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gl-renderer: Rename border_damage variable
Technically it is storing which areas of the border are damaged. However, we already have damage-region variables which need to be translated by the border region. Rename the variable to not contain the word 'damage' to reduce confusion. Signed-off-by: Daniel Stone <daniels@collabora.com>
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1 changed files with 4 additions and 4 deletions
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@ -1435,7 +1435,7 @@ gl_renderer_repaint_output(struct weston_output *output,
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EGLBoolean ret;
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static int errored;
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pixman_region32_t buffer_damage, total_damage;
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enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
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enum gl_border_status border_status = BORDER_STATUS_CLEAN;
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struct weston_view *view;
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if (use_output(output) < 0)
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@ -1491,18 +1491,18 @@ gl_renderer_repaint_output(struct weston_output *output,
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pixman_region32_init(&total_damage);
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pixman_region32_init(&buffer_damage);
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output_get_damage(output, &buffer_damage, &border_damage);
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output_get_damage(output, &buffer_damage, &border_status);
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output_rotate_damage(output, output_damage, go->border_status);
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pixman_region32_union(&total_damage, &buffer_damage, output_damage);
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border_damage |= go->border_status;
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border_status |= go->border_status;
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repaint_views(output, &total_damage);
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pixman_region32_fini(&total_damage);
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pixman_region32_fini(&buffer_damage);
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draw_output_borders(output, border_damage);
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draw_output_borders(output, border_status);
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pixman_region32_copy(&output->previous_damage, output_damage);
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wl_signal_emit(&output->frame_signal, output);
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