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gl-renderer: Convert remaining pseudo-bools to real bool
Use the actual boolean type instead of an integer for variables which only hold true or false. Signed-off-by: Daniel Stone <daniels@collabora.com>
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d83c1eca92
commit
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1 changed files with 10 additions and 10 deletions
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@ -180,7 +180,7 @@ struct gl_surface_state {
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enum buffer_type buffer_type;
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int pitch; /* in pixels */
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int height; /* in pixels */
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int y_inverted;
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bool y_inverted;
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/* Extension needed for SHM YUV texture */
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int offset[3]; /* offset per plane */
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@ -199,8 +199,8 @@ struct gl_surface_state {
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struct gl_renderer {
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struct weston_renderer base;
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int fragment_shader_debug;
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int fan_debug;
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bool fragment_shader_debug;
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bool fan_debug;
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struct weston_binding *fragment_binding;
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struct weston_binding *fan_binding;
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@ -1419,9 +1419,9 @@ gl_renderer_repaint_output(struct weston_output *output,
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pixman_region32_init(&undamaged);
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pixman_region32_subtract(&undamaged, &output->region,
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output_damage);
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gr->fan_debug = 0;
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gr->fan_debug = false;
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repaint_views(output, &undamaged);
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gr->fan_debug = 1;
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gr->fan_debug = true;
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pixman_region32_fini(&undamaged);
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}
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@ -1809,7 +1809,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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gs->gl_pixel_type = gl_pixel_type;
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gs->buffer_type = BUFFER_TYPE_SHM;
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gs->needs_full_upload = true;
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gs->y_inverted = 1;
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gs->y_inverted = true;
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gs->surface = es;
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@ -2497,7 +2497,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
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glDeleteTextures(gs->num_textures, gs->textures);
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gs->num_textures = 0;
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gs->buffer_type = BUFFER_TYPE_NULL;
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gs->y_inverted = 1;
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gs->y_inverted = true;
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es->is_opaque = false;
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return;
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}
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@ -2521,7 +2521,7 @@ gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
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weston_buffer_reference(&gs->buffer_ref, NULL);
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weston_buffer_release_reference(&gs->buffer_release_ref, NULL);
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gs->buffer_type = BUFFER_TYPE_NULL;
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gs->y_inverted = 1;
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gs->y_inverted = true;
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es->is_opaque = false;
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weston_buffer_send_server_error(buffer,
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"disconnecting due to unhandled buffer type");
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@ -2755,7 +2755,7 @@ gl_renderer_create_surface(struct weston_surface *surface)
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* by zero there.
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*/
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gs->pitch = 1;
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gs->y_inverted = 1;
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gs->y_inverted = true;
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gs->surface = surface;
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@ -3799,7 +3799,7 @@ fragment_debug_binding(struct weston_keyboard *keyboard,
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struct gl_renderer *gr = get_renderer(ec);
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struct weston_output *output;
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gr->fragment_shader_debug ^= 1;
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gr->fragment_shader_debug = !gr->fragment_shader_debug;
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shader_release(&gr->texture_shader_rgba);
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shader_release(&gr->texture_shader_rgbx);
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