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https://gitlab.freedesktop.org/wayland/weston.git
synced 2026-05-07 10:48:05 +02:00
gles2-renderer: Renaming some functions.
This commit is contained in:
parent
878f44969d
commit
d615980b6b
1 changed files with 26 additions and 27 deletions
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@ -642,7 +642,7 @@ use_output(struct weston_output *output)
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}
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static void
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weston_compositor_use_shader(struct weston_compositor *compositor,
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use_shader(struct weston_compositor *compositor,
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struct weston_shader *shader)
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{
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if (compositor->current_shader == shader)
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@ -653,7 +653,7 @@ weston_compositor_use_shader(struct weston_compositor *compositor,
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}
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static void
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weston_shader_uniforms(struct weston_shader *shader,
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shader_uniforms(struct weston_shader *shader,
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struct weston_surface *surface,
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struct weston_output *output)
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{
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@ -696,12 +696,12 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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if (ec->fan_debug) {
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weston_compositor_use_shader(ec, &ec->solid_shader);
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weston_shader_uniforms(&ec->solid_shader, es, output);
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use_shader(ec, &ec->solid_shader);
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shader_uniforms(&ec->solid_shader, es, output);
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}
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weston_compositor_use_shader(ec, es->shader);
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weston_shader_uniforms(es->shader, es, output);
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use_shader(ec, es->shader);
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shader_uniforms(es->shader, es, output);
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if (es->transform.enabled || output->zoom.active)
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filter = GL_LINEAR;
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@ -727,8 +727,8 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
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* that forces texture alpha = 1.0.
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* Xwayland surfaces need this.
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*/
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weston_compositor_use_shader(ec, &ec->texture_shader_rgbx);
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weston_shader_uniforms(&ec->texture_shader_rgbx, es, output);
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use_shader(ec, &ec->texture_shader_rgbx);
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shader_uniforms(&ec->texture_shader_rgbx, es, output);
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}
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if (es->alpha < 1.0)
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@ -740,7 +740,7 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
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}
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if (pixman_region32_not_empty(&surface_blend)) {
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weston_compositor_use_shader(ec, es->shader);
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use_shader(ec, es->shader);
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glEnable(GL_BLEND);
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repaint_region(es, &repaint, &surface_blend);
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}
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@ -849,8 +849,7 @@ draw_border(struct weston_output *output)
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int n;
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glDisable(GL_BLEND);
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glUseProgram(shader->program);
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ec->current_shader = shader;
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use_shader(ec, shader);
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glUniformMatrix4fv(shader->proj_uniform,
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1, GL_FALSE, output->matrix.d);
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@ -1307,7 +1306,7 @@ compile_shader(GLenum type, int count, const char **sources)
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}
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static int
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weston_shader_init(struct weston_shader *shader, struct weston_compositor *ec,
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shader_init(struct weston_shader *shader, struct weston_compositor *ec,
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const char *vertex_source, const char *fragment_source)
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{
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char msg[512];
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@ -1359,7 +1358,7 @@ weston_shader_init(struct weston_shader *shader, struct weston_compositor *ec,
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}
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static void
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weston_shader_release(struct weston_shader *shader)
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shader_release(struct weston_shader *shader)
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{
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glDeleteShader(shader->vertex_shader);
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glDeleteShader(shader->fragment_shader);
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@ -1682,26 +1681,26 @@ gles2_renderer_display(struct weston_compositor *ec)
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static int
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compile_shaders(struct weston_compositor *ec)
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{
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if (weston_shader_init(&ec->texture_shader_rgba, ec,
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if (shader_init(&ec->texture_shader_rgba, ec,
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vertex_shader, texture_fragment_shader_rgba) < 0)
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return -1;
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if (weston_shader_init(&ec->texture_shader_rgbx, ec,
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if (shader_init(&ec->texture_shader_rgbx, ec,
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vertex_shader, texture_fragment_shader_rgbx) < 0)
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return -1;
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if (ec->has_egl_image_external &&
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weston_shader_init(&ec->texture_shader_egl_external, ec,
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shader_init(&ec->texture_shader_egl_external, ec,
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vertex_shader, texture_fragment_shader_egl_external) < 0)
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return -1;
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if (weston_shader_init(&ec->texture_shader_y_uv, ec,
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if (shader_init(&ec->texture_shader_y_uv, ec,
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vertex_shader, texture_fragment_shader_y_uv) < 0)
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return -1;
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if (weston_shader_init(&ec->texture_shader_y_u_v, ec,
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if (shader_init(&ec->texture_shader_y_u_v, ec,
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vertex_shader, texture_fragment_shader_y_u_v) < 0)
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return -1;
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if (weston_shader_init(&ec->texture_shader_y_xuxv, ec,
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if (shader_init(&ec->texture_shader_y_xuxv, ec,
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vertex_shader, texture_fragment_shader_y_xuxv) < 0)
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return -1;
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if (weston_shader_init(&ec->solid_shader, ec,
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if (shader_init(&ec->solid_shader, ec,
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vertex_shader, solid_fragment_shader) < 0)
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return -1;
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@ -1719,13 +1718,13 @@ fragment_debug_binding(struct wl_seat *seat, uint32_t time, uint32_t key,
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renderer->fragment_shader_debug ^= 1;
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weston_shader_release(&ec->texture_shader_rgba);
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weston_shader_release(&ec->texture_shader_rgbx);
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weston_shader_release(&ec->texture_shader_egl_external);
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weston_shader_release(&ec->texture_shader_y_uv);
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weston_shader_release(&ec->texture_shader_y_u_v);
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weston_shader_release(&ec->texture_shader_y_xuxv);
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weston_shader_release(&ec->solid_shader);
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shader_release(&ec->texture_shader_rgba);
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shader_release(&ec->texture_shader_rgbx);
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shader_release(&ec->texture_shader_egl_external);
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shader_release(&ec->texture_shader_y_uv);
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shader_release(&ec->texture_shader_y_u_v);
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shader_release(&ec->texture_shader_y_xuxv);
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shader_release(&ec->solid_shader);
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compile_shaders(ec);
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