vulkan-wsi-layer/util/custom_allocator.cpp

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/*
* Copyright (c) 2020-2021 Arm Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "custom_allocator.hpp"
#include "macros.hpp"
#include <vulkan/vulkan.h>
namespace util
{
VWL_VKAPI_CALL(void *) default_allocation(void *, size_t size, size_t, VkSystemAllocationScope) VWL_API_POST
{
return malloc(size);
}
VWL_VKAPI_CALL(void *)
default_reallocation(void *, void *pOriginal, size_t size, size_t, VkSystemAllocationScope) VWL_API_POST
{
return realloc(pOriginal, size);
}
VWL_VKAPI_CALL(void) default_free(void *, void *pMemory) VWL_API_POST
{
free(pMemory);
}
const allocator& allocator::get_generic()
{
static allocator generic{ VK_SYSTEM_ALLOCATION_SCOPE_COMMAND, nullptr };
return generic;
}
allocator::allocator(const allocator &other, VkSystemAllocationScope new_scope, const VkAllocationCallbacks *callbacks)
: allocator{ new_scope, callbacks == nullptr ? other.get_original_callbacks() : callbacks }
{
}
/* If callbacks is already populated by vulkan then use those specified as default. */
allocator::allocator(VkSystemAllocationScope scope, const VkAllocationCallbacks *callbacks)
{
m_scope = scope;
if (callbacks != nullptr)
{
m_callbacks = *callbacks;
}
else
{
m_callbacks = {};
m_callbacks.pfnAllocation = default_allocation;
m_callbacks.pfnReallocation = default_reallocation;
m_callbacks.pfnFree = default_free;
}
}
const VkAllocationCallbacks *allocator::get_original_callbacks() const
{
return m_callbacks.pfnAllocation == default_allocation ? nullptr : &m_callbacks;
}
} /* namespace util */