This commit adds support for VkBindImageMemorySwapchainInfoKHR and
VkImageSwapchainCreateInfoKHR.
Change-Id: I3d87cd7df380e59ceb386f08437c5d6f09dcee1f
Signed-off-by: Dennis Tsiang <dennis.tsiang@arm.com>
This change adds the use of zwp_linux_explicit_synchronization_v1 to
attach a Sync FD fence on presented image submitted to the compositor.
The change introduces the wsi/synchronization.hpp header and
implementation of the synchronization primitives used by WSI
implementations. Currently only Vulkan fences and fences exportable to
Sync FD are supported.
Change-Id: Ic7d6b712cc8ae8d171f799af51a70be62585b8a1
Signed-off-by: Rosen Zhelev <rosen.zhelev@arm.com>
Introduce a mutex to control access to a swapchain's image statuses,
also only wait for swapchain images marked as "PENDING"
Change-Id: I7bd530ea50eb44cb98ed4f674167d14de4a30d53
Signed-off-by: Ben Davis <ben.davis@arm.com>
Updates wsialloc and wsi::wayland::swapchain to support multiplane
image allocations.
Uses the custom allocator for allocations in Wayland image creation.
Change-Id: I1950b14b75711a76521bbf1967c3c835d006f8a8
Signed-off-by: Iason Paraskevopoulos <iason.paraskevopoulos@arm.com>
Change util::allocator's create and destroy methods so that they can
allocate multiple objects, in line with the allocate and deallocate
methods of std::allocator.
Also add documentation for util::allocator and its methods.
Finally, use util::allocator in swapchain.cpp, rather than allocating
memory directly via VkAllocationCallbacks.
Change-Id: I0bc25abe3cbc3af9608218411da8d70e04dd9749
Signed-off-by: Matteo Franchin <matteo.franchin@arm.com>
This commit adds the initial sources for the vulkan-wsi-layer project:
a Vulkan layer which implements some of the Vulkan window system
integration extensions such as VK_KHR_swapchain.
The layer is designed to be GPU vendor agnostic when used as part of the
Vulkan ICD/loader architecture.
The project currently implements support for VK_EXT_headless_surface and
its dependencies. We hope to extend support for further platforms such
as Wayland and direct-to-display rendering in the future.
This initial commit collects contributions from different individuals
employed by Arm.
More information on the project (building instructions, how to
contribute, etc.) can be found on the README.md file at the top of the
project tree.
Signed-off-by: Matteo Franchin <matteo.franchin@arm.com>