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animation: When fading, round the surface alpha when close to 0 or 1
The spring code stops when the current value is withing 0.0002 of the target. In that case, round the value to 0.0 or 1.0 to enable the use of fast paths, such as disabling blending in the GL renderer when an opaque region is set.
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1 changed files with 2 additions and 2 deletions
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@ -229,9 +229,9 @@ weston_zoom_run(struct weston_surface *surface, float start, float stop,
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static void
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fade_frame(struct weston_surface_animation *animation)
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{
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if (animation->spring.current > 1)
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if (animation->spring.current > 0.999)
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animation->surface->alpha = 1;
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else if (animation->spring.current < 0 )
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else if (animation->spring.current < 0.001 )
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animation->surface->alpha = 0;
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else
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animation->surface->alpha = animation->spring.current;
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