diff --git a/doc/publican/sources/Architecture.xml b/doc/publican/sources/Architecture.xml index 5d9ada0..b8a104c 100644 --- a/doc/publican/sources/Architecture.xml +++ b/doc/publican/sources/Architecture.xml @@ -114,7 +114,7 @@ As suggested above, there are a few problems with this approach. The X server doesn't have the information to decide which window should receive the event, nor can it - transform the screen coordinates to window local + transform the screen coordinates to window-local coordinates. And even though X has handed responsibility for the final painting of the screen to the compositing manager, X still controls the front buffer and modesetting. Most of @@ -172,7 +172,7 @@ in the scenegraph. Thus, the compositor can pick the right window and transform the screen coordinates - to window local coordinates, by + to window-local coordinates, by applying the inverse transformations. The types of transformation that can be applied diff --git a/doc/publican/sources/Protocol.xml b/doc/publican/sources/Protocol.xml index 66cebfb..481e175 100644 --- a/doc/publican/sources/Protocol.xml +++ b/doc/publican/sources/Protocol.xml @@ -333,7 +333,7 @@ A seat represents a group of input devices including mice, keyboards and touchscreens. It has a keyboard and pointer focus. Seats are global objects. Pointer events are delivered - in surface local coordinates. + in surface-local coordinates. The compositor maintains an implicit grab when a button is