Commit graph

3 commits

Author SHA1 Message Date
Joe Jenner-Bailey
950cdd406a layer: improve how layer handles Vulkan extensions
In vkCreateInstance:

- ppEnabledExtensionNames is checked to determine which window-system
  platforms the layer should enable support for.
- support in the layer is always enabled if possible, even if this may
  be provided by the ICDs. Platforms not supported by the layer should
  still be correctly supported by the ICDs (untested.)
- pApplicationInfo is changed to bump the Vulkan API version
  in order to enable instance extensions that are necessary for some
  of the platforms implemented in the layer.

In vkCreateDevice:

- ppEnabledExtensionNames is extended with device extensions required
  by the layer.
- if the extensions are not supported by the physical device, the
  layer fails to initialize the device.

Change-Id: Ibdd69fca38e7909d5b8f0ac7698805ea5f425ac6
Signed-off-by: Joe Jenner-Bailey <joe.jenner-bailey@arm.com>
Signed-off-by: Matteo Franchin <matteo.franchin@arm.com>
2021-02-05 11:22:32 +00:00
Rosen
3262341839 Move WSI type specific calls
Move all WSI type specific calls to WSI factory methods. This
removes headless references in layer/ and allows for simpler
support of multiple windowing systems.

Change-Id: I757a7a3bb4267783420b52cceb3bde8ce233297e
Signed-off-by: Rosen Zhelev <rosen.zhelev@arm.com>
2019-11-21 15:23:59 +00:00
Matteo Franchin
9b698b4a2f Initial sources for the vulkan-wsi-layer project
This commit adds the initial sources for the vulkan-wsi-layer project:
a Vulkan layer which implements some of the Vulkan window system
integration extensions such as VK_KHR_swapchain.
The layer is designed to be GPU vendor agnostic when used as part of the
Vulkan ICD/loader architecture.

The project currently implements support for VK_EXT_headless_surface and
its dependencies. We hope to extend support for further platforms such
as Wayland and direct-to-display rendering in the future.

This initial commit collects contributions from different individuals
employed by Arm.

More information on the project (building instructions, how to
contribute, etc.) can be found on the README.md file at the top of the
project tree.

Signed-off-by: Matteo Franchin <matteo.franchin@arm.com>
2019-05-31 15:48:05 +01:00