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xdg-shell: Require a buffer and a wl_surface.commit for mapping a window
Require the client to have attached (either previously committed, or newly) a buffer to the corresponding wl_surface, and that the window will not be potentially mapped until calling wl_surface.commit after having created the window. This is required to make valid double buffered xdg_surface state possible when creating a window. Currently there is no double buffered state in xdg_popup, but it should behave the same as xdg_surface, and for making it future proof in case we want to add double buffered state to xdg_popup. Signed-off-by: Jonas Ådahl <jadahl@gmail.com> Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -132,6 +132,19 @@
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It provides requests to treat surfaces like windows, allowing to set
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properties like maximized, fullscreen, minimized, and to move and resize
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them, and associate metadata like title and app id.
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The client must call wl_surface.commit on the corresponding wl_surface
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for the xdg_surface state to take effect. Prior to committing the new
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state, it can set up initial configuration, such as maximizing or setting
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a window geometry.
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Even without attaching a buffer the compositor must respond to initial
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committed configuration, for instance sending a configure event with
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expected window geometry if the client maximized its surface during
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initialization.
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For a surface to be mapped by the compositor the client must have
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committed both an xdg_surface state and a buffer.
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</description>
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<request name="destroy" type="destructor">
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@ -456,6 +469,12 @@
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The x and y arguments specify where the top left of the popup
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should be placed, relative to the local surface coordinates of the
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parent surface.
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The client must call wl_surface.commit on the corresponding wl_surface
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for the xdg_popup state to take effect.
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For a surface to be mapped by the compositor the client must have
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committed both the xdg_popup state and a buffer.
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</description>
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<request name="destroy" type="destructor">
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