[progress-animation] Use buffer fill with buffer instead of with raw data

This commit is contained in:
Charlie Brej 2010-04-18 20:32:27 +01:00
parent e98b8f1e3e
commit f9316f97a4

View file

@ -193,16 +193,13 @@ ply_progress_animation_draw_area (ply_progress_animation_t *progress_animation,
unsigned long width,
unsigned long height)
{
uint32_t *frame_data;
if (progress_animation->is_hidden)
return;
frame_data = ply_pixel_buffer_get_argb32_data (progress_animation->last_rendered_frame);
ply_pixel_buffer_fill_with_argb32_data (buffer,
&progress_animation->frame_area,
frame_data);
ply_pixel_buffer_fill_with_buffer (buffer,
progress_animation->last_rendered_frame,
progress_animation->frame_area.x,
progress_animation->frame_area.y);
}
void