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animation: don't NULL deref if _run() returns NULL
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
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a62e0e0e02
1 changed files with 12 additions and 0 deletions
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@ -262,6 +262,9 @@ weston_zoom_run(struct weston_view *view, float start, float stop,
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zoom_frame, reset_alpha,
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done, data, NULL);
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if (zoom == NULL)
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return NULL;
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weston_spring_init(&zoom->spring, 300.0, start, stop);
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zoom->spring.friction = 1400;
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zoom->spring.previous = start - (stop - start) * 0.03;
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@ -291,6 +294,9 @@ weston_fade_run(struct weston_view *view,
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fade_frame, reset_alpha,
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done, data, NULL);
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if (fade == NULL)
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return NULL;
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weston_spring_init(&fade->spring, k, start, end);
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fade->spring.friction = 1400;
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@ -337,6 +343,8 @@ weston_stable_fade_run(struct weston_view *front_view, float start,
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stable_fade_frame, NULL,
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done, data, back_view);
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if (fade == NULL)
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return NULL;
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weston_spring_init(&fade->spring, 400, start, end);
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fade->spring.friction = 1150;
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@ -434,6 +442,10 @@ weston_move_scale_run(struct weston_view *view, int dx, int dy,
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animation = weston_view_animation_run(view, start, end, move_frame,
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NULL, move_done, data, move);
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if (animation == NULL)
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return NULL;
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animation->spring.k = 400;
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animation->spring.friction = 1150;
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