plymouth/themes/script/script.script
Charlie Brej 3ffc473b96 [script] Add support for getting the window width and height
The example script has been updated to use this as well as to use other
features recently committed.
2009-07-24 09:30:20 -04:00

216 lines
7 KiB
Text

splash_type = "spinfinity"; # "fade_in" or "spinfinity"
if (splash_type == "spinfinity"){
logo.image = ImageNew("special://logo");
logo.sprite = SpriteNew();
SpriteSetImage(logo.sprite, logo.image);
index = 0;
while (1){
index_string = index;
if (index < 10) index_string = "0" + index_string;
frame_image[index] = ImageNew("../spinfinity/throbber-" + index_string + ".png");
if (!frame_image[index]) break;
index++;
}
frame_count = index + 1;
frame_index = 0;
throbber_sprite = SpriteNew();
fun refresh (){
if (status == "normal"){
frame_index += 20 / 50;
frame_index %= frame_count;
int_frame_index = MathInt(frame_index);
SpriteSetImage (throbber_sprite, frame_image[int_frame_index]);
SpriteSetX (throbber_sprite, SpriteWindowGetWidth() / 2 - ImageGetWidth(frame_image[int_frame_index]) / 2);
SpriteSetY (throbber_sprite, SpriteWindowGetHeight() / 2);
SpriteSetOpacity (throbber_sprite, 1);
SpriteSetX (logo.sprite, SpriteWindowGetWidth() / 2 - ImageGetWidth(logo.image) / 2);
SpriteSetY (logo.sprite, SpriteWindowGetHeight() / 2 - ImageGetHeight(logo.image));
SpriteSetOpacity (logo.sprite, 1);
}
else{
SpriteSetOpacity (throbber_sprite, 0);
SpriteSetX (logo.sprite, 0);
SpriteSetY (logo.sprite, 0);
}
}
refresh (); # do one at the start
PlymouthSetRefreshFunction (refresh);
}
else if (splash_type == "fade_in"){
logo.image = ImageNew("special://logo");
logo.sprite = SpriteNew();
SpriteSetImage(logo.sprite, logo.image);
SpriteSetX (logo.sprite, SpriteWindowGetWidth() / 2 - ImageGetWidth(logo.image) / 2); # Place in the middle of the screen
SpriteSetY (logo.sprite, SpriteWindowGetHeight() / 2 - ImageGetHeight(logo.image) / 2);
logo.opacity_angle = 0;
fun refresh (){
if (status == "normal"){
logo.opacity_angle = logo.opacity_angle + ((2 * 3.14) / 50) * 0.5; # 0.5 HZ
min_opacity = 0.3;
opacity = (MathCos(logo.opacity_angle) + 1) / 2;
opacity *= 1 - min_opacity;
opacity += min_opacity;
SpriteSetOpacity (logo.sprite, opacity);
}
else{
SpriteSetOpacity (logo.sprite, 0);
}
}
refresh (); # do one at the start
PlymouthSetRefreshFunction (refresh);
}
else {
# Panic?
}
#-----------------------------------------Dialogue stuff --------------------------------
status = "normal";
fun dialogue_setup(){
local.box;
local.lock;
local.entry;
local.bullet_image;
box.image = ImageNew("box.png");
lock.image = ImageNew("lock.png");
entry.image = ImageNew("entry.png");
bullet_image = ImageNew("bullet.png");
box.sprite = SpriteNew();
SpriteSetImage(box.sprite, box.image);
box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth (box.image)/2;
box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2;
box.z = 10000;
SpriteSetPosition(box.sprite, box.x, box.y, box.z);
lock.sprite = SpriteNew();
SpriteSetImage(lock.sprite, lock.image);
lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2;
lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2;
lock.z = box.z + 1;
SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z);
entry.sprite = SpriteNew();
SpriteSetImage(entry.sprite, entry.image);
entry.x = lock.x + ImageGetWidth(lock.image);
entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2;
entry.z = box.z + 1;
SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z);
global.dialogue = local;
}
fun dialogue_opacity(opacity){
global.dialogue.opacity = opacity;
local = global.dialogue;
SpriteSetOpacity (box.sprite, opacity);
SpriteSetOpacity (lock.sprite, opacity);
SpriteSetOpacity (entry.sprite, opacity);
for (index = 0; bullet[index]; index++){
SpriteSetOpacity(bullet[index].sprite, opacity);
}
}
fun display_normal (){
global.status = "normal";
if (global.dialogue) dialogue_opacity (0);
}
PlymouthSetDisplayNormalFunction(display_normal);
fun display_password (prompt, bullets){
global.status = "password";
if (!global.dialogue) dialogue_setup();
dialogue_opacity (1);
for (index = 0; dialogue.bullet[index] || index < bullets; index++){
if (!dialogue.bullet[index]){
dialogue.bullet[index].sprite = SpriteNew();
SpriteSetImage(dialogue.bullet[index].sprite, dialogue.bullet_image);
dialogue.bullet[index].x = dialogue.entry.x + index * ImageGetWidth(dialogue.bullet_image);
SpriteSetX(dialogue.bullet[index].sprite, dialogue.bullet[index].x);
dialogue.bullet[index].y = dialogue.entry.y + ImageGetHeight(dialogue.entry.image) / 2 - ImageGetHeight(dialogue.bullet_image) / 2;
SpriteSetY(dialogue.bullet[index].sprite, dialogue.bullet[index].y);
dialogue.bullet[index].z = dialogue.entry.z + 1;
SpriteSetZ(dialogue.bullet[index].sprite, dialogue.bullet[index].z);
}
SpriteSetOpacity(dialogue.bullet[index].sprite, 0);
if (index < bullets){
SpriteSetOpacity(dialogue.bullet[index].sprite, 1);
}
}
}
PlymouthSetDisplayPasswordFunction(display_password);
#-----------------------------------------Progress stuff --------------------------------
progress_box.image = ImageNew("progress_box.png");
progress_box.sprite = SpriteNew();
SpriteSetImage(progress_box.sprite, progress_box.image);
progress_box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_box.image) / 2;
progress_box.y = SpriteWindowGetHeight() * 0.75 - ImageGetHeight(progress_box.image) / 2;
SpriteSetX (progress_box.sprite, progress_box.x);
SpriteSetY (progress_box.sprite, progress_box.y);
progress_bar.original_image = ImageNew("progress_bar.png");
progress_bar.sprite = SpriteNew();
progress_bar.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_bar.original_image) / 2;
progress_bar.y = SpriteWindowGetHeight() / 2 * 1.5 - ImageGetHeight(progress_box.image) / 2 + (ImageGetHeight(progress_box.image) - ImageGetHeight(progress_bar.original_image)) / 2;
SpriteSetX (progress_bar.sprite, progress_bar.x);
SpriteSetY (progress_bar.sprite, progress_bar.y);
fun progress (duration, progress){
if (ImageGetWidth(progress_bar.image) != MathInt(ImageGetWidth(progress_bar.original_image) * progress)){
progress_bar.image = ImageScale(progress_bar.original_image, ImageGetWidth(progress_bar.original_image) * progress, ImageGetHeight(progress_bar.original_image));
SpriteSetImage (progress_bar.sprite, progress_bar.image);
}
}
PlymouthSetBootProgressFunction(progress);