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use (1<<15) instead of 0x7fff as a factor when converting from s16 to float32 use (1<<31) instead of 0x7fffffff as a factor when converting from s32 to float32 the change is motivated by the following desireable properties: * s16_from_f32(f32_from_s16(x)) == x for all possible s16 values * x / (1.0f << 15) == x * (1.0f / (1 << 15)) for all x in s16 above changes enable easier optimization while guaranteeing bit-exact results further, other audio sample conversion code (libavresample) does it the same way v3 (comments Tanu): * fix saturation in pa_sconv_s16le_from_f32ne_neon(), use vqrshrn v2 (comments Tanu): * fix comments in ARM NEON code * use llrintf() in pa_sconv_s32le_from_float32ne() Signed-off-by: Peter Meerwald <p.meerwald@bct-electronic.com> Cc: Tanu Kaskinen <tanuk@iki.fi> |
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| depmod.py | ||
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| map-file | ||