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compositor: Document how views and surfaces are mapped to outputs
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1 changed files with 73 additions and 0 deletions
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@ -1041,6 +1041,15 @@ weston_view_damage_below(struct weston_view *view)
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weston_view_schedule_repaint(view);
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}
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/**
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* \param es The surface
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* \param mask The new set of outputs for the surface
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*
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* Sets the surface's set of outputs to the ones specified by
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* the new output mask provided. Identifies the outputs that
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* have changed, the posts enter and leave events for these
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* outputs as appropriate.
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*/
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static void
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weston_surface_update_output_mask(struct weston_surface *es, uint32_t mask)
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{
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@ -1074,6 +1083,17 @@ weston_surface_update_output_mask(struct weston_surface *es, uint32_t mask)
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}
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/** Recalculate which output(s) the surface has views displayed on
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*
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* \param es The surface to remap to outputs
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*
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* Finds the output that is showing the largest amount of one
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* of the surface's various views. This output becomes the
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* surface's primary output for vsync and frame event purposes.
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*
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* Also notes the primary outputs of all of the surface's views
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* in the output_mask for the surface.
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*/
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static void
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weston_surface_assign_output(struct weston_surface *es)
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{
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@ -1110,6 +1130,18 @@ weston_surface_assign_output(struct weston_surface *es)
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weston_surface_update_output_mask(es, mask);
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}
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/** Recalculate which output(s) the view is displayed on
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*
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* \param ev The view to remap to outputs
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*
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* Identifies the set of outputs that the view is visible on,
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* noting them into the output_mask. The output that the view
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* is most visible on is set as the view's primary output for
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* vsync and frame event purposes.
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*
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* Also does the same for the view's surface. See
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* weston_surface_assign_output().
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*/
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static void
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weston_view_assign_output(struct weston_view *ev)
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{
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@ -1459,6 +1491,12 @@ weston_view_from_global(struct weston_view *view,
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*vy = floorf(vyf);
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}
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/**
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* \param surface The surface to be repainted
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*
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* Marks the output(s) that the surface is shown on as needing to be
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* repainted. See weston_output_schedule_repaint().
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*/
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WL_EXPORT void
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weston_surface_schedule_repaint(struct weston_surface *surface)
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{
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@ -1469,6 +1507,12 @@ weston_surface_schedule_repaint(struct weston_surface *surface)
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weston_output_schedule_repaint(output);
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}
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/**
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* \param view The view to be repainted
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*
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* Marks the output(s) that the view is shown on as needing to be
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* repainted. See weston_output_schedule_repaint().
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*/
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WL_EXPORT void
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weston_view_schedule_repaint(struct weston_view *view)
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{
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@ -4227,6 +4271,31 @@ weston_output_move(struct weston_output *output, int x, int y)
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}
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}
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/** Initialize a weston_output object's parameters
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*
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* \param output The weston_output object to initialize
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* \param c The output's compositor
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* \param x x coordinate for the output in global coordinate space
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* \param y y coordinate for the output in global coordinate space
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* \param mm_width Physical width of the output as reported by the backend
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* \param mm_height Physical height of the output as reported by the backend
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* \param transform Rotation of the output
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* \param scale Native scaling factor for the output
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*
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* Sets up the transformation, zoom, and geometry of the output using
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* the input properties.
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*
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* Establishes a repaint timer for the output with the relevant display
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* object's event loop. See output_repaint_timer_handler().
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*
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* The output is assigned an ID. Weston can support up to 32 distinct
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* outputs, with IDs numbered from 0-31; the compositor's output_id_pool
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* is referred to and used to find the first available ID number, and
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* then this ID is marked as used in output_id_pool.
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*
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* The output is also assigned a Wayland global with the wl_output
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* external interface.
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*/
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WL_EXPORT void
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weston_output_init(struct weston_output *output, struct weston_compositor *c,
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int x, int y, int mm_width, int mm_height, uint32_t transform,
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@ -4259,6 +4328,10 @@ weston_output_init(struct weston_output *output, struct weston_compositor *c,
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output->repaint_timer = wl_event_loop_add_timer(loop,
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output_repaint_timer_handler, output);
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/* Invert the output id pool and look for the lowest numbered
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* switch (the least significant bit). Take that bit's position
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* as our ID, and mark it used in the compositor's output_id_pool.
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*/
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output->id = ffs(~output->compositor->output_id_pool) - 1;
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output->compositor->output_id_pool |= 1 << output->id;
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