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https://gitlab.freedesktop.org/plymouth/plymouth.git
synced 2026-03-18 08:20:41 +01:00
The example script now can show a spinfinity or a fade_in behaviour. This is just to see how easy it is to implement current plugins. In the case of fade_in it is around 23 lines of script code
168 lines
5.4 KiB
Text
168 lines
5.4 KiB
Text
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splash_type = "fade_in"; # or "spinfinity"
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if (splash_type == "spinfinity"){
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logo.image = ImageNew("special://logo");
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logo.sprite = SpriteNew();
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SpriteSetImage(logo.sprite, logo.image);
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index = 0;
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while (1){
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index_string = "" + index;
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if (index < 10) index_string = "0" + index_string;
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frame_image[index] = ImageNew("../spinfinity/throbber-" + index_string + ".png");
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if (!frame_image[index]) break;
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index++;
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}
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frame_count = index + 1;
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frame_index = 0;
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throbber_sprite = SpriteNew();
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fun refresh (){
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if (status == "normal"){
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frame_index = (frame_index + 20/50) % frame_count;
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int_frame_index = MathInt(frame_index);
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SpriteSetImage (throbber_sprite, frame_image[int_frame_index]);
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SpriteSetX (throbber_sprite, 400 - ImageGetWidth(frame_image[int_frame_index]) / 2);
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SpriteSetY (throbber_sprite, 300);
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SpriteSetOpacity (throbber_sprite, 1);
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SpriteSetX (logo.sprite, 400 - ImageGetWidth(logo.image) / 2);
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SpriteSetY (logo.sprite, 300 - ImageGetHeight(logo.image));
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SpriteSetOpacity (logo.sprite, 1);
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}
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else{
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SpriteSetOpacity (throbber_sprite, 0);
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SpriteSetX (logo.sprite, 0);
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SpriteSetY (logo.sprite, 0);
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}
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}
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refresh (); # do one at the start
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PlymouthSetRefreshFunction (refresh);
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}
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else if (splash_type == "fade_in"){
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logo.image = ImageNew("special://logo");
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logo.sprite = SpriteNew();
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SpriteSetImage(logo.sprite, logo.image);
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SpriteSetX (logo.sprite, 400 - ImageGetWidth(logo.image) / 2); # Place in the middle of the screen
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SpriteSetY (logo.sprite, 300 - ImageGetHeight(logo.image) / 2);
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logo.opacity_angle = 0;
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fun refresh (){
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if (status == "normal"){
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logo.opacity_angle = logo.opacity_angle + ((2 * 3.14) / 50) / 4; # 0.25 HZ
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min_opacity = 0.3;
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opacity = (MathCos(logo.opacity_angle) + 1) / 2;
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opacity = opacity * (1 - min_opacity) + min_opacity;
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SpriteSetOpacity (logo.sprite, opacity);
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}
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else{
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SpriteSetOpacity (logo.sprite, 0);
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}
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}
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refresh (); # do one at the start
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PlymouthSetRefreshFunction (refresh);
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}
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else {
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# Panic?
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}
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#-----------------------------------------Dialogue stuff --------------------------------
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status = "normal";
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fun dialogue_setup(){
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local.box;
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local.lock;
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local.entry;
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local.bullet_image;
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box.image = ImageNew("box.png");
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lock.image = ImageNew("lock.png");
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entry.image = ImageNew("entry.png");
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bullet_image = ImageNew("bullet.png");
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box.sprite = SpriteNew();
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SpriteSetImage(box.sprite, box.image);
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box.x = 400 - ImageGetWidth (box.image)/2;
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box.y = 300 - ImageGetHeight(box.image)/2;
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box.z = 10000;
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SpriteSetPosition(box.sprite, box.x, box.y, box.z);
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lock.sprite = SpriteNew();
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SpriteSetImage(lock.sprite, lock.image);
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lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2;
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lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2;
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lock.z = box.z + 1;
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SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z);
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entry.sprite = SpriteNew();
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SpriteSetImage(entry.sprite, entry.image);
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entry.x = lock.x + ImageGetWidth(lock.image);
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entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2;
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entry.z = box.z + 1;
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SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z);
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global.dialogue = local;
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}
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fun dialogue_opacity(opacity){
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global.dialogue.opacity = opacity;
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local = global.dialogue;
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SpriteSetOpacity (box.sprite, opacity);
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SpriteSetOpacity (lock.sprite, opacity);
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SpriteSetOpacity (entry.sprite, opacity);
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index = 0;
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for (index = 0; bullet[index]; index++){
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SpriteSetOpacity(bullet[index].sprite, opacity);
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}
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}
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fun display_normal (){
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global.status = "normal";
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if (!global.dialogue) return;
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dialogue_setup();
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dialogue_opacity (0);
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}
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PlymouthSetDisplayNormalFunction(display_normal);
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fun display_password (prompt, bullets){
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global.status = "password";
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if (!global.dialogue) dialogue_setup();
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dialogue_opacity (1);
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for (index = 0; dialogue.bullet[index] || index < bullets; index++){
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if (!dialogue.bullet[index]){
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dialogue.bullet[index].sprite = SpriteNew();
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SpriteSetImage(dialogue.bullet[index].sprite, dialogue.bullet_image);
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dialogue.bullet[index].x = dialogue.entry.x + index * ImageGetWidth(dialogue.bullet_image);
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SpriteSetX(dialogue.bullet[index].sprite, dialogue.bullet[index].x);
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dialogue.bullet[index].y = dialogue.entry.y + ImageGetHeight(dialogue.entry.image)/2 - ImageGetHeight(dialogue.bullet_image)/2;
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SpriteSetY(dialogue.bullet[index].sprite, dialogue.bullet[index].y);
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dialogue.bullet[index].z = dialogue.entry.z + 1;
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SpriteSetZ(dialogue.bullet[index].sprite, dialogue.bullet[index].z);
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}
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SpriteSetOpacity(dialogue.bullet[index].sprite, 0);
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if (index < bullets){
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SpriteSetOpacity(dialogue.bullet[index].sprite, 1);
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}
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}
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}
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PlymouthSetDisplayPasswordFunction(display_password);
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