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Sync is enabled when clients need time to move to a new location. It's a bit like GStreamer preroll after a seek. Clients that need time, increment the sync_total. Whenever a seek is done, the server waits in the Starting state until the sync_pending is 0 (or timeout later). Improve atomic operations |
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| .. | ||
| command.h | ||
| event.h | ||
| io.h | ||
| node.h | ||
| type-info.h | ||
| utils.h | ||