compositor-drm: Destroy sprites before destroying the outputs

This commit is contained in:
Kristian Høgsberg 2013-05-10 12:36:04 -04:00
parent 310cee07ec
commit 5b65927f4f

View file

@ -1968,12 +1968,12 @@ drm_destroy(struct weston_compositor *ec)
wl_event_source_remove(d->udev_drm_source);
wl_event_source_remove(d->drm_source);
destroy_sprites(d);
weston_compositor_shutdown(ec);
ec->renderer->destroy(ec);
destroy_sprites(d);
if (d->gbm)
gbm_device_destroy(d->gbm);