.boundingbox);
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next_plane = NULL;
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if (pixman_region32_not_empty(&surface_overlap))
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next_plane = primary;
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if (next_plane == NULL)
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next_plane = drm_output_prepare_cursor_view(state, ev);
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if (next_plane == NULL)
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next_plane = drm_output_prepare_scanout_view(state, ev);
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if (next_plane == NULL)
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next_plane = drm_output_prepare_overlay_view(state, ev);
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if (next_plane == NULL)
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next_plane = primary;
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weston_view_move_to_plane(ev, next_plane);
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if (next_plane == primary)
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pixman_region32_union(&renderer_region,
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&renderer_region,
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&ev->transform.boundingbox);
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if (next_plane == primary ||
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(output->cursor_plane &&
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next_plane == &output->cursor_plane->base)) {
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/* cursor plane involves a copy */
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ev->psf_flags = 0;
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} else {
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/* All other planes are a direct scanout of a
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* single client buffer.
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*/
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ev->psf_flags = WP_PRESENTATION_FEEDBACK_KIND_ZERO_COPY;
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}
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pixman_region32_fini(&surface_overlap);
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}
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pixman_region32_fini(&renderer_region);
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/* We rely on output->cursor_view being both an accurate reflection of
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* the cursor plane's state, but also being maintained across repaints
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* to avoid unnecessary damage uploads, per the comment in
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* drm_output_prepare_cursor_view. In the event that we go from having
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* a cursor view to not having a cursor view, we need to clear it. */
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if (output->cursor_view) {
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plane_state =
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drm_output_state_get_existing_plane(state,
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output->cursor_plane);
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if (!plane_state || !plane_state->fb)
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output->cursor_view = NULL;
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}
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}
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/**
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* Find the closest-matching mode for a given target
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*
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