[progress-animation] Remove some now unnecessary area calculations

This commit is contained in:
Charlie Brej 2010-04-18 21:17:58 +01:00
parent f07024331d
commit 4e1d670c8a

View file

@ -274,11 +274,8 @@ ply_progress_animation_draw (ply_progress_animation_t *progress_animation)
if (progress_animation->transition == PLY_PROGRESS_ANIMATION_TRANSITION_FADE_OVER)
{
ply_pixel_buffer_free (progress_animation->last_rendered_frame);
progress_animation->frame_area.width = ply_image_get_width (frames[frame_number - 1]);
progress_animation->frame_area.height = ply_image_get_height (frames[frame_number - 1]);
progress_animation->last_rendered_frame = ply_pixel_buffer_new (progress_animation->frame_area.width,
progress_animation->frame_area.height);
progress_animation->last_rendered_frame = ply_pixel_buffer_new (ply_image_get_width (frames[frame_number - 1]),
ply_image_get_height (frames[frame_number - 1]));
ply_pixel_buffer_fill_with_buffer (progress_animation->last_rendered_frame,
previous_frame_buffer,
0,
@ -287,9 +284,6 @@ ply_progress_animation_draw (ply_progress_animation_t *progress_animation)
else
{
fade_out_opacity = 1.0 - fade_percentage;
progress_animation->frame_area.width = ply_image_get_width (frames[frame_number - 1]);
progress_animation->frame_area.height = ply_image_get_height (frames[frame_number - 1]);
ply_pixel_buffer_fill_with_buffer_at_opacity (progress_animation->last_rendered_frame,
previous_frame_buffer,
0,
@ -297,8 +291,6 @@ ply_progress_animation_draw (ply_progress_animation_t *progress_animation)
fade_out_opacity);
}
progress_animation->frame_area.width = ply_image_get_width (frames[frame_number]);
progress_animation->frame_area.height = ply_image_get_height (frames[frame_number]);
ply_pixel_buffer_fill_with_buffer_at_opacity (progress_animation->last_rendered_frame,
current_frame_buffer,
0,