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compositor.h: Add shell_interface.get_output_work_area
This will allow plugins to be aware of e.g. panels, to avoid covering them with other surfaces. Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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2 changed files with 4 additions and 1 deletions
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@ -451,10 +451,11 @@ get_output_panel_size(struct desktop_shell *shell,
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}
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static void
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get_output_work_area(struct desktop_shell *shell,
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get_output_work_area(void *data,
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struct weston_output *output,
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pixman_rectangle32_t *area)
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{
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struct desktop_shell *shell = data;
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int32_t panel_width = 0, panel_height = 0;
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area->x = output->x;
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@ -6628,6 +6629,7 @@ module_init(struct weston_compositor *ec,
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ec->shell_interface.set_window_geometry = set_window_geometry;
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ec->shell_interface.set_maximized = shell_interface_set_maximized;
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ec->shell_interface.set_pid = set_pid;
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ec->shell_interface.get_output_work_area = get_output_work_area;
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weston_layer_init(&shell->fullscreen_layer, &ec->cursor_layer.link);
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weston_layer_init(&shell->panel_layer, &shell->fullscreen_layer.link);
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@ -116,6 +116,7 @@ struct weston_shell_interface {
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int32_t width, int32_t height);
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void (*set_maximized)(struct shell_surface *shsurf);
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void (*set_pid)(struct shell_surface *shsurf, pid_t pid);
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void (*get_output_work_area)(void *shell, struct weston_output *output, pixman_rectangle32_t *area);
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};
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struct weston_animation {
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