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https://gitlab.freedesktop.org/wayland/weston.git
synced 2026-05-04 23:27:58 +02:00
compositor: Fix cursor damaging on multi head
Removing cursors from the surface list, for usage as hardware cursor needs lower damaging. Also damge when re-adding to the surface list.
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parent
5ec0a93a98
commit
a8bdeae1b6
2 changed files with 45 additions and 20 deletions
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@ -210,10 +210,8 @@ drm_output_set_cursor(struct wlsc_output *output_base,
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output->base.current->width,
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output->base.current->height);
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if (!pixman_region32_not_empty(&cursor_region)) {
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ret = 0;
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if (!pixman_region32_not_empty(&cursor_region))
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goto out;
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}
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if (eid->sprite->image == EGL_NO_IMAGE_KHR)
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goto out;
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@ -771,13 +771,53 @@ fade_output(struct wlsc_output *output,
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glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
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wlsc_surface_draw(&surface, output, region);
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}
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static void
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wlsc_output_set_cursor(struct wlsc_output *output,
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struct wl_input_device *dev, int force_sw)
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{
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struct wlsc_compositor *ec = output->compositor;
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struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
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pixman_region32_t cursor_region;
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int use_hardware_cursor = 1, prior_was_hardware;
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pixman_region32_init_rect(&cursor_region,
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device->sprite->x, device->sprite->y,
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device->sprite->width,
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device->sprite->height);
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pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
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if (!pixman_region32_not_empty(&cursor_region)) {
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output->set_hardware_cursor(output, NULL);
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goto out;
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}
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prior_was_hardware = wl_list_empty(&device->sprite->link);
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if (force_sw || output->set_hardware_cursor(output, device) < 0) {
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if (prior_was_hardware)
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wlsc_surface_damage(device->sprite);
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use_hardware_cursor = 0;
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} else if (!prior_was_hardware) {
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wlsc_surface_damage_below(device->sprite);
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}
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/* Remove always to be on top. */
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wl_list_remove(&device->sprite->link);
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if (!use_hardware_cursor)
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wl_list_insert(&ec->surface_list, &device->sprite->link);
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else
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wl_list_init(&device->sprite->link);
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out:
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pixman_region32_fini(&cursor_region);
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}
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static void
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wlsc_output_repaint(struct wlsc_output *output)
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{
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struct wlsc_compositor *ec = output->compositor;
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struct wlsc_surface *es;
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struct wlsc_input_device *device;
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pixman_region32_t clip, new_damage, total_damage;
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output->prepare_render(output);
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@ -789,6 +829,9 @@ wlsc_output_repaint(struct wlsc_output *output)
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1, GL_FALSE, output->matrix.d);
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glUniform1i(ec->texture_shader.tex_uniform, 0);
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wlsc_output_set_cursor(output, ec->input_device,
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!(ec->focus && ec->fade.spring.current < 0.001));
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pixman_region32_init(&new_damage);
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pixman_region32_intersect(&new_damage, &ec->damage, &output->region);
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pixman_region32_init(&clip);
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@ -808,22 +851,6 @@ wlsc_output_repaint(struct wlsc_output *output)
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pixman_region32_fini(&clip);
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pixman_region32_fini(&new_damage);
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device = (struct wlsc_input_device *) ec->input_device;
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if (ec->focus && ec->fade.spring.current < 0.001) {
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if (!wl_list_empty(&device->sprite->link)) {
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wl_list_remove(&device->sprite->link);
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wl_list_init(&device->sprite->link);
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}
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if (output->set_hardware_cursor(output, device) < 0)
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wl_list_insert(&ec->surface_list,
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&device->sprite->link);
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} else {
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output->set_hardware_cursor(output, NULL);
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if (wl_list_empty(&device->sprite->link))
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wl_list_insert(&ec->surface_list,
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&device->sprite->link);
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}
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es = container_of(ec->surface_list.next, struct wlsc_surface, link);
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if (es->visual == &ec->compositor.rgb_visual &&
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