Update artwork and add satellites to star

This update adds planets and a comet around
the star.  When all the planets align, boot
is finished.
This commit is contained in:
Charles Brej 2008-10-03 12:52:29 -04:00 committed by Ray Strode
parent 4cd8fd2d01
commit eb457d6920
4 changed files with 270 additions and 39 deletions

View file

@ -22,8 +22,10 @@ solar_la_LIBADD = $(PLYMOUTH_LIBS) \
solar_la_SOURCES = $(srcdir)/plugin.c
plymouthdir = $(datadir)/plymouth/solar
plymouth_DATA = bullet.png entry.png lock.png \
background.png star.png box.png
plymouth_DATA = bullet.png entry.png sun.png lock.png \
background.png star.png box.png \
planet1.png planet2.png planet3.png planet4.png planet5.png \
comet1.png
EXTRA_DIST = $(plymouth_DATA)
MAINTAINERCLEANFILES = Makefile.in

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@ -50,23 +50,30 @@
#include "ply-logger.h"
#include "ply-frame-buffer.h"
#include "ply-image.h"
#include "ply-trigger.h"
#include "ply-utils.h"
#include "ply-window.h"
#include <linux/kd.h>
#ifndef FRAMES_PER_SECOND
#define FRAMES_PER_SECOND 50
#define FRAMES_PER_SECOND 20
#endif
#define FLARE_FRAMES_PER_SECOND 10
#define FLARE_COUNT 60
#define FLARE_LINE_COUNT 4
/*you can comment one or both of these out*/
#define SHOW_PLANETS
#define SHOW_COMETS
typedef enum
{
SPRITE_TYPE_STATIC,
SPRITE_TYPE_FLARE,
SPRITE_TYPE_PROGRESS,
} sprite_type_t;
typedef struct
@ -79,7 +86,6 @@ typedef struct
int oldz;
int refresh_me;
float opacity;
float brightness;
ply_image_t *image;
sprite_type_t type;
void* data;
@ -100,6 +106,26 @@ typedef struct
int frame_count;
} flare_t;
typedef enum
{
PROGRESS_TYPE_PLANET,
PROGRESS_TYPE_COMET,
} progress_type_t;
typedef struct
{
progress_type_t type;
int start_x;
int start_y;
int end_x;
int end_y;
int distance;
double theta;
ply_image_t *image;
ply_image_t *image_altered;
} progress_t;
struct _ply_boot_splash_plugin
{
@ -111,6 +137,13 @@ struct _ply_boot_splash_plugin
ply_image_t *box_image;
ply_image_t *background_image;
ply_image_t *star_image;
#ifdef SHOW_PLANETS
ply_image_t *planet_image[5];
#endif
#ifdef SHOW_COMETS
ply_image_t *comet_image[1];
#endif
ply_image_t *scaled_background_image;
@ -125,6 +158,9 @@ struct _ply_boot_splash_plugin
ply_list_t *sprites;
double now;
double progress;
double progress_target;
uint32_t root_is_mounted : 1;
uint32_t is_visible : 1;
@ -146,10 +182,22 @@ create_plugin (void)
plugin->lock_image = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/lock.png");
plugin->box_image = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/box.png");
plugin->background_image = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/background.png");
plugin->star_image = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/star.png");
plugin->star_image = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/star.png");
#ifdef SHOW_PLANETS
plugin->planet_image[0] = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/planet1.png");
plugin->planet_image[1] = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/planet2.png");
plugin->planet_image[2] = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/planet3.png");
plugin->planet_image[3] = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/planet4.png");
plugin->planet_image[4] = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/planet5.png");
#endif
#ifdef SHOW_COMETS
plugin->comet_image[0] = ply_image_new (PLYMOUTH_IMAGE_DIR "solar/comet1.png");
#endif
plugin->entry = ply_entry_new (PLYMOUTH_IMAGE_DIR "solar");
plugin->label = ply_label_new ();
plugin->sprites = ply_list_new();
plugin->progress = 0;
plugin->progress_target = 0;
return plugin;
}
@ -185,6 +233,16 @@ destroy_plugin (ply_boot_splash_plugin_t *plugin)
ply_image_free (plugin->background_image);
ply_image_free (plugin->star_image);
#ifdef SHOW_PLANETS
ply_image_free (plugin->planet_image[0]);
ply_image_free (plugin->planet_image[1]);
ply_image_free (plugin->planet_image[2]);
ply_image_free (plugin->planet_image[3]);
ply_image_free (plugin->planet_image[4]);
#endif
#ifdef SHOW_COMETS
ply_image_free (plugin->comet_image[0]);
#endif
ply_entry_free (plugin->entry);
ply_label_free (plugin->label);
@ -207,6 +265,8 @@ free_sprite (sprite_t* sprite)
switch (sprite->type){
case SPRITE_TYPE_STATIC:
break;
case SPRITE_TYPE_PROGRESS:
break;
case SPRITE_TYPE_FLARE:
{
flare_t *flare = sprite->data;
@ -236,7 +296,6 @@ add_sprite (ply_boot_splash_plugin_t *plugin, ply_image_t *image, int type, void
new_sprite->oldz = 0;
new_sprite->opacity = 1;
new_sprite->refresh_me = 1;
new_sprite->brightness = 1;
new_sprite->image = image;
new_sprite->type = type;
new_sprite->data = data;
@ -264,6 +323,9 @@ draw_background (ply_boot_splash_plugin_t *plugin,
static void
flare_update (sprite_t* sprite, double time);
static void
progress_move (ply_boot_splash_plugin_t *plugin, sprite_t* sprite, double time);
static void
sprite_move (ply_boot_splash_plugin_t *plugin, sprite_t* sprite, double time)
{
@ -271,11 +333,14 @@ sprite_move (ply_boot_splash_plugin_t *plugin, sprite_t* sprite, double time)
sprite->oldy = sprite->y;
sprite->oldz = sprite->z;
switch (sprite->type){
case SPRITE_TYPE_STATIC:
break;
case SPRITE_TYPE_FLARE:
flare_update (sprite, time);
break;
case SPRITE_TYPE_STATIC:
break;
case SPRITE_TYPE_FLARE:
flare_update (sprite, time);
break;
case SPRITE_TYPE_PROGRESS:
progress_move (plugin, sprite, time);
break;
}
}
int sprite_compare_z(void *data_a, void *data_b)
@ -286,6 +351,111 @@ int sprite_compare_z(void *data_a, void *data_b)
}
static void
progress_move (ply_boot_splash_plugin_t *plugin, sprite_t* sprite, double time)
{
progress_t *progress = sprite->data;
ply_frame_buffer_area_t screen_area;
ply_frame_buffer_get_size (plugin->frame_buffer, &screen_area);
int width = ply_image_get_width (sprite->image);
int height = ply_image_get_height (sprite->image);
sprite->x=cos(progress->theta+(1-plugin->progress)*5000/(progress->distance))*progress->distance;
sprite->y=sin(progress->theta+(1-plugin->progress)*5000/(progress->distance))*progress->distance;
sprite->z=0;
float distance = sqrt(sprite->z*sprite->z+sprite->y*sprite->y);
float angle_zy = atan2 (sprite->y, sprite->z)-M_PI*0.4;
sprite->z = distance* cos(angle_zy);
sprite->y = distance* sin(angle_zy);
float angle_offset = atan2 (sprite->x, sprite->y);
float cresent_angle = atan2 (sqrt(sprite->x*sprite->x+sprite->y*sprite->y), sprite->z);
sprite->x+=(float)progress->end_x*plugin->progress+(float)progress->start_x*(1-plugin->progress)-width/2;
sprite->y+=(float)progress->end_y*plugin->progress+(float)progress->start_y*(1-plugin->progress)-height/2;
if (sprite->x > (signed int)screen_area.width) return;
if (sprite->y > (signed int)screen_area.height) return;
if (progress->type == PROGRESS_TYPE_PLANET)
{
int x, y, z;
uint32_t *image_data = ply_image_get_data (progress->image);
uint32_t *cresent_data = ply_image_get_data (progress->image_altered);
for (y=0; y<height; y++) for (x=0; x<width; x++)
{
float fx = x-(float)width/2;
float fy = y-(float)height/2;
float angle = atan2 (fy, fx)+angle_offset;
float distance = sqrt(fy*fy+fx*fx);
fx = cos(angle)*(distance/(width/2));
fy = sin(angle)*(distance/(height/2));
float want_y = sqrt(1-fx*fx);
want_y *= -cos(cresent_angle);
if (fy<want_y)
{
cresent_data[x+y*width] = image_data[x+y*width];
}
else
{
int strength =(fy-want_y)*16+2;
uint32_t val =0;
int alpha = ((image_data[x+y*width]>>24) & 0xFF);
if (strength<=0)strength=1;
if (strength>=8)strength=8;
val |= (((image_data[x+y*width]>>24) & 0xFF)/1)<<24;
val |= (((image_data[x+y*width]>>16) & 0xFF)/strength)<<16;
val |= (((image_data[x+y*width]>>8 ) & 0xFF)/strength)<<8;
val |= (((image_data[x+y*width]>>0 ) & 0xFF)/strength+(alpha-alpha/(strength))/8)<<0;
cresent_data[x+y*width] =val;
}
}
}
if (progress->type == PROGRESS_TYPE_COMET)
{
int x, y, z;
uint32_t *image_data = ply_image_get_data (progress->image);
uint32_t *comet_data = ply_image_get_data (progress->image_altered);
for (y=0; y<height; y++) for (x=0; x<width; x++)
{
float scale= cos(M_PI*0.4);
float fx=x;
float fy=y;
fx -= (float) width/2;
fy -= (float) height/2;
fy /= scale;
float angle = atan2 (fy, fx)-(progress->theta+(1-plugin->progress)*5000/(progress->distance));
float distance = sqrt(fy*fy+fx*fx);
fx = cos(angle)*distance;
fy = sin(angle)*distance;
fx += (float) width/2;
fy += (float) height/2;
int ix=fx;
int iy=fy;
if (ix<0 || iy<0 || ix>=width || iy>=height){
comet_data[x+y*width] = 0;
}
else
{
comet_data[x+y*width] = image_data[ix+iy*width];
}
}
}
return;
}
static void
sprite_list_sort (ply_boot_splash_plugin_t *plugin)
{
@ -385,11 +555,11 @@ flare_update (sprite_t* sprite, double time)
z = distance* sin(angle);
x*=34.1;
y*=34.1;
x*=32.3;
y*=32.3;
x+=574-640+width;
y+=328-512+height;
x+=579-640+width;
y+=306-480+height;
ix=x;
iy=y;
@ -441,6 +611,7 @@ animate_attime (ply_boot_splash_plugin_t *plugin, double time)
ply_list_node_t *node;
long width, height;
plugin->progress = (plugin->progress*10 + plugin->progress_target) /11;
node = ply_list_get_first_node (plugin->sprites);
while(node)
{
@ -504,6 +675,14 @@ on_timeout (ply_boot_splash_plugin_t *plugin)
on_timeout, plugin);
}
void
on_boot_progress (ply_boot_splash_plugin_t *plugin,
double duration,
double percent_done)
{
plugin->progress_target = percent_done;
}
void
setup_solar (ply_boot_splash_plugin_t *plugin);
@ -681,41 +860,72 @@ setup_solar (ply_boot_splash_plugin_t *plugin)
ply_frame_buffer_area_t screen_area;
sprite_t *sprite;
int i;
float scalar;
int sword_width;
int star_size;
int offset_x;
int x, y;
int width = 290;
int height = 410;
ply_frame_buffer_get_size (plugin->frame_buffer, &screen_area);
plugin->scaled_background_image = ply_image_resize (plugin->background_image, screen_area.width, screen_area.height);
sprite = add_sprite (plugin, plugin->scaled_background_image, SPRITE_TYPE_STATIC, NULL);
sprite->z=-2000;
ply_frame_buffer_get_size (plugin->frame_buffer, &screen_area);
plugin->scaled_background_image = ply_image_resize (plugin->background_image, screen_area.width, screen_area.height);
sprite = add_sprite (plugin, plugin->scaled_background_image, SPRITE_TYPE_STATIC, NULL);
sprite->z=-10000;
sprite = add_sprite (plugin, plugin->logo_image, SPRITE_TYPE_STATIC, NULL);
sprite->z=-900;
sprite = add_sprite (plugin, plugin->logo_image, SPRITE_TYPE_STATIC, NULL);
sprite->x=10;
sprite->y=10;
sprite->z=-900;
sprite = add_sprite (plugin, plugin->star_image, SPRITE_TYPE_STATIC, NULL);
sprite->x=screen_area.width-ply_image_get_width(plugin->star_image);
sprite->y=screen_area.height-ply_image_get_height(plugin->star_image);
sprite->z=-1001;
sprite = add_sprite (plugin, plugin->star_image, SPRITE_TYPE_STATIC, NULL);
sprite->x=screen_area.width-ply_image_get_width(plugin->star_image);
sprite->y=screen_area.height-ply_image_get_height(plugin->star_image);
sprite->z=0;
#ifdef SHOW_PLANETS
for (i=0; i<5; i++)
{
progress_t* progress = malloc(sizeof(progress_t));
progress->type=PROGRESS_TYPE_PLANET;
progress->end_x=progress->start_x=579-640+screen_area.width;
progress->end_y=progress->start_y=306-480+screen_area.height;
flare_t *flare = malloc(sizeof(flare_t));
progress->distance=i*100+280;
progress->theta=M_PI*0.8;
progress->image=plugin->planet_image[i];
progress->image_altered=ply_image_resize (progress->image, ply_image_get_width(progress->image), ply_image_get_height(progress->image));
sprite = add_sprite (plugin, progress->image_altered, SPRITE_TYPE_PROGRESS, progress);
progress_move (plugin, sprite, 0);
flare->image_a = ply_image_resize (plugin->star_image, width, height);
flare->image_b = ply_image_resize (plugin->star_image, width, height);
}
#endif
#ifdef SHOW_COMETS
for (i=0; i<1; i++)
{
progress_t* progress = malloc(sizeof(progress_t));
progress->type=PROGRESS_TYPE_COMET;
progress->end_x=progress->start_x=579-640+screen_area.width;
progress->end_y=progress->start_y=306-480+screen_area.height;
sprite = add_sprite (plugin, flare->image_a, SPRITE_TYPE_FLARE, flare);
sprite->x=screen_area.width-width;
sprite->y=screen_area.height-height;
sprite->z=-1000;
progress->distance=800;
progress->theta=M_PI*0.8;
progress->image=plugin->comet_image[i];
progress->image_altered=ply_image_resize (progress->image, ply_image_get_width(progress->image), ply_image_get_height(progress->image));
sprite = add_sprite (plugin, progress->image_altered, SPRITE_TYPE_PROGRESS, progress);
progress_move (plugin, sprite, 0);
}
#endif
sprite_list_sort (plugin);
flare_t *flare = malloc(sizeof(flare_t));
uint32_t * old_image_data = ply_image_get_data (flare->image_a);
uint32_t * new_image_data = ply_image_get_data (flare->image_b);
flare->image_a = ply_image_resize (plugin->star_image, width, height);
flare->image_b = ply_image_resize (plugin->star_image, width, height);
sprite = add_sprite (plugin, flare->image_a, SPRITE_TYPE_FLARE, flare);
sprite->x=screen_area.width-width;
sprite->y=screen_area.height-height;
sprite->z=1;
sprite_list_sort (plugin);
uint32_t * old_image_data = ply_image_get_data (flare->image_a);
uint32_t * new_image_data = ply_image_get_data (flare->image_b);
for (y = 0; y < height; y++)
@ -775,6 +985,24 @@ show_splash_screen (ply_boot_splash_plugin_t *plugin,
if (!ply_image_load (plugin->star_image))
return false;
ply_trace ("loading planet images");
#ifdef SHOW_PLANETS
if (!ply_image_load (plugin->planet_image[0]))
return false;
if (!ply_image_load (plugin->planet_image[1]))
return false;
if (!ply_image_load (plugin->planet_image[2]))
return false;
if (!ply_image_load (plugin->planet_image[3]))
return false;
if (!ply_image_load (plugin->planet_image[4]))
return false;
#endif
#ifdef SHOW_COMETS
if (!ply_image_load (plugin->comet_image[0]))
return false;
#endif
ply_trace ("loading lock image");
if (!ply_image_load (plugin->lock_image))
return false;
@ -955,6 +1183,7 @@ ply_boot_splash_plugin_get_interface (void)
.remove_window = remove_window,
.show_splash_screen = show_splash_screen,
.update_status = update_status,
.on_boot_progress = on_boot_progress,
.hide_splash_screen = hide_splash_screen,
.ask_for_password = ask_for_password,
.on_root_mounted = on_root_mounted,

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