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gl-renderer: Set pitch correctly for subsampled textures
zwp_linux_dmabuf_v1 allows clients to pass an explicit pitch for each
plane, but wl_shm only takes a single pitch parameter; the pitch for
secondary planes must be inferred.
Multi-plane sub-sampled textures have partial width/height, e.g.
YUV420/I420 has a full-size Y plane, followed by a half-width/height U
plane, and a half-width/height V plane.
GStreamer's waylandsink - the only user of wl_shm YUV formats - expects
the implementation to follow the example of Xv and implicitly divide the
pitch for secondary planes by the subsampling factor. gl-renderer was
not doing this, and instead just using the (larger) stride provided by
the client for all planes in the buffer.
Fix gl-renderer to divide pitch by the subsampling factor when uploading
from subsampled SHM buffers into GL textures, also dividing co-ordinates
when doing offset partial uploads.
Tested with:
$ gst-launch-1.0 videotestsrc ! waylandsink
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Fabien Lahoudere <fabien.lahoudere@collabora.co.uk>
Tested-by: Fabien Lahoudere <fabien.lahoudere@collabora.co.uk>
Reviewed-by: Arnaud Vrac <avrac@freebox.fr>
Acked-by: Vincent ABRIOU <vincent.abriou@st.com>
Acked-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Fixes: fdeefe4241 ("gl-renderer: add support of WL_SHM_FORMAT_YUV420")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103063
This commit is contained in:
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1 changed files with 8 additions and 4 deletions
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@ -1445,14 +1445,14 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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goto done;
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch);
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if (gs->needs_full_upload) {
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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wl_shm_buffer_begin_access(buffer->shm_buffer);
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for (j = 0; j < gs->num_textures; j++) {
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glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
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gs->pitch / gs->hsub[j]);
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glTexImage2D(GL_TEXTURE_2D, 0,
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gs->gl_format[j],
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gs->pitch / gs->hsub[j],
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@ -1473,10 +1473,14 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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r = weston_surface_to_buffer_rect(surface, rectangles[i]);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, r.x1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
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for (j = 0; j < gs->num_textures; j++) {
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glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
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gs->pitch / gs->hsub[j]);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT,
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r.x1 / gs->hsub[j]);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT,
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r.y1 / gs->hsub[j]);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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r.x1 / gs->hsub[j],
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r.y1 / gs->vsub[j],
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