mirror of
https://gitlab.freedesktop.org/wayland/weston.git
synced 2026-05-05 11:08:14 +02:00
window.c: Just use float instead of GLfloat, remove GLES2.h include
This commit is contained in:
parent
b71302e1db
commit
80680c7b75
10 changed files with 31 additions and 32 deletions
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@ -233,7 +233,7 @@ panel_redraw_handler(struct widget *widget, void *data)
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static int
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panel_launcher_enter_handler(struct widget *widget, struct input *input,
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GLfloat x, GLfloat y, void *data)
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float x, float y, void *data)
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{
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struct panel_launcher *launcher = data;
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@ -504,7 +504,7 @@ unlock_dialog_keyboard_focus_handler(struct window *window,
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static int
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unlock_dialog_widget_enter_handler(struct widget *widget,
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struct input *input,
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GLfloat x, GLfloat y, void *data)
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float x, float y, void *data)
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{
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struct unlock_dialog *dialog = data;
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@ -450,7 +450,7 @@ lookup_cursor(struct dnd *dnd, int x, int y)
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static int
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dnd_enter_handler(struct widget *widget,
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struct input *input, GLfloat x, GLfloat y, void *data)
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struct input *input, float x, float y, void *data)
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{
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return lookup_cursor(data, x, y);
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}
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@ -458,7 +458,7 @@ dnd_enter_handler(struct widget *widget,
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static int
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dnd_motion_handler(struct widget *widget,
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struct input *input, uint32_t time,
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GLfloat x, GLfloat y, void *data)
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float x, float y, void *data)
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{
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return lookup_cursor(data, x, y);
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}
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@ -466,7 +466,7 @@ dnd_motion_handler(struct widget *widget,
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static void
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dnd_data_handler(struct window *window,
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struct input *input,
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GLfloat x, GLfloat y, const char **types, void *data)
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float x, float y, const char **types, void *data)
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{
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struct dnd *dnd = data;
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@ -238,7 +238,7 @@ button_handler(struct widget *widget, struct input *input, uint32_t time,
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*/
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static int
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motion_handler(struct widget *widget, struct input *input, uint32_t time,
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GLfloat x, GLfloat y, void *data)
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float x, float y, void *data)
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{
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struct eventdemo *e = data;
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@ -134,7 +134,7 @@ redraw_handler(struct widget *widget, void *data)
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static int
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motion_handler(struct widget *widget, struct input *input,
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uint32_t time, GLfloat x, GLfloat y, void *data)
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uint32_t time, float x, float y, void *data)
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{
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return POINTER_HAND1;
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}
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@ -223,7 +223,7 @@ static const struct wl_callback_listener listener = {
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static int
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motion_handler(struct widget *widget, struct input *input,
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uint32_t time, GLfloat x, GLfloat y, void *data)
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uint32_t time, float x, float y, void *data)
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{
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struct gears *gears = data;
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int offset_x, offset_y;
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@ -205,8 +205,8 @@ input_device_handle_touch_down(void *data,
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wl_fixed_t y_w)
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{
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struct touch *touch = data;
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GLfloat x = wl_fixed_to_double(x_w);
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GLfloat y = wl_fixed_to_double(y_w);
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float x = wl_fixed_to_double(x_w);
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float y = wl_fixed_to_double(y_w);
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touch_paint(touch, x, y, id);
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}
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@ -227,8 +227,8 @@ input_device_handle_touch_motion(void *data,
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wl_fixed_t y_w)
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{
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struct touch *touch = data;
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GLfloat x = wl_fixed_to_double(x_w);
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GLfloat y = wl_fixed_to_double(y_w);
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float x = wl_fixed_to_double(x_w);
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float y = wl_fixed_to_double(y_w);
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touch_paint(touch, x, y, id);
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}
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@ -230,7 +230,7 @@ redraw_handler(struct widget *widget, void *data)
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static int
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smoke_motion_handler(struct widget *widget, struct input *input,
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uint32_t time, GLfloat x, GLfloat y, void *data)
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uint32_t time, float x, float y, void *data)
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{
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struct smoke *smoke = data;
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int i, i0, i1, j, j0, j1, k, d = 5;
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@ -2237,7 +2237,7 @@ button_handler(struct widget *widget,
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static int
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motion_handler(struct widget *widget,
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struct input *input, uint32_t time,
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GLfloat x, GLfloat y, void *data)
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float x, float y, void *data)
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{
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struct terminal *terminal = data;
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@ -189,7 +189,7 @@ struct input {
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int current_cursor;
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uint32_t modifiers;
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uint32_t pointer_enter_serial;
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GLfloat sx, sy;
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float sx, sy;
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struct wl_list link;
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struct widget *focus_widget;
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@ -1351,7 +1351,7 @@ window_show_frame_menu(struct window *window,
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static int
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frame_enter_handler(struct widget *widget,
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struct input *input, GLfloat x, GLfloat y, void *data)
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struct input *input, float x, float y, void *data)
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{
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return frame_get_pointer_image_for_location(data, input);
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}
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@ -1359,7 +1359,7 @@ frame_enter_handler(struct widget *widget,
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static int
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frame_motion_handler(struct widget *widget,
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struct input *input, uint32_t time,
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GLfloat x, GLfloat y, void *data)
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float x, float y, void *data)
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{
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return frame_get_pointer_image_for_location(data, input);
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}
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@ -1454,7 +1454,7 @@ frame_destroy(struct frame *frame)
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static void
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input_set_focus_widget(struct input *input, struct widget *focus,
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GLfloat x, GLfloat y)
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float x, float y)
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{
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struct widget *old, *widget;
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int pointer = POINTER_LEFT_PTR;
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@ -1494,8 +1494,8 @@ input_handle_motion(void *data, struct wl_input_device *input_device,
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struct window *window = input->pointer_focus;
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struct widget *widget;
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int pointer = POINTER_LEFT_PTR;
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GLfloat sx = wl_fixed_to_double(sx_w);
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GLfloat sy = wl_fixed_to_double(sy_w);
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float sx = wl_fixed_to_double(sx_w);
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float sy = wl_fixed_to_double(sy_w);
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input->sx = sx;
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input->sy = sy;
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@ -1638,8 +1638,8 @@ input_handle_pointer_enter(void *data,
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struct input *input = data;
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struct window *window;
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struct widget *widget;
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GLfloat sx = wl_fixed_to_double(sx_w);
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GLfloat sy = wl_fixed_to_double(sy_w);
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float sx = wl_fixed_to_double(sx_w);
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float sy = wl_fixed_to_double(sy_w);
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input->display->serial = serial;
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input->pointer_enter_serial = serial;
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@ -1868,8 +1868,8 @@ data_device_enter(void *data, struct wl_data_device *data_device,
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{
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struct input *input = data;
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struct window *window;
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GLfloat x = wl_fixed_to_double(x_w);
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GLfloat y = wl_fixed_to_double(y_w);
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float x = wl_fixed_to_double(x_w);
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float y = wl_fixed_to_double(y_w);
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char **p;
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input->pointer_enter_serial = serial;
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@ -1902,8 +1902,8 @@ data_device_motion(void *data, struct wl_data_device *data_device,
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{
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struct input *input = data;
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struct window *window = input->pointer_focus;
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GLfloat x = wl_fixed_to_double(x_w);
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GLfloat y = wl_fixed_to_double(y_w);
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float x = wl_fixed_to_double(x_w);
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float y = wl_fixed_to_double(y_w);
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input->sx = x;
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input->sy = y;
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@ -2491,7 +2491,7 @@ menu_set_item(struct menu *menu, int sy)
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static int
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menu_motion_handler(struct widget *widget,
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struct input *input, uint32_t time,
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GLfloat x, GLfloat y, void *data)
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float x, float y, void *data)
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{
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struct menu *menu = data;
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@ -2503,7 +2503,7 @@ menu_motion_handler(struct widget *widget,
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static int
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menu_enter_handler(struct widget *widget,
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struct input *input, GLfloat x, GLfloat y, void *data)
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struct input *input, float x, float y, void *data)
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{
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struct menu *menu = data;
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@ -23,7 +23,6 @@
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#ifndef _WINDOW_H_
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#define _WINDOW_H_
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#include <GLES2/gl2.h>
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#include <xkbcommon/xkbcommon.h>
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#include <wayland-client.h>
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#include <cairo.h>
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@ -166,7 +165,7 @@ typedef void (*window_keyboard_focus_handler_t)(struct window *window,
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typedef void (*window_data_handler_t)(struct window *window,
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struct input *input,
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GLfloat x, GLfloat y,
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float x, float y,
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const char **types,
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void *data);
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@ -183,12 +182,12 @@ typedef void (*widget_redraw_handler_t)(struct widget *widget, void *data);
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typedef int (*widget_enter_handler_t)(struct widget *widget,
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struct input *input,
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GLfloat x, GLfloat y, void *data);
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float x, float y, void *data);
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typedef void (*widget_leave_handler_t)(struct widget *widget,
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struct input *input, void *data);
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typedef int (*widget_motion_handler_t)(struct widget *widget,
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struct input *input, uint32_t time,
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GLfloat x, GLfloat y, void *data);
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float x, float y, void *data);
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typedef void (*widget_button_handler_t)(struct widget *widget,
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struct input *input, uint32_t time,
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uint32_t button, uint32_t state,
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