diff --git a/unstable/color-management/color-management-unstable-v1.xml b/unstable/color-management/color-management-unstable-v1.xml
index d724aef..3a03fa1 100644
--- a/unstable/color-management/color-management-unstable-v1.xml
+++ b/unstable/color-management/color-management-unstable-v1.xml
@@ -331,6 +331,20 @@
+
+
+ Assuming an alpha channel exists, it is always linear. The alpha mode
+ determines whether the color channels include alpha pre-multiplied or
+ not. Using straight alpha might have performance benefits.
+
+ Alpha mode is double buffered, and will be applied at the time
+ wl_surface.commit of the corresponding wl_surface is called.
+
+ By default, a surface is assumed to have pre-multiplied alpha.
+
+
+
+
Set the extended dynamic range (EDR) value for the underlying surface.
@@ -372,20 +386,16 @@
- Set the color space of the underlying surface. The color space,
- render intent and alpha mode are double buffered, and will be applied
+ Set the color space of the underlying surface. The color space and
+ render intent are double buffered, and will be applied
at the time wl_surface.commit of the corresponding wl_surface is called.
The render intent gives the compositor a hint what to optimize for in
color space transformations.
- The alpha channel is always linear. The alpha mode determines whether
- the color channels include alpha pre-multiplied or not. Using straight
- alpha might have performance benefits.
-
- By default, a surface is assumed to have the sRGB color space, an
- arbitrary render intent, and pre-multiplied alpha.
+ By default, a surface is assumed to have the sRGB color space and an
+ arbitrary render intent.
If the color space of the surface matches the color space of an output
it is shown on the performance and color accuracy might improve. To find
@@ -396,7 +406,6 @@
-