Commit graph

3 commits

Author SHA1 Message Date
Matteo Franchin
425b885f6e Fix issues found by static analysis
All of the issues that this patch fixes should not occur in practice,
but make the code a bit more robust. For example, this patch
default-initializes structures passed to Vulkan for initialization.
Normally, initialization should be done by the Vulkan entrypoint,
so it should be fine not initializing the structure as long as the
Vulkan API entrypoint exits with success status. It is still a good
idea to default-initialize anyway to make the behaviour deterministic
in cases where something is wrong in the system. All changes made
should have a negligible impact on performance for typical
applications.

Change-Id: Ia606ad2d3ea1627f9dfef0cadf93c7468ab568d8
Signed-off-by: Matteo Franchin <matteo.franchin@arm.com>
2022-07-21 19:05:53 +01:00
Ben Davis
6ef056b517 Update code to use modern c++ style
Fix warnings given by clang-tidy 8 with checks 'bugprone-*,modernize-*'

Change-Id: I2e5660c5872728f957869c66b1143cfcc76bc20e
Signed-off-by: Ben Davis <ben.davis@arm.com>
2021-11-11 10:15:22 +00:00
Matteo Franchin
9b698b4a2f Initial sources for the vulkan-wsi-layer project
This commit adds the initial sources for the vulkan-wsi-layer project:
a Vulkan layer which implements some of the Vulkan window system
integration extensions such as VK_KHR_swapchain.
The layer is designed to be GPU vendor agnostic when used as part of the
Vulkan ICD/loader architecture.

The project currently implements support for VK_EXT_headless_surface and
its dependencies. We hope to extend support for further platforms such
as Wayland and direct-to-display rendering in the future.

This initial commit collects contributions from different individuals
employed by Arm.

More information on the project (building instructions, how to
contribute, etc.) can be found on the README.md file at the top of the
project tree.

Signed-off-by: Matteo Franchin <matteo.franchin@arm.com>
2019-05-31 15:48:05 +01:00