xdg-shell: Reword the xdg_wm_base introduction

Don't refer to things as "traditional desktop" as it is not defined
nor clear what that refers to; instead reword things in a more explicit
way. A reason for this is that xdg-shell is not strictly meant only for
traditional window stacking based desktop environments, but should be
equally suitable for stacking, tiling and potentially other styles as
well.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-By: Mike Blumenkrantz <zmike@osg.samsung.com>
This commit is contained in:
Jonas Ådahl 2017-05-08 21:37:29 +08:00
parent 505a4f5daf
commit 092c976606

View file

@ -31,10 +31,11 @@
<interface name="xdg_wm_base" version="1">
<description summary="create desktop-style surfaces">
xdg_wm_base allows clients to turn a wl_surface into a "real window"
which can be dragged, resized, stacked, and moved around by the
user. Everything about this interface is suited towards traditional
desktop environments.
The xdg_wm_base interface is exposed as a global object enabling clients
to turn their wl_surfaces into windows in a desktop environment. It
defines the basic functionality needed for clients and the compositor to
create windows that can be dragged, resized, maximized, etc, as well as
creating transient windows such as popup menus.
</description>
<enum name="error">