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clients/simple-egl: add delay option
This emulates extra drawing work by usleep(). This is an enhancement to reproduce the problem in the bug report. Bug: https://bugs.freedesktop.org/show_bug.cgi?id=98833 [Pekka: reordered the help text] Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
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1 changed files with 8 additions and 2 deletions
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@ -100,7 +100,7 @@ struct window {
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struct ivi_surface *ivi_surface;
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EGLSurface egl_surface;
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struct wl_callback *callback;
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int fullscreen, opaque, buffer_size, frame_sync;
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int fullscreen, opaque, buffer_size, frame_sync, delay;
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bool wait_for_configure;
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};
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@ -548,6 +548,8 @@ redraw(void *data, struct wl_callback *callback, uint32_t time)
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glDisableVertexAttribArray(window->gl.pos);
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glDisableVertexAttribArray(window->gl.col);
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usleep(window->delay);
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if (window->opaque || window->fullscreen) {
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region = wl_compositor_create_region(window->display->compositor);
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wl_region_add(region, 0, 0,
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@ -846,6 +848,7 @@ static void
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usage(int error_code)
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{
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fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
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" -d <us>\tBuffer swap delay in microseconds\n"
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" -f\tRun in fullscreen mode\n"
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" -o\tCreate an opaque surface\n"
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" -s\tUse a 16 bpp EGL config\n"
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@ -870,9 +873,12 @@ main(int argc, char **argv)
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window.window_size = window.geometry;
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window.buffer_size = 32;
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window.frame_sync = 1;
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window.delay = 0;
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for (i = 1; i < argc; i++) {
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if (strcmp("-f", argv[i]) == 0)
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if (strcmp("-d", argv[i]) == 0 && i+1 < argc)
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window.delay = atoi(argv[++i]);
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else if (strcmp("-f", argv[i]) == 0)
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window.fullscreen = 1;
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else if (strcmp("-o", argv[i]) == 0)
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window.opaque = 1;
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