weston/clients/simple_vulkan_vertex_shader.vert

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#version 450 core
layout(std140, set = 0, binding = 0) uniform block {
uniform mat4 rotation;
};
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec4 in_color;
layout(location = 0) out vec4 vVaryingColor;
void main()
{
gl_Position = rotation * in_position;
vVaryingColor = vec4(in_color.rgba);
}