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color: fix my misunderstanding of content EDR
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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4 changed files with 881 additions and 19 deletions
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@ -245,17 +245,22 @@
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event common to output events across all extensions.
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The extended dynamic range value describes how much dynamic range is
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available relative to the SDR maximum white. A value of 1.0 means that
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the the display can not display anything brighter than SDR maximum white.
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A value of 3.0 means that the SDR maximum white is at one third of the
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highest luminance the display can produce.
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available relative to the SDR maximum white. EDR value is proportional
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to luminance, and the luminance of black is used as the zero level.
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A value of 1.0 means that the the display can not display
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anything brighter than SDR maximum white. A value of 3.0 means that the
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SDR maximum white is at one third of the highest luminance the display
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can produce.
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The reference luminance for SDR maximum white is 80 cd/m^2.
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Theoretically this allows to compute the maximum display luminance from
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the output EDR value, but compositors should allow user control over
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the EDR value used for the output for both adjusting to actual monitor
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behavior and tuning to personal preference. Therefore EDR value 3.0
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might not truly mean 240 cd/m^2 luminance in reality, for instance.
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The absolute luminance of the SDR maximum white depends on the monitor
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capabilities, the viewing conditions and the viewer personal
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preferences. A such, it cannot be given a single value in cd/m².
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Compositors using HDR video modes should allow users to control the the
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SDR maximum white level which the output EDR value is calculated from.
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The SDR maximum white is a relative reference luminance that allows
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to tone-map content from different dynamic ranges into a single common
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dynamic range for display.
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The EDR value is multiplied by 1000 to produce the integer value
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carried by the protocol.
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@ -332,11 +337,11 @@
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The EDR value is double buffered, and will be applied at the time
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wl_surface.commit of the corresponding wl_surface is called.
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The EDR value describes how much dynamic range is available relative to
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the SDR maximum white. EDR value is directly proportional to luminance.
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A value of 1.0 means that the SDR maximum white is the highest
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possible luminance of the surface.
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A value of 3.0 means that the SDR maximum white is one third of the
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The EDR value describes how much dynamic range is encoded relative to
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the SDR maximum white. EDR value is proportional to luminance, using
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the luminance of black as the zero level. A value of 1.0 means that the
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SDR maximum white is the highest possible luminance of the surface. A
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value of 3.0 means that the SDR maximum white is one third of the
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highest possible luminance of the surface.
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The color space attached to the surface can make the code values in the
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@ -344,11 +349,20 @@
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a third of the luminance of the biggest code value therefore might not
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be one third of the biggest code value.
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For the definition of the SDR maximum white on an output, see
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zwp_color_management_output_v1.extended_dynamic_range. Content
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producers are free to choose their SDR maximum white level. How it
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shall be displayed depends on the monitor capabilities and the output
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EDR value.
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By default the EDR value is 1.0. The compositor will tone map the image
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to match the EDR of each output the surface is shown on.
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There might be performance and image quality benefits by providing
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content readily tone mapped to the EDR value of the output the surface
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is shown on.
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to match the EDR of each output the surface is shown on. The aim for
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the EDR-EDR mapping is to produce a relative luminance mapping that
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looks equally good regardless of the viewing conditions and the monitor
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capabilities, assuming the output EDR value was tuned to the output
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capabilities and the viewing environment. There might be performance
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and image quality benefits from providing content readily tone mapped to
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the EDR value of the output the surface is shown on.
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The EDR value is multiplied by 1000 to produce the integer value
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carried by the protocol.
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@ -1,5 +1,8 @@
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.. Copyright 2020 Collabora, Ltd.
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.. contents::
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Wayland Color Management and HDR Design Goals
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=============================================
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@ -377,6 +380,158 @@ Whitepoint: A white point is a set of chromaticity coordinates to define the col
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.. _`ISO/CIE DIS 11664-2`: https://www.iso.org/standard/77215.html
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High Dynamic Range
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==================
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At the simplest level, High Dynamic Range (HDR) refers to a luminance range
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larger than traditional. Many also associate wide color gamut to HDR, but that
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has been defined with traditional color management already. The traditional
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dynamic range is referred to as Standard Dynamic Range (SDR). HDR implies
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brighter whites which allows highlights to be brighter and bright image areas
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to contain more details than SDR. HDR may also imply deeper blacks, improving
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details in the dark end of the luminance axis as well, because traditionally
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"black" still has non-zero luminance. To deliver all the additional details and
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avoid losing details in the SDR range, HDR imagery needs more bits per pixel
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than traditional content.
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This protocol extension aims to integrate HDR with color management in a way
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that both are possible to achieve simultaneously when clients so choose. While
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color management and ICC profiles are concerned of relative luminance or code
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values on each color channel, the HDR part of the extension extends the
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luminance range beyond SDR. Wayland clients are able to do their own color
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management and tone mapping for HDR the same way they do color management for
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SDR: prepare content to match the output properties, which will let it go
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through the compositor practically unaltered. With SDR color management they
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use the output color space, and with HDR color management they use also the
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output dynamic range.
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The output and content dynamic range is expressed as an extended dynamic range
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value. When content dynamic range differs from that of an output, the Wayland
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compositor in a system is expected to compensate by applying a suitable tone
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mapping.
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Extended Dynamic Range for Relative Luminance
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---------------------------------------------
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In this extension the dynamic range (or luminance range) is communicated as
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Extended Dynamic Range (EDR) value. The `definition of EDR`_ as used here comes
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from Apple but with consideration to luminance of black. EDR value is the
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luminance ratio of the HDR maximum white and the SDR maximum white using the
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black level (which may be higher than 0 cd/m²) as the origin. Therefore, EDR
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value 1.0 means purely SDR as there is no difference between SDR and HDR
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maximum white luminances. EDR value 4.0 means the full (HDR) range is four
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times the SDR range. In other words,
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::
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HDR maximum white - black
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EDR = ------------------------- .
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SDR maximum white - black
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Not all monitors present SDR content with the same luminance. There are
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standards that use the values of 80 or 200 cd/m² as the SDR maximum white
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luminance, but varying viewing conditions and user preferences may call for any
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value. Therefore the absolute luminance for the SDR maximum white is not a fixed
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quantity. Monitors do have some absolute maximum luminance they can reach, so
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how much dynamic range there is left for HDR may well depend on the monitor's
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"normal" (SDR) brightness, or in other words the user's preferred nominal
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brightness.
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An output's EDR value depends on several things: the monitor capabilities (the
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minimum luminance, the maximum HDR luminance), the monitor settings (adjustment
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knobs), and user preference for the SDR maximum white level which is affected
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by the viewing environment. Therefore Wayland compositors should allow users to
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configure an output's EDR value. This could be in the form of setting the
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relative SDR maximum white level as a percentage of the video signal, the
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absolute luminance of the SDR maximum white in cd/m² if you can trust EDID on
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the maximum luminance, or the output's EDR value as is.
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A default EDR value for a HDR video mode output may be possible to approximate
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from EDID denoted maximum luminance if the compositor wants to default to one
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cd/m² number for the SDR maximum white, but that assumes certain viewing
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conditions, e.g. average office environment. Using a percentage of the video
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signal range for the default EDR value is not recommended because of monitors
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differing wildly in their maximum luminance, assuming the video signal encodes
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relative and not absolute luminance. Quantization effects or artifacts due to
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framebuffer pixel format and the pixel bit depth in the video signal may also
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factor in. With low bit depth it might be better to settle for brighter overall
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image from smaller EDR value than to risk losing details in the SDR range. For
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an SDR video mode, the default EDR value is 1.0.
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`Figure 3`_ shows three EDR values and their relative SDR and HDR maximum white
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luminance levels as well as the black level. EDR value represents the ratio
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between HDR and SDR compared to black, not the overall image brightness as can
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be seen in case c) whose EDR value is smaller than for the other less bright
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examples. This reflects the intent of HDR: brighter and more detailed
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highlights rather than brighter image.
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.. _Figure 3:
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.. figure:: images/monitor-edr.svg.png
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:alt: EDR value diagram
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Figure 3.
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Three different monitor or content luminance characteristics.
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The ratio of black to HDR maximum white luminance and black to SDR maximum
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white luminance determines the EDR value. The black level may be greater
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than 0 cd/m² and may differ.
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Content provided by Wayland clients have their own EDR values per
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``wl_surface``. Content EDR value is calculated similarly to output EDR value.
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Content HDR maximum white luminance, content SDR maximum white luminance, and
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content black luminance as all chosen by the content creator. If content is
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encoded with relative luminance, calculating the EDR value does not require
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mapping to absolute luminance.
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If content is encoded with display-referred absolute luminance, the Wayland
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client needs to know the content (encoding) HDR maximum white luminance, the
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(movie) SDR maximum white luminance and the black luminance that fit the
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artistic intention of the content creator to calculate the appropriate EDR
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value. Note, that if the content SDR maximum white luminance changes during a
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movie to follow the scene average brightness, changing the content EDR value to
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match has the opposite effect: bright scenes get toned down and dark scenes get
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toned up while the SDR maximum white level stays the same on display. Therefore
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for content encoded in absolute luminance, the SDR maximum white luminance is
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merely an arbitrary scaling factor that the client needs to choose.
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The use of EDR value to describe content dynamic range means that content
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encoded with absolute luminance cannot be presented with absolute luminance
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(nit-for-nit). This is intentional to avoid assuming a standard viewing
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environment which is usually relatively dark and therefore could lead to a too
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dark image for the actual viewing environment.
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.. _`definition of EDR`: https://developer.apple.com/documentation/metal/drawable_objects/displaying_hdr_content_in_a_metal_layer/performing_your_own_tone_mapping
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Absolute Luminance Content
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--------------------------
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TBD
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EOTFs that define their output in absolute luminance (cd/m²) need something else
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than content EDR value. Some specifications propose a "reference white"
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absolute luminance, others might not, hence it probably needs to be communicated
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explicitly.
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EDID can sometimes provide the maximum HDR absolute luminance. Output EDR value
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could be used to find the SDR maximum white luminance, but should the content
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reference white luminance be mapped to that? Maybe, maybe not.
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How to map an absolute luminance range to monitor range?
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How to communicate monitor absolute luminance to clients so that they can match
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it and avoid tone-mapping in a compositor?
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Scene-Referred Luminance
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------------------------
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TBD
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HLG
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Glossary
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========
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API
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@ -410,6 +565,9 @@ KMS
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LUT
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look-up table
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nit
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cd/m², candelas per square meter, absolute unit of luminance
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OETF
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opto-electrical transfer function
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@ -456,3 +614,10 @@ New use cases?
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profiles for them, so that on one monitor you see the "real" colors and the
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other monitor shows you image color details you don't normally see due to the
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monitor having a small gamut.
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HDR gamut metadata: pixel encoding uses one (standard) color space, but the
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actual content gamut used is significantly smaller. A compositor needs to know
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the pixel encoding to decode pixels, and it needs to know the gamut for better
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`gamut mapping`_.
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.. _`gamut mapping`: http://argyllcms.com/doc/iccgamutmapping.html
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683
unstable/color-management/images/monitor-edr.svg
Normal file
683
unstable/color-management/images/monitor-edr.svg
Normal file
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@ -0,0 +1,683 @@
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<path
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<path
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<path
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transform="translate(97.89585,-29.104146)"
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style="opacity:1;fill:none;fill-opacity:1;stroke:#000000;stroke-width:0.537;stroke-linecap:butt;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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<text
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xml:space="preserve"
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:4.63020849px;line-height:125%;font-family:'DejaVu Serif';-inkscape-font-specification:'DejaVu Serif, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-feature-settings:normal;text-align:start;letter-spacing:0px;word-spacing:0px;writing-mode:lr-tb;text-anchor:start;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.26458332px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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x="120.38541"
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sodipodi:role="line"
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x="120.38541"
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:4.63020849px;line-height:125%;font-family:'DejaVu Serif';-inkscape-font-specification:'DejaVu Serif, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-feature-settings:normal;text-align:start;letter-spacing:0px;word-spacing:0px;writing-mode:lr-tb;text-anchor:start;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.26458332px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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y="197.78125"
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x="120.38541"
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<text
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x="35.718761"
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sodipodi:role="line"
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id="tspan5422"
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x="35.718761"
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y="294.35419">a) EDR = 2.0</tspan></text>
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:4.63020849px;line-height:125%;font-family:'DejaVu Serif';-inkscape-font-specification:'DejaVu Serif, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-feature-settings:normal;text-align:center;letter-spacing:0px;word-spacing:0px;writing-mode:lr-tb;text-anchor:middle;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.26458332px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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xml:space="preserve"><tspan
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sodipodi:role="line"
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id="tspan5424"
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x="74.083359"
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y="294.35416">b) EDR = 5.0</tspan></text>
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<text
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xml:space="preserve"
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sodipodi:role="line"
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id="tspan5426"
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x="112.44794"
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y="294.35416">c) EDR = 1.6</tspan></text>
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<text
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xml:space="preserve"
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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:4.63020849px;line-height:125%;font-family:'DejaVu Serif';-inkscape-font-specification:'DejaVu Serif, Normal';font-variant-ligatures:normal;font-variant-caps:normal;font-variant-numeric:normal;font-feature-settings:normal;text-align:start;letter-spacing:0px;word-spacing:0px;writing-mode:lr-tb;text-anchor:start;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.26458332px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
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x="43.656254"
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y="285.09369"
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id="text884"><tspan
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y="285.09369"
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x="43.656254"
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id="tspan882"
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sodipodi:role="line">black</tspan></text>
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<text
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id="text888"
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y="287.73953"
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x="82.020821"
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xml:space="preserve"><tspan
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sodipodi:role="line"
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id="tspan886"
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<text
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xml:space="preserve"
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y="282.44791"
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x="120.38541"
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id="tspan890"
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sodipodi:role="line">black</tspan></text>
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<path
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style="opacity:1;fill:none;fill-opacity:1;stroke:#000000;stroke-width:0.537;stroke-linecap:square;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
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sodipodi:nodetypes="cc" />
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<path
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style="opacity:1;fill:none;fill-opacity:1;stroke:#000000;stroke-width:0.537;stroke-linecap:square;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;marker-start:url(#Arrow1Mstart)"
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<text
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id="tspan2294"
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sodipodi:role="line">cd/m²</tspan></text>
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<text
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xml:space="preserve"
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x="13.229167"
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id="text2300"><tspan
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y="290.38541"
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x="13.229167"
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id="tspan2298"
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sodipodi:role="line">0</tspan></text>
|
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</svg>
|
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|
After Width: | Height: | Size: 30 KiB |
BIN
unstable/color-management/images/monitor-edr.svg.png
Normal file
BIN
unstable/color-management/images/monitor-edr.svg.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 23 KiB |
Loading…
Add table
Reference in a new issue