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script: Implement hide message function in the example script theme
This leaves ugly spaces where messages used to be, but is simple.
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1 changed files with 20 additions and 5 deletions
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@ -152,13 +152,28 @@ Plymouth.SetQuitFunction(quit_callback);
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#----------------------------------------- Message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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message_sprites = [];
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message_sprite_count = 0;
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message_sprite_y = 10;
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fun message_callback (text)
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fun display_message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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message_sprites[message_sprite_count] = Sprite(my_image);
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message_sprites[message_sprite_count].SetPosition(10, message_sprite_y, 10000);
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message_sprites[message_sprite_count].text = text;
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message_sprite_count++;
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message_sprite_y += my_image.GetHeight();
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}
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Plymouth.SetMessageFunction(message_callback);
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fun hide_message_callback (text)
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{
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for (i = 0; i < message_sprite_count; i++)
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{
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if (message_sprites[i].text == text)
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message_sprites[i] = NULL;
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}
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}
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Plymouth.SetDisplayMessageFunction (display_message_callback);
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Plymouth.SetHideMessageFunction (hide_message_callback);
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